Player Matchup

Chaac
Chaac
ChillPengeru
Chaac
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 22L
1,630 Elo+
Party 1
Hel
Hel
Galllade
Hel
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 78L
1,408 Elo+
Party 3
Kuzenbo
Kuzenbo
I_Entei
Kuzenbo
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 81L
1,402 Elo+
Party 3
Achilles
Achilles
cooltapes
Achilles
Level 156
God Stats
2W - 1L
1,701 SR
Queue Stats
29W - 18L
1,645 Elo+
Party 1
Hun Batz
Hun Batz
sanchez_facee44
Hun Batz
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 37L
1,246 Elo+
Party 3
Team Averages
Level 150
1,540 SR
1,466 Elo+

VS

Team Averages
Level 144
1,555 SR
1,518 Elo+
Atlas
Atlas
Affiliate6
Atlas
Level 155
God Stats
3W - 0L
1,702 SR
Queue Stats
176W - 183L
1,548 Elo+
Party 2
Cabrakan
Cabrakan
IG0TJUKEZ
Cabrakan
Level 159
God Stats
9W - 8L
1,574 SR
Queue Stats
559W - 548L
1,550 Elo+
Party 2
Aphrodite
Aphrodite
MrMcMufffin
Aphrodite
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 33L
1,484 Elo+
Solo
Izanami
Izanami
WunGuy
Izanami
Level 124
God Stats
2W - 3L
1,500 SR
Queue Stats
229W - 228L
1,528 Elo+
Solo
Hun Batz
Hun Batz
skrrtskrrtz
Hun Batz
Level 128
God Stats
1W - 3L
1,500 SR
Queue Stats
350W - 341L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 11
8,701
725
14,819
16,444
19,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

14
3 / 3 / 11
8,410
701
14,953
11,946
7,641
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kuzenbo
I_Entei
Kuzenbo
16
3 / 2 / 12
9,012
751
12,017
15,567
21,905
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
cooltapes
Achilles
15
2 / 6 / 9
7,979
665
11,622
15,875
22,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
15
8 / 4 / 9
9,505
792
14,822
13,017
8,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
17
3 / 3 / 11
10,031
836
13,057
18,149
19,379
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cabrakan
IG0TJUKEZ
Cabrakan
15
2 / 6 / 12
9,345
779
7,871
17,559
25,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Aphrodite
MrMcMufffin
Aphrodite
16
4 / 3 / 11
9,368
781
7,211
14,617
11,018
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
WunGuy
Izanami
17
3 / 2 / 10
9,187
766
13,864
14,110
7,434
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
skrrtskrrtz
Hun Batz
16
6 / 7 / 8
10,241
853
14,929
14,437
9,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
70
19
Kills
18
18
Deaths
21
52
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Atlas
3
3
11
2.83
L
3
3
11
2.83
L
3
3
11
2.83
W
Cabrakan
IG0TJUKEZ
Cabrakan
2
6
12
1.33
L
Kuzenbo
I_Entei
Kuzenbo
3
2
12
4.5
W
Aphrodite
MrMcMufffin
Aphrodite
4
3
11
3.17
W
Izanami
WunGuy
Izanami
3
2
10
4
L
Achilles
cooltapes
Achilles
2
6
9
1.08
L
Hun Batz
8
4
9
3.13
W
Hun Batz
skrrtskrrtz
Hun Batz
6
7
8
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,233
Damage
56,932
72,849
Taken
78,872
79,841
Mitigated
72,168
31,341
Healing
33,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
13,057
4,448
2,790
3,002
18,149
19,379
0
6,422
11,316
25,141
1,865
L
14,819
1,438
2,114
4,997
16,444
19,052
0
4,075
12,369
0
22,801
L
14,953
726
10,686
6,107
11,946
7,641
47
4,551
7,395
31,997
0
W
Cabrakan
IG0TJUKEZ
Cabrakan
7,871
663
788
1,283
17,559
25,260
86
5,165
11,881
13,075
0
L
Kuzenbo
I_Entei
Kuzenbo
12,017
3,454
1,124
2,983
15,567
21,905
104
5,900
9,667
17,611
4,266
W
Aphrodite
MrMcMufffin
Aphrodite
7,211
987
9,154
8,332
14,617
11,018
84
5,240
9,240
18,786
0
W
Izanami
WunGuy
Izanami
13,864
8,228
814
4,829
14,110
7,434
1,028
5,189
8,763
0
39,005
L
Achilles
cooltapes
Achilles
11,622
1,717
954
2,227
15,875
22,338
39
7,650
8,225
3,013
16,951
L
Hun Batz
14,822
1,185
0
149
13,017
8,905
0
5,023
7,994
0
25,363
W
Hun Batz
skrrtskrrtz
Hun Batz
14,929
936
631
1,458
14,437
9,077
60
4,200
9,969
0
30,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,607
Gold Earned
48,172
120
Minions Killed
155
0
Camps Cleared
0
1,147,112
Distance Traveled
1,097,949
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,031
836
22
2
0
222,835
0
L
Chaac
8,701
725
20
2
0
228,338
0
L
Hel
8,410
701
33
3
0
226,609
0
W
Cabrakan
9,345
779
11
1
0
200,361
0
L
Kuzenbo
9,012
751
19
2
0
228,829
0
W
Aphrodite
9,368
781
33
3
0
227,119
0
W
Izanami
9,187
766
55
5
0
225,448
0
L
Achilles
7,979
665
19
2
0
233,614
0
L
Hun Batz
9,505
792
29
2
0
229,722
0
W
Hun Batz
10,241
853
34
3
0
222,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role