Player Matchup

Skadi
Skadi
Afrozen123
Skadi
Level 68
God Stats
0W - 1L
1,895 SR
Queue Stats
88W - 85L
1,523 Elo+
Solo
Anhur
Anhur
Darkjib1
Anhur
Level 156
God Stats
4W - 2L
1,870 SR
Queue Stats
59W - 54L
1,572 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Infernal_jayed
Tsukuyomi
Level 149
God Stats
6W - 5L
1,705 SR
Queue Stats
38W - 43L
1,517 Elo+
Party 1
Ah Puch
Ah Puch
Lahcso
Ah Puch
Level 99
God Stats
4W - 3L
1,500 SR
Queue Stats
82W - 78L
1,479 Elo+
Solo
Kuzenbo
Kuzenbo
theheat
Kuzenbo
Level 65
God Stats
5W - 5L
1,409 SR
Queue Stats
120W - 90L
1,525 Elo+
Solo
Team Averages
Level 107
1,676 SR
1,523 Elo+

VS

Team Averages
Level 152
1,603 SR
1,547 Elo+
Nemesis
Nemesis
FEMBOYFISTER
Nemesis
Level 172
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 42L
1,542 Elo+
Party 2
Surtr
Surtr
PhuqimLuky
Surtr
Level 99
God Stats
22W - 22L
1,718 SR
Queue Stats
208W - 205L
1,534 Elo+
Solo
Izanami
Izanami
PocketOpossum
Izanami
Level 125
God Stats
9W - 3L
1,699 SR
Queue Stats
32W - 28L
1,555 Elo+
Party 2
Bacchus
Bacchus
VloneTomcat
Bacchus
Level 154
God Stats
3W - 1L
1,582 SR
Queue Stats
38W - 35L
1,558 Elo+
Party 2
Baron Samedi
Baron Samedi
itzauko
Baron Samedi
Level 209
God Stats
16W - 15L
1,517 SR
Queue Stats
412W - 368L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
12
1 / 5 / 1
7,384
527
4,983
10,655
3,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anhur
Darkjib1
Anhur
10
2 / 6 / 3
6,879
491
3,953
13,146
9,951
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tsukuyomi
Infernal_jayed
Tsukuyomi
14
2 / 4 / 5
7,739
553
8,225
12,980
5,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
Lahcso
Ah Puch
12
2 / 5 / 3
7,487
535
12,510
8,440
3,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
theheat
Kuzenbo
14
7 / 1 / 2
9,062
647
13,929
14,081
18,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FEMBOYFISTER
Nemesis
15
12 / 2 / 2
8,677
620
11,935
14,476
6,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Surtr
12
2 / 5 / 0
7,150
511
5,684
15,477
10,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
14
5 / 2 / 4
8,354
597
7,787
8,583
3,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bacchus
VloneTomcat
Bacchus
11
1 / 2 / 12
7,869
562
7,613
12,519
12,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Baron Samedi
itzauko
Baron Samedi
13
1 / 3 / 10
7,476
534
6,406
10,749
5,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
49
14
Kills
21
21
Deaths
14
14
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Skadi
1
5
1
0.3
L
Anhur
Darkjib1
Anhur
2
6
3
0.58
W
Nemesis
FEMBOYFISTER
Nemesis
12
2
2
6.5
L
Tsukuyomi
Infernal_jayed
Tsukuyomi
2
4
5
1.13
L
Ah Puch
Lahcso
Ah Puch
2
5
3
0.7
W
Surtr
2
5
0
0.4
W
Izanami
5
2
4
3.5
W
Bacchus
VloneTomcat
Bacchus
1
2
12
3.5
W
Baron Samedi
itzauko
Baron Samedi
1
3
10
2
L
Kuzenbo
theheat
Kuzenbo
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,600
Damage
39,425
59,302
Taken
61,804
40,879
Mitigated
38,972
12,216
Healing
17,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
4,983
2,281
0
1,962
10,655
3,583
297
1,755
8,900
0
56,820
L
Anhur
Darkjib1
Anhur
3,953
1,493
0
2,291
13,146
9,951
10
4,558
8,544
0
19,140
W
Nemesis
FEMBOYFISTER
Nemesis
11,935
7,849
0
1,674
14,476
6,716
0
4,277
9,731
0
65,987
L
Tsukuyomi
Infernal_jayed
Tsukuyomi
8,225
2,287
0
3,962
12,980
5,480
0
2,521
10,338
0
57,718
L
Ah Puch
Lahcso
Ah Puch
12,510
290
0
609
8,440
3,384
0
3,052
5,388
49,082
678
W
Surtr
5,684
2,394
0
4,246
15,477
10,719
0
8,936
5,805
602
37,104
W
Izanami
7,787
5,140
0
3,657
8,583
3,281
1,525
1,499
6,898
0
78,827
W
Bacchus
VloneTomcat
Bacchus
7,613
1,024
0
3,912
12,519
12,525
122
4,630
7,476
23,390
335
W
Baron Samedi
itzauko
Baron Samedi
6,406
303
1,236
2,910
10,749
5,731
168
4,930
5,289
40,846
1,202
L
Kuzenbo
theheat
Kuzenbo
13,929
4,295
0
3,392
14,081
18,481
66
1,723
11,770
55,083
1,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,551
Gold Earned
39,526
400
Minions Killed
373
0
Camps Cleared
0
1,295,246
Distance Traveled
1,358,758
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,384
527
97
7
0
243,307
4
L
Anhur
6,879
491
24
2
0
221,081
4
W
Nemesis
8,677
620
86
6
0
316,048
0
L
Tsukuyomi
7,739
553
93
7
0
308,301
1
L
Ah Puch
7,487
535
92
7
0
244,779
0
W
Surtr
7,150
511
57
4
0
255,728
4
W
Izanami
8,354
597
142
10
0
257,141
1
W
Bacchus
7,869
562
16
1
0
286,511
0
W
Baron Samedi
7,476
534
72
5
0
243,330
0
L
Kuzenbo
9,062
647
94
7
0
277,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role