Player Matchup

Sobek
Sobek
Gold II
 
Sobek
Gold II
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Platinum II
DjBlick
Kukulkan
Platinum II
Level 128
God Stats
2W - 1L
1,535 SR
Queue Stats
76W - 66L
1,725 MMR
Party 3
Hou Yi
Hou Yi
Platinum I
DrKebepper
Hou Yi
Platinum I
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 101L
1,727 MMR
Party 3
Osiris
Osiris
Gold I
Easygoing12
Osiris
Gold I
Level 147
God Stats
3W - 2L
1,761 SR
Queue Stats
40W - 36L
1,708 MMR
Solo
Ravana
Ravana
Platinum II
Somthiing
Ravana
Platinum II
Level 89
God Stats
28W - 13L
1,741 SR
Queue Stats
89W - 68L
1,749 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 135
1,607 SR
1,682 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 136
1,580 SR
1,725 MMR
Janus
Janus
Platinum I
ELChingoBudo
Janus
Platinum I
Level 128
God Stats
33W - 18L
1,763 SR
Queue Stats
296W - 285L
1,766 MMR
Party 2
Cthulhu
Cthulhu
Gold I
Exposer2090
Cthulhu
Gold I
Level 144
God Stats
33W - 29L
1,523 SR
Queue Stats
290W - 280L
1,677 MMR
Party 1
Rama
Rama
Gold II
HentaiMemes
Rama
Gold II
Level 147
God Stats
0W - 1L
1,525 SR
Queue Stats
25W - 21L
1,722 MMR
Solo
Maui
Maui
Platinum V
YoooWater
Maui
Platinum V
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
304W - 305L
1,640 MMR
Party 2
Bastet
Bastet
Platinum III
walkingXP_
Bastet
Platinum III
Level 137
God Stats
6W - 5L
1,587 SR
Queue Stats
204W - 205L
1,819 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
6
0 / 0 / 2
3,733
747
1,063
2,801
1,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
DjBlick
Kukulkan
7
0 / 0 / 0
3,623
725
308
1,034
371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hou Yi
DrKebepper
Hou Yi
6
0 / 0 / 2
3,366
673
1,699
767
212
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Osiris
7
0 / 0 / 0
4,005
801
536
3,374
1,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ravana
Somthiing
Ravana
6
2 / 0 / 0
3,730
746
1,909
2,270
776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
BacchusThanatosAgniSun Wukong

VS

Bans
AthenaBellonaVamanaLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 0
3,506
701
166
2,327
568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Exposer2090
Cthulhu
1
0 / 0 / 0
2,436
487
0
0
0
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

5
0 / 1 / 0
3,044
609
1,214
2,508
843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Maui
6
0 / 0 / 0
3,323
665
296
2,365
1,138
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bastet
walkingXP_
Bastet
6
0 / 1 / 0
3,218
644
1,055
4,343
1,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
2
Kills
0
0
Deaths
2
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
0
2
1
W
Kukulkan
DjBlick
Kukulkan
0
0
0
0
W
Hou Yi
DrKebepper
Hou Yi
0
0
2
1
L
0
0
0
0
W
Osiris
0
0
0
0
L
Cthulhu
Exposer2090
Cthulhu
0
0
0
0
L
0
1
0
0
W
Ravana
Somthiing
Ravana
2
0
0
2
L
Maui
0
0
0
0
L
Bastet
walkingXP_
Bastet
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,515
Damage
2,731
10,246
Taken
11,543
4,629
Mitigated
3,765
6,606
Healing
3,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
1,063
148
0
1,441
2,801
1,627
0
296
2,505
7,048
2,257
W
Kukulkan
DjBlick
Kukulkan
308
0
0
427
1,034
371
0
0
1,034
23,681
0
W
Hou Yi
DrKebepper
Hou Yi
1,699
1,029
0
520
767
212
0
0
767
0
20,431
L
166
0
0
170
2,327
568
0
308
2,019
19,599
0
W
Osiris
536
157
0
2,768
3,374
1,643
0
0
3,374
0
24,389
L
Cthulhu
Exposer2090
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
L
1,214
1,151
0
723
2,508
843
0
718
1,790
0
15,876
W
Ravana
Somthiing
Ravana
1,909
637
0
1,450
2,270
776
0
126
2,104
0
19,126
L
Maui
296
94
0
866
2,365
1,138
0
225
2,140
8,189
0
L
Bastet
walkingXP_
Bastet
1,055
149
0
2,182
4,343
1,216
0
120
4,223
0
12,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,457
Gold Earned
15,527
186
Minions Killed
129
0
Camps Cleared
0
514,812
Distance Traveled
408,592
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
3,733
747
18
4
0
107,667
0
W
Kukulkan
3,623
725
42
8
0
108,124
0
W
Hou Yi
3,366
673
36
7
0
88,722
0
L
Janus
3,506
701
52
10
0
109,836
0
W
Osiris
4,005
801
54
11
0
87,301
0
L
Cthulhu
2,436
487
0
0
0
9,369
0
L
Rama
3,044
609
39
8
0
86,740
0
W
Ravana
3,730
746
36
7
0
122,998
0
L
Maui
3,323
665
10
2
0
98,236
0
L
Bastet
3,218
644
28
6
0
104,411
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role