Player Matchup

Mercury
Mercury
Platinum IV
DanteTorobolino
Mercury
Platinum IV
Level 133
God Stats
1W - 1L
1,526 SR
Queue Stats
231W - 227L
1,771 MMR
Solo
Chang'e
Chang'e
Gold I
Deadloxz
Chang'e
Gold I
Level 108
God Stats
1W - 3L
1,421 SR
Queue Stats
64W - 61L
1,764 MMR
Party 2
Agni
Agni
Diamond V
NevrBD
Agni
Diamond V
Level 195
God Stats
11W - 6L
1,753 SR
Queue Stats
129W - 113L
1,782 MMR
Solo
Hercules
Hercules
Platinum V
deathrowdub2012
Hercules
Platinum V
Level 159
God Stats
3W - 4L
1,230 SR
Queue Stats
178W - 172L
1,772 MMR
Party 2
Odin
Odin
Platinum V
vGokuGG
Odin
Platinum V
Level 172
God Stats
5W - 8L
1,434 SR
Queue Stats
244W - 249L
1,768 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 153
1,473 SR
1,771 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 144
1,570 SR
1,553 MMR
Osiris
Osiris
Platinum II
 
Osiris
Platinum II
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Platinum III
 
Poseidon
Platinum III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum IV
 
Anhur
Platinum IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Platinum V
 
Bacchus
Platinum V
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Awilix
Awilix
Platinum V
Kynzlo
Awilix
Platinum V
Level 109
God Stats
5W - 1L
1,850 SR
Queue Stats
73W - 70L
1,766 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
4,618
462
3,222
9,059
3,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
Deadloxz
Chang'e
9
1 / 2 / 1
5,189
519
5,624
6,113
1,586
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

Agni
NevrBD
Agni
11
0 / 3 / 0
5,574
557
3,098
6,044
1,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Hercules
9
1 / 3 / 1
5,604
560
3,258
9,067
5,231
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Odin
vGokuGG
Odin
8
0 / 4 / 0
4,951
495
2,692
9,322
3,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
AthenaThorBellonaBake Kujira

VS

Bans
ThanatosThothOlorunAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
3 / 0 / 1
7,255
726
6,931
7,913
5,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Poseidon
 
Poseidon
13
3 / 0 / 0
6,933
693
4,076
4,085
1,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
 
Anhur
10
5 / 2 / 2
6,076
608
6,407
8,304
3,168
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
 
Bacchus
10
1 / 0 / 5
5,817
582
3,236
7,001
6,572
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Awilix
Kynzlo
Awilix
11
4 / 0 / 5
6,084
608
5,412
5,639
1,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
2
Kills
16
17
Deaths
2
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
3
0
1
3.5
W
Poseidon
 
Poseidon
3
0
0
3
W
Anhur
 
Anhur
5
2
2
3
W
Bacchus
 
Bacchus
1
0
5
3.5
L
0
5
0
0
L
Chang'e
Deadloxz
Chang'e
1
2
1
0.75
W
Awilix
Kynzlo
Awilix
4
0
5
6.5
L
Agni
NevrBD
Agni
0
3
0
0
L
Hercules
1
3
1
0.5
L
Odin
vGokuGG
Odin
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,894
Damage
26,062
39,605
Taken
32,942
14,944
Mitigated
18,533
8,842
Healing
15,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
6,931
2,310
0
4,859
7,913
5,535
37
0
7,913
0
57,015
W
Poseidon
 
Poseidon
4,076
788
0
1,000
4,085
1,278
0
2,232
1,555
48,641
582
W
Anhur
 
Anhur
6,407
3,551
0
4,024
8,304
3,168
0
2,437
5,867
0
36,249
W
Bacchus
 
Bacchus
3,236
497
0
2,398
7,001
6,572
0
2,753
4,212
17,635
0
L
3,222
1,105
0
302
9,059
3,138
0
349
8,576
0
27,238
L
Chang'e
Deadloxz
Chang'e
5,624
552
496
2,739
6,113
1,586
82
1,228
4,885
42,326
795
W
Awilix
Kynzlo
Awilix
5,412
1,695
0
3,529
5,639
1,980
0
610
5,001
0
45,658
L
Agni
NevrBD
Agni
3,098
289
0
1,000
6,044
1,712
0
3,586
2,198
41,280
768
L
Hercules
3,258
627
170
2,394
9,067
5,231
0
1,839
7,228
0
18,479
L
Odin
vGokuGG
Odin
2,692
578
0
1,741
9,322
3,277
0
0
8,817
0
30,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,936
Gold Earned
32,165
302
Minions Killed
360
0
Camps Cleared
0
997,411
Distance Traveled
1,063,577
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,255
726
102
10
0
192,526
3
W
Poseidon
6,933
693
108
11
0
232,339
1
W
Anhur
6,076
608
63
6
0
170,142
1
W
Bacchus
5,817
582
15
2
0
221,283
5
L
Mercury
4,618
462
45
5
0
223,072
0
L
Chang'e
5,189
519
66
7
0
186,983
0
W
Awilix
6,084
608
72
7
0
247,287
1
L
Agni
5,574
557
102
10
0
187,244
2
L
Hercules
5,604
560
32
3
0
218,758
4
L
Odin
4,951
495
57
6
0
181,354
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role