Player Matchup

Neith
Neith
BlessEvie
Neith
Level 159
God Stats
2W - 3L
1,530 SR
Queue Stats
177W - 157L
1,514 Elo+
Solo
Arachne
Arachne
Reeves3334
Arachne
Level 136
God Stats
5W - 3L
1,691 SR
Queue Stats
198W - 189L
1,574 Elo+
Party 1
Janus
Janus
Togepi Pride
Janus
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 48L
1,600 Elo+
Party 1
Geb
Geb
Vohelgar
Geb
Level 127
God Stats
37W - 31L
1,584 SR
Queue Stats
237W - 237L
1,537 Elo+
Party 1
Vulcan
Vulcan
vTz_Fekaa
Vulcan
Level 149
God Stats
35W - 29L
1,660 SR
Queue Stats
150W - 149L
1,609 Elo+
Solo
Team Averages
Level 145
1,593 SR
1,567 Elo+

VS

Team Averages
Level 127
1,576 SR
1,538 Elo+
Fenrir
Fenrir
AverageeVee
Fenrir
Level 136
God Stats
2W - 0L
1,630 SR
Queue Stats
192W - 183L
1,604 Elo+
Solo
Xing Tian
Xing Tian
BigSteb00
Xing Tian
Level 117
God Stats
4W - 0L
1,942 SR
Queue Stats
83W - 95L
1,526 Elo+
Party 2
Medusa
Medusa
Nickaragua
Medusa
Level 119
God Stats
19W - 16L
1,590 SR
Queue Stats
70W - 80L
1,517 Elo+
Party 2
Janus
Janus
RuHactionz
Janus
Level 108
God Stats
1W - 2L
1,278 SR
Queue Stats
34W - 39L
1,511 Elo+
Party 2
Bellona
Bellona
oJUS MONKo
Bellona
Level 155
God Stats
8W - 4L
1,441 SR
Queue Stats
40W - 39L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BlessEvie
Neith
11
1 / 0 / 0
6,325
487
5,934
9,847
3,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Arachne
Reeves3334
Arachne
10
0 / 4 / 0
5,844
450
3,675
14,283
6,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

12
0 / 2 / 2
6,740
518
4,328
6,787
2,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 3 / 0
5,221
402
6,833
11,474
8,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Vulcan
vTz_Fekaa
Vulcan
12
3 / 2 / 0
7,163
551
9,284
5,959
2,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
3 / 1 / 4
6,857
527
4,288
13,358
5,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xing Tian
BigSteb00
Xing Tian
11
3 / 0 / 3
7,091
545
4,787
12,574
9,964
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
Nickaragua
Medusa
12
3 / 1 / 1
6,621
509
10,986
8,138
3,189
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
14
1 / 0 / 2
7,185
553
4,684
5,731
2,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
oJUS MONKo
Bellona
12
1 / 2 / 2
6,807
524
6,991
15,101
12,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
4
Kills
11
11
Deaths
4
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
3
1
4
5
W
Xing Tian
BigSteb00
Xing Tian
3
0
3
4.5
L
Neith
BlessEvie
Neith
1
0
0
1
W
Medusa
Nickaragua
Medusa
3
1
1
3.5
L
Arachne
Reeves3334
Arachne
0
4
0
0
W
Janus
1
0
2
2
L
0
2
2
0.5
L
0
3
0
0
W
Bellona
oJUS MONKo
Bellona
1
2
2
1
L
Vulcan
vTz_Fekaa
Vulcan
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,054
Damage
31,736
48,350
Taken
54,902
23,280
Mitigated
34,168
12,419
Healing
17,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
4,288
1,414
0
5,238
13,358
5,915
0
2,086
11,046
0
42,339
W
Xing Tian
BigSteb00
Xing Tian
4,787
481
0
1,895
12,574
9,964
26
4,075
7,699
29,701
0
L
Neith
BlessEvie
Neith
5,934
1,514
0
5,067
9,847
3,849
0
1,183
8,626
0
41,802
W
Medusa
Nickaragua
Medusa
10,986
5,624
0
3,353
8,138
3,189
332
2,174
5,500
0
54,420
L
Arachne
Reeves3334
Arachne
3,675
2,235
0
3,776
14,283
6,212
0
1,897
11,987
0
38,474
W
Janus
4,684
211
0
1,971
5,731
2,296
0
1,431
4,082
61,304
289
L
4,328
78
0
906
6,787
2,410
0
2,396
4,195
51,313
0
L
6,833
191
0
2,170
11,474
8,643
0
3,558
7,858
28,396
647
W
Bellona
oJUS MONKo
Bellona
6,991
1,296
0
5,462
15,101
12,804
0
9,110
5,951
0
44,557
L
Vulcan
vTz_Fekaa
Vulcan
9,284
462
0
500
5,959
2,166
0
0
5,409
45,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,293
Gold Earned
34,561
330
Minions Killed
389
0
Camps Cleared
0
1,265,313
Distance Traveled
1,352,992
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,857
527
52
4
0
296,281
0
W
Xing Tian
7,091
545
39
3
0
277,966
0
L
Neith
6,325
487
63
5
0
248,977
0
W
Medusa
6,621
509
85
7
0
249,001
0
L
Arachne
5,844
450
78
6
0
248,633
0
W
Janus
7,185
553
137
11
0
268,446
2
L
Janus
6,740
518
83
6
0
243,683
0
L
Geb
5,221
402
32
2
0
250,223
0
W
Bellona
6,807
524
76
6
0
261,298
0
L
Vulcan
7,163
551
74
6
0
273,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role