Player Matchup

Pele
Pele
 
Pele
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
 
Fafnir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
caboozeco
Cu Chulainn
Level 170
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 119L
1,555 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
oOcudsOo
Ah Muzen Cab
Level 149
God Stats
0W - 1L
1,263 SR
Queue Stats
125W - 111L
1,556 Elo+
Party 1
Ix Chel
Ix Chel
triscit biscuit
Ix Chel
Level 159
God Stats
1W - 3L
1,481 SR
Queue Stats
134W - 123L
1,516 Elo+
Solo
Team Averages
Level 154
1,449 SR
1,525 Elo+

VS

Team Averages
Level 128
1,525 SR
1,522 Elo+
Fenrir
Fenrir
AcidicPlayer381
Fenrir
Level 159
God Stats
2W - 3L
1,717 SR
Queue Stats
193W - 172L
1,538 Elo+
Solo
Discordia
Discordia
BioticMist
Discordia
Level 52
God Stats
8W - 5L
1,285 SR
Queue Stats
155W - 160L
1,514 Elo+
Party 2
Sylvanus
Sylvanus
BlueBigDaddy635
Sylvanus
Level 154
God Stats
5W - 8L
1,299 SR
Queue Stats
214W - 202L
1,556 Elo+
Party 2
Skadi
Skadi
GuiltyTrickster
Skadi
Level 128
God Stats
10W - 5L
1,615 SR
Queue Stats
115W - 128L
1,487 Elo+
Party 2
Horus
Horus
iTzKaii
Horus
Level 148
God Stats
31W - 22L
1,708 SR
Queue Stats
285W - 282L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
2 / 3 / 1
6,924
495
6,406
12,048
5,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Fafnir
 
Fafnir
10
0 / 4 / 2
6,777
484
2,756
13,392
14,543
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Cu Chulainn
caboozeco
Cu Chulainn
12
1 / 4 / 0
6,997
500
4,355
11,537
7,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ah Muzen Cab
oOcudsOo
Ah Muzen Cab
13
0 / 3 / 0
7,071
505
6,611
12,661
4,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 5 / 0
7,188
513
7,858
11,099
4,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 5
8,328
595
7,764
11,644
6,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Discordia
BioticMist
Discordia
13
1 / 0 / 7
7,426
530
9,021
5,740
2,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sylvanus
13
4 / 1 / 7
8,558
611
7,939
15,425
14,304
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 0 / 3
8,297
593
9,482
9,221
3,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Horus
iTzKaii
Horus
15
5 / 0 / 2
9,101
650
8,518
10,395
10,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
43
4
Kills
19
19
Deaths
4
3
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
3
1
0.83
L
Fafnir
 
Fafnir
0
4
2
0.25
W
4
3
5
2.17
W
Discordia
BioticMist
Discordia
1
0
7
4.5
W
Sylvanus
4
1
7
7.5
W
5
0
3
6.5
L
Cu Chulainn
caboozeco
Cu Chulainn
1
4
0
0.25
W
Horus
iTzKaii
Horus
5
0
2
6
L
Ah Muzen Cab
oOcudsOo
Ah Muzen Cab
0
3
0
0
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,986
Damage
42,724
60,737
Taken
52,425
36,891
Mitigated
36,695
10,723
Healing
16,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
6,406
1,232
0
1,279
12,048
5,187
0
3,500
8,459
0
56,537
L
Fafnir
 
Fafnir
2,756
1,148
0
2,431
13,392
14,543
0
6,102
7,239
14,672
0
W
7,764
1,633
0
1,493
11,644
6,000
1,166
1,750
9,894
0
62,536
W
Discordia
BioticMist
Discordia
9,021
417
0
1,292
5,740
2,293
68
3,086
2,654
53,072
490
W
Sylvanus
7,939
2,536
2,025
5,941
15,425
14,304
46
6,458
8,967
27,721
3,100
W
9,482
3,115
0
1,663
9,221
3,762
35
550
8,671
0
71,933
L
Cu Chulainn
caboozeco
Cu Chulainn
4,355
523
0
1,205
11,537
7,992
0
314
10,482
5,641
41,412
W
Horus
iTzKaii
Horus
8,518
3,032
80
4,470
10,395
10,336
0
1,120
9,275
3,283
60,249
L
Ah Muzen Cab
oOcudsOo
Ah Muzen Cab
6,611
2,721
0
2,736
12,661
4,785
132
1,496
11,114
0
63,818
L
7,858
695
773
2,299
11,099
4,384
308
5,539
5,560
60,556
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,957
Gold Earned
41,710
426
Minions Killed
417
0
Camps Cleared
0
1,326,882
Distance Traveled
1,331,292
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,924
495
91
7
0
318,450
0
L
Fafnir
6,777
484
25
2
0
244,967
4
W
Fenrir
8,328
595
93
7
0
280,934
0
W
Discordia
7,426
530
85
6
0
275,650
0
W
Sylvanus
8,558
611
34
2
0
250,507
4
W
Skadi
8,297
593
102
7
0
255,603
2
L
Cu Chulainn
6,997
500
76
5
0
254,407
4
W
Horus
9,101
650
103
7
0
268,598
4
L
Ah Muzen Cab
7,071
505
122
9
0
266,157
0
L
Ix Chel
7,188
513
112
8
0
242,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role