Player Matchup

Eset
Eset
Gold IV
BadSpartan
Eset
Gold IV
Level 129
God Stats
47W - 31L
1,655 SR
Queue Stats
295W - 282L
1,546 MMR
Party 1
Mulan
Mulan
Platinum IV
Chronic_420_Weed
Mulan
Platinum IV
Level 165
God Stats
0W - 1L
1,285 SR
Queue Stats
324W - 297L
1,631 MMR
Party 1
Horus
Horus
Platinum IV
ManaChalice
Horus
Platinum IV
Level 156
God Stats
3W - 5L
1,702 SR
Queue Stats
271W - 248L
1,606 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 150
1,547 SR
1,594 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 116
1,520 SR
1,604 MMR
Bacchus
Bacchus
Platinum IV
mobsbest18
Bacchus
Platinum IV
Level 127
God Stats
79W - 93L
1,559 SR
Queue Stats
660W - 774L
1,627 MMR
Solo
Chiron
Chiron
Gold V
quadIV4th
Chiron
Gold V
Level 159
God Stats
3W - 0L
1,500 SR
Queue Stats
49W - 33L
1,625 MMR
Party 2
Baron Samedi
Baron Samedi
Silver I
shrekfanflick
Baron Samedi
Silver I
Level 62
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 14L
1,559 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 0
10,149
634
12,349
10,255
4,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 4 / 1
9,516
595
11,120
20,518
21,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
0 / 3 / 1
9,345
584
11,015
25,529
30,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
ThorAchillesNe ZhaCthulhuThoth

VS

Bans
ChaacAgniDiscordiaMorgan Le FayKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
mobsbest18
Bacchus
18
3 / 1 / 7
12,226
764
16,725
25,931
23,590
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chiron
quadIV4th
Chiron
17
2 / 1 / 5
11,620
726
15,539
12,858
5,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
shrekfanflick
Baron Samedi
18
5 / 0 / 5
12,105
757
16,527
13,905
9,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
2
Kills
10
10
Deaths
2
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
1
4
1
0.38
L
0
3
1
0.17
W
Bacchus
mobsbest18
Bacchus
3
1
7
6.5
W
Chiron
quadIV4th
Chiron
2
1
5
4.5
W
Baron Samedi
shrekfanflick
Baron Samedi
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,484
Damage
48,791
56,302
Taken
52,694
55,384
Mitigated
38,856
8,888
Healing
30,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,349
1,017
521
1,098
10,255
4,106
453
6,523
3,035
62,025
0
L
11,120
653
0
2,262
20,518
21,090
0
10,159
9,022
0
29,940
L
11,015
3,808
729
4,278
25,529
30,188
0
11,514
12,021
0
25,982
W
Bacchus
mobsbest18
Bacchus
16,725
1,596
0
14,057
25,931
23,590
273
7,232
16,631
44,138
4,955
W
Chiron
quadIV4th
Chiron
15,539
6,724
1,342
4,075
12,858
5,345
1,277
1,266
10,789
0
69,858
W
Baron Samedi
shrekfanflick
Baron Samedi
16,527
453
3,010
7,851
13,905
9,921
661
2,901
10,109
57,928
720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,010
Gold Earned
35,951
168
Minions Killed
215
0
Camps Cleared
0
960,431
Distance Traveled
935,932
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
10,149
634
117
7
0
314,041
8
L
Mulan
9,516
595
28
2
0
304,837
0
L
Horus
9,345
584
23
1
0
341,553
3
W
Bacchus
12,226
764
52
3
0
324,870
0
W
Chiron
11,620
726
91
6
0
304,604
0
W
Baron Samedi
12,105
757
72
5
0
306,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role