Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
DANIK1298
Vulcan
Level 161
God Stats
5W - 4L
1,639 SR
Queue Stats
205W - 188L
1,512 Elo+
Solo
Horus
Horus
Koveak
Horus
Level 212
God Stats
8W - 3L
1,583 SR
Queue Stats
90W - 83L
1,610 Elo+
Solo
Jormungandr
Jormungandr
Psychidelex
Jormungandr
Level 157
God Stats
0W - 2L
1,203 SR
Queue Stats
32W - 30L
1,557 Elo+
Party 1
Charybdis
Charybdis
Trodmurcury8
Charybdis
Level 146
God Stats
2W - 1L
1,826 SR
Queue Stats
112W - 100L
1,529 Elo+
Solo
Team Averages
Level 167
1,550 SR
1,542 Elo+

VS

Team Averages
Level 148
1,541 SR
1,569 Elo+
Sun Wukong
Sun Wukong
ChrisMcNutty
Sun Wukong
Level 148
God Stats
1W - 0L
1,331 SR
Queue Stats
157W - 135L
1,578 Elo+
Party 2
Ne Zha
Ne Zha
LeeCooy
Ne Zha
Level 182
God Stats
5W - 2L
1,798 SR
Queue Stats
101W - 92L
1,568 Elo+
Solo
Hachiman
Hachiman
ZHIIION
Hachiman
Level 152
God Stats
1W - 2L
1,500 SR
Queue Stats
114W - 72L
1,550 Elo+
Solo
Bacchus
Bacchus
turtleurp
Bacchus
Level 151
God Stats
9W - 11L
1,534 SR
Queue Stats
156W - 138L
1,578 Elo+
Party 2
Anubis
Anubis
zachonsmite
Anubis
Level 105
God Stats
6W - 5L
1,543 SR
Queue Stats
90W - 73L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
12
1 / 2 / 2
7,191
514
6,024
12,463
9,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Vulcan
DANIK1298
Vulcan
12
0 / 2 / 0
6,905
493
7,453
6,186
2,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
Koveak
Horus
12
3 / 4 / 0
6,821
487
4,402
15,774
12,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr
Psychidelex
Jormungandr
14
0 / 1 / 0
8,288
592
9,772
17,120
13,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
Trodmurcury8
Charybdis
15
2 / 4 / 0
8,181
584
8,014
12,113
4,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ChrisMcNutty
Sun Wukong
15
2 / 0 / 0
8,712
622
11,536
13,881
11,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
LeeCooy
Ne Zha
13
2 / 2 / 4
6,920
494
5,352
12,985
5,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
ZHIIION
Hachiman
15
3 / 3 / 4
8,259
590
10,140
11,569
4,557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
turtleurp
Bacchus
13
1 / 0 / 8
7,671
548
6,863
8,995
7,066
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Anubis
14
5 / 1 / 0
8,001
572
6,316
8,324
4,119
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
6
Kills
13
13
Deaths
6
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
1
2
2
1
W
Sun Wukong
ChrisMcNutty
Sun Wukong
2
0
0
2
L
Vulcan
DANIK1298
Vulcan
0
2
0
0
L
Horus
Koveak
Horus
3
4
0
0.75
W
Ne Zha
LeeCooy
Ne Zha
2
2
4
2
L
Jormungandr
Psychidelex
Jormungandr
0
1
0
0
L
Charybdis
Trodmurcury8
Charybdis
2
4
0
0.5
W
Hachiman
ZHIIION
Hachiman
3
3
4
1.67
W
Bacchus
turtleurp
Bacchus
1
0
8
5
W
Anubis
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,665
Damage
40,207
63,656
Taken
55,754
42,016
Mitigated
32,432
25,103
Healing
26,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
6,024
2,344
0
5,782
12,463
9,376
0
1,413
11,050
51,940
3,030
W
Sun Wukong
ChrisMcNutty
Sun Wukong
11,536
2,478
0
6,737
13,881
11,277
0
9,359
4,522
0
78,846
L
Vulcan
DANIK1298
Vulcan
7,453
94
0
1,329
6,186
2,339
51
3,107
3,079
56,898
691
L
Horus
Koveak
Horus
4,402
2,068
618
4,683
15,774
12,098
0
7,511
8,263
0
31,728
W
Ne Zha
LeeCooy
Ne Zha
5,352
818
0
6,727
12,985
5,413
0
3,848
9,137
0
63,042
L
Jormungandr
Psychidelex
Jormungandr
9,772
3,715
0
8,124
17,120
13,535
0
0
17,120
81,715
3,422
L
Charybdis
Trodmurcury8
Charybdis
8,014
3,595
0
4,567
12,113
4,668
0
969
11,144
0
78,379
W
Hachiman
ZHIIION
Hachiman
10,140
6,586
0
5,455
11,569
4,557
0
1,709
9,860
0
76,115
W
Bacchus
turtleurp
Bacchus
6,863
595
0
2,787
8,995
7,066
0
2,228
6,767
33,344
0
W
Anubis
6,316
343
325
4,359
8,324
4,119
0
5,722
2,602
62,008
527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,386
Gold Earned
39,563
492
Minions Killed
527
0
Camps Cleared
0
1,390,029
Distance Traveled
1,457,936
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,191
514
78
6
0
316,155
5
W
Sun Wukong
8,712
622
148
11
0
296,100
0
L
Vulcan
6,905
493
105
8
0
283,198
2
L
Horus
6,821
487
39
3
0
274,635
3
W
Ne Zha
6,920
494
91
7
0
311,000
0
L
Jormungandr
8,288
592
139
10
0
255,505
3
L
Charybdis
8,181
584
131
9
0
260,536
0
W
Hachiman
8,259
590
126
9
0
253,930
2
W
Bacchus
7,671
548
38
3
0
327,557
2
W
Anubis
8,001
572
124
9
0
269,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role