Player Matchup

Izanami
Izanami
Creemie_
Izanami
Level 48
God Stats
1W - 1L
1,392 SR
Queue Stats
58W - 61L
1,404 Elo+
Party 1
Gilgamesh
Gilgamesh
Lucky_Lamb_
Gilgamesh
Level 29
God Stats
7W - 2L
1,867 SR
Queue Stats
48W - 48L
1,398 Elo+
Party 1
Baron Samedi
Baron Samedi
Seraph_Monsoon
Baron Samedi
Level 81
God Stats
5W - 3L
1,639 SR
Queue Stats
56W - 59L
1,404 Elo+
Party 1
Team Averages
Level 53
1,632 SR
1,402 Elo+

VS

Team Averages
Level 44
1,424 SR
1,253 Elo+
Kuzenbo
Kuzenbo
Alll_Day--
Kuzenbo
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 21L
1,231 Elo+
Party 2
Bacchus
Bacchus
Leprechaun4Life-
Bacchus
Level 29
God Stats
0W - 3L
1,253 SR
Queue Stats
8W - 21L
1,231 Elo+
Party 2
Nut
Nut
MasterGammer
Nut
Level 68
God Stats
4W - 4L
1,519 SR
Queue Stats
8W - 14L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Creemie_
Izanami
16
3 / 0 / 6
9,551
796
11,144
7,613
3,449
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Lucky_Lamb_
Gilgamesh
14
3 / 1 / 6
8,768
731
11,053
14,305
6,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
Seraph_Monsoon
Baron Samedi
13
4 / 3 / 5
8,840
737
8,369
10,105
7,985
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Alll_Day--
Kuzenbo
12
2 / 4 / 2
7,734
645
8,075
16,476
21,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 2 / 2
7,498
625
7,422
14,970
16,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 4 / 0
7,409
617
3,532
7,581
3,701
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
10
Kills
4
4
Deaths
10
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Alll_Day--
Kuzenbo
2
4
2
0.75
W
Izanami
Creemie_
Izanami
3
0
6
6
L
1
2
2
1
W
Gilgamesh
Lucky_Lamb_
Gilgamesh
3
1
6
6
L
1
4
0
0.25
W
Baron Samedi
Seraph_Monsoon
Baron Samedi
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,566
Damage
19,029
32,023
Taken
39,027
18,134
Mitigated
41,535
9,371
Healing
8,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Alll_Day--
Kuzenbo
8,075
1,954
0
2,848
16,476
21,596
39
2,584
13,777
14,786
410
W
Izanami
Creemie_
Izanami
11,144
8,135
0
2,115
7,613
3,449
1,004
3,976
3,108
0
55,055
L
7,422
959
0
4,636
14,970
16,238
0
3,463
11,422
15,541
1,616
W
Gilgamesh
Lucky_Lamb_
Gilgamesh
11,053
3,610
0
1,252
14,305
6,700
0
5,647
7,742
0
40,407
L
3,532
2,264
300
768
7,581
3,701
0
2,349
5,213
0
27,269
W
Baron Samedi
Seraph_Monsoon
Baron Samedi
8,369
288
1,961
4,043
10,105
7,985
175
3,202
6,504
21,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,159
Gold Earned
22,641
181
Minions Killed
102
0
Camps Cleared
0
659,591
Distance Traveled
571,479
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,734
645
18
2
0
203,861
0
W
Izanami
9,551
796
105
9
0
209,102
7
L
Bacchus
7,498
625
23
2
0
204,270
0
W
Gilgamesh
8,768
731
54
5
0
239,799
2
L
Nut
7,409
617
61
5
0
163,348
0
W
Baron Samedi
8,840
737
22
2
0
210,690
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role