Player Matchup

Geb
Geb
Gold I
DoubleVDaVV
Geb
Gold I
Level 145
God Stats
7W - 7L
1,553 SR
Queue Stats
131W - 122L
1,660 MMR
Party 1
Agni
Agni
Gold III
MJ Greatness
Agni
Gold III
Level 197
God Stats
5W - 4L
1,476 SR
Queue Stats
26W - 23L
1,745 MMR
Solo
Nemesis
Nemesis
Gold I
apaxiiv
Nemesis
Gold I
Level 147
God Stats
5W - 5L
1,547 SR
Queue Stats
119W - 104L
1,660 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 163
1,525 SR
1,688 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 131
1,576 SR
1,725 MMR
Thanatos
Thanatos
Platinum I
CCGOD0FWAR
Thanatos
Platinum I
Level 146
God Stats
3W - 2L
1,766 SR
Queue Stats
50W - 43L
1,810 MMR
Party 2
Bacchus
Bacchus
Platinum IV
DR Zeuss7876
Bacchus
Platinum IV
Level 63
God Stats
1W - 1L
1,378 SR
Queue Stats
25W - 15L
1,760 MMR
Party 2
Vulcan
Vulcan
Gold II
TheTrueKillerGod
Vulcan
Gold II
Level 184
God Stats
12W - 3L
1,583 SR
Queue Stats
103W - 93L
1,604 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 4
8,981
561
5,995
19,463
16,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
6 / 4 / 1
11,203
700
13,168
11,846
4,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
apaxiiv
Nemesis
15
1 / 3 / 5
10,016
626
11,970
19,107
16,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
CthulhuNe ZhaAchillesThothDiscordia

VS

Bans
KuzenboPoseidonCharonMorgan Le FayFafnir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CCGOD0FWAR
Thanatos
16
5 / 4 / 6
11,688
731
11,102
13,315
6,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bacchus
DR Zeuss7876
Bacchus
16
3 / 1 / 7
11,183
699
13,254
18,121
21,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
4 / 2 / 6
11,799
737
16,188
9,650
4,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
7
Kills
12
12
Deaths
7
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Thanatos
CCGOD0FWAR
Thanatos
5
4
6
2
W
Bacchus
DR Zeuss7876
Bacchus
3
1
7
6.5
L
0
5
4
0.4
L
6
4
1
1.63
W
4
2
6
3.5
L
Nemesis
apaxiiv
Nemesis
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,133
Damage
40,544
50,416
Taken
41,086
37,899
Mitigated
32,491
6,985
Healing
17,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
CCGOD0FWAR
Thanatos
11,102
1,348
0
9,750
13,315
6,877
1,500
7,212
5,088
0
36,683
W
Bacchus
DR Zeuss7876
Bacchus
13,254
1,245
208
5,431
18,121
21,081
422
5,972
10,067
29,932
1,226
L
5,995
364
263
3,348
19,463
16,993
0
11,423
6,554
23,056
1,002
L
13,168
470
0
795
11,846
4,081
0
5,838
5,261
47,078
291
W
16,188
272
0
2,547
9,650
4,533
656
3,329
5,629
62,052
236
L
Nemesis
apaxiiv
Nemesis
11,970
2,928
0
2,579
19,107
16,825
688
8,603
8,824
0
43,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,200
Gold Earned
34,670
141
Minions Killed
160
0
Camps Cleared
0
868,629
Distance Traveled
941,515
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
11,688
731
41
3
0
309,421
2
W
Bacchus
11,183
699
22
1
0
313,288
1
L
Geb
8,981
561
17
1
0
281,847
2
L
Agni
11,203
700
88
6
0
275,303
3
W
Vulcan
11,799
737
97
6
0
318,806
0
L
Nemesis
10,016
626
36
2
0
311,479
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role