Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
BLACKATHEIST
Freya
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Kali
Kali
ChoiJong-In
Kali
Level 60
God Stats
16W - 13L
1,578 SR
Queue Stats
155W - 192L
1,488 Elo+
Party 2
Terra
Terra
PhilipMentzinger
Terra
Level 105
God Stats
7W - 5L
1,576 SR
Queue Stats
20W - 22L
1,493 Elo+
Party 2
Ravana
Ravana
XxCideathxX
Ravana
Level 46
God Stats
26W - 26L
1,826 SR
Queue Stats
145W - 172L
1,455 Elo+
Party 2
Team Averages
Level 85
1,596 SR
1,487 Elo+

VS

Team Averages
Level 78
1,532 SR
1,490 Elo+
Charybdis
Charybdis
 
Charybdis
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
SR1E0N
Bellona
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 77L
1,553 Elo+
Party 1
Zeus
Zeus
Salmoncito
Zeus
Level 143
God Stats
1W - 0L
1,273 SR
Queue Stats
87W - 76L
1,566 Elo+
Party 1
Cabrakan
Cabrakan
bersekerc
Cabrakan
Level 148
God Stats
5W - 4L
1,801 SR
Queue Stats
97W - 96L
1,506 Elo+
Solo
Cthulhu
Cthulhu
gabryelgss34
Cthulhu
Level 18
God Stats
2W - 0L
1,587 SR
Queue Stats
6W - 9L
1,328 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
4 / 1 / 1
6,522
652
9,301
8,345
3,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

9
0 / 2 / 0
5,182
518
658
5,235
1,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 4 / 3
4,703
470
1,765
8,236
3,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 1 / 4
5,974
597
2,606
9,282
5,512
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ravana
10
0 / 2 / 0
5,627
563
6,321
6,842
3,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
8
1 / 3 / 0
4,876
488
5,323
7,070
1,952
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
SR1E0N
Bellona
11
2 / 0 / 0
6,056
606
3,635
11,776
6,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
5 / 0 / 0
7,053
705
3,556
3,248
1,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cabrakan
bersekerc
Cabrakan
10
2 / 1 / 4
5,662
566
6,556
7,748
5,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
gabryelgss34
Cthulhu
8
0 / 1 / 1
5,001
500
2,267
8,135
5,072
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
15
5
Kills
10
10
Deaths
5
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
4
1
1
4.5
W
Charybdis
 
Charybdis
1
3
0
0.33
L
0
2
0
0
L
0
4
3
0.38
L
1
1
4
3
W
Bellona
SR1E0N
Bellona
2
0
0
2
W
5
0
0
5
L
Ravana
0
2
0
0
W
Cabrakan
bersekerc
Cabrakan
2
1
4
4
W
Cthulhu
gabryelgss34
Cthulhu
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,651
Damage
21,337
37,940
Taken
37,977
18,100
Mitigated
20,263
13,900
Healing
13,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
9,301
5,394
0
4,344
8,345
3,125
587
2,537
5,808
0
60,948
W
Charybdis
 
Charybdis
5,323
3,188
0
1,516
7,070
1,952
0
1,140
5,930
0
29,424
L
658
129
0
1,036
5,235
1,891
160
2,564
2,671
25,288
0
L
1,765
882
0
717
8,236
3,715
0
2,613
5,623
0
29,221
L
2,606
0
1,472
3,069
9,282
5,512
189
3,451
5,831
16,920
0
W
Bellona
SR1E0N
Bellona
3,635
1,730
0
6,416
11,776
6,886
0
0
11,115
0
35,660
W
3,556
214
0
730
3,248
1,004
239
484
2,686
50,154
596
L
Ravana
6,321
721
0
3,262
6,842
3,857
0
1,033
5,809
0
42,961
W
Cabrakan
bersekerc
Cabrakan
6,556
1,168
0
2,350
7,748
5,349
0
539
7,179
33,150
228
W
Cthulhu
gabryelgss34
Cthulhu
2,267
253
909
1,551
8,135
5,072
0
993
7,142
14,991
619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,008
Gold Earned
28,648
277
Minions Killed
295
0
Camps Cleared
0
979,117
Distance Traveled
974,872
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,522
652
95
10
0
178,484
0
W
Charybdis
4,876
488
64
6
0
174,965
0
L
Freya
5,182
518
51
5
0
180,093
0
L
Kali
4,703
470
42
4
0
217,285
0
L
Terra
5,974
597
26
3
0
208,370
0
W
Bellona
6,056
606
60
6
0
225,908
0
W
Zeus
7,053
705
111
11
0
192,251
2
L
Ravana
5,627
563
63
6
0
194,885
0
W
Cabrakan
5,662
566
44
4
0
210,288
0
W
Cthulhu
5,001
500
16
2
0
171,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role