Player Matchup

Neith
Neith
 
Neith
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
KeFleXe
Scylla
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,307 Elo+
Solo
Nemesis
Nemesis
crxste
Nemesis
Level 107
God Stats
14W - 8L
1,845 SR
Queue Stats
279W - 268L
1,529 Elo+
Solo
Sun Wukong
Sun Wukong
deliveranzah
Sun Wukong
Level 150
God Stats
3W - 2L
1,578 SR
Queue Stats
14W - 15L
1,463 Elo+
Solo
Zeus
Zeus
x_-SH1N0B1-_x
Zeus
Level 148
God Stats
7W - 6L
1,588 SR
Queue Stats
470W - 453L
1,520 Elo+
Solo
Team Averages
Level 125
1,602 SR
1,464 Elo+

VS

Team Averages
Level 79
1,461 SR
1,473 Elo+
Lancelot
Lancelot
 
Lancelot
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Lost_Paradise01
Cerberus
Level 22
God Stats
2W - 4L
1,350 SR
Queue Stats
24W - 29L
1,358 Elo+
Party 2
Hun Batz
Hun Batz
MrKrippledTTV
Hun Batz
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 91L
1,627 Elo+
Party 1
Apollo
Apollo
TTV_BussieBuster
Apollo
Level 126
God Stats
11W - 13L
1,711 SR
Queue Stats
73W - 70L
1,572 Elo+
Party 1
Tiamat
Tiamat
rko fata 619
Tiamat
Level 24
God Stats
11W - 12L
1,242 SR
Queue Stats
23W - 33L
1,307 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
6
0 / 0 / 1
3,369
674
2,136
1,978
631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
KeFleXe
Scylla
6
0 / 0 / 0
3,484
697
436
1,897
408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nemesis
crxste
Nemesis
5
0 / 1 / 0
3,024
605
1,146
3,663
1,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
deliveranzah
Sun Wukong
7
1 / 0 / 0
3,978
796
2,454
3,947
2,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

6
1 / 0 / 0
3,485
697
749
1,614
561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
6
0 / 1 / 0
3,368
674
1,626
3,762
1,563
Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
5
0 / 0 / 0
3,107
621
758
3,546
2,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
MrKrippledTTV
Hun Batz
6
0 / 1 / 1
3,441
688
942
4,229
1,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
1 / 1 / 0
3,677
735
1,212
2,530
857
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tiamat
3
0 / 0 / 0
2,715
543
139
184
45
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
2
2
Kills
1
1
Deaths
3
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
0
1
0.5
L
Lancelot
 
Lancelot
0
1
0
0
W
Scylla
KeFleXe
Scylla
0
0
0
0
L
Cerberus
0
0
0
0
L
Hun Batz
MrKrippledTTV
Hun Batz
0
1
1
0.5
L
1
1
0
1
W
Nemesis
crxste
Nemesis
0
1
0
0
W
Sun Wukong
deliveranzah
Sun Wukong
1
0
0
1
L
Tiamat
0
0
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,921
Damage
4,677
13,099
Taken
14,251
5,248
Mitigated
5,780
3,552
Healing
5,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
2,136
851
0
615
1,978
631
0
444
1,534
0
17,432
L
Lancelot
 
Lancelot
1,626
1,126
0
588
3,762
1,563
0
0
3,762
0
16,107
W
Scylla
KeFleXe
Scylla
436
0
0
966
1,897
408
0
139
1,758
14,866
1,196
L
Cerberus
758
0
48
1,605
3,546
2,130
0
348
3,198
11,128
0
L
Hun Batz
MrKrippledTTV
Hun Batz
942
475
0
1,969
4,229
1,185
0
191
3,998
0
15,858
L
1,212
770
0
755
2,530
857
0
333
2,197
0
17,811
W
Nemesis
crxste
Nemesis
1,146
808
0
814
3,663
1,139
0
0
3,663
0
13,322
W
Sun Wukong
deliveranzah
Sun Wukong
2,454
704
0
578
3,947
2,509
0
0
3,766
0
22,709
L
Tiamat
139
0
0
38
184
45
0
114
30
3,889
0
W
749
351
0
579
1,614
561
0
314
1,300
13,122
1,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,340
Gold Earned
16,308
152
Minions Killed
139
0
Camps Cleared
0
487,218
Distance Traveled
457,502
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
3,369
674
24
5
0
100,569
0
L
Lancelot
3,368
674
35
7
0
104,979
0
W
Scylla
3,484
697
38
8
0
86,837
0
L
Cerberus
3,107
621
31
6
0
94,731
0
L
Hun Batz
3,441
688
32
6
0
125,202
0
L
Apollo
3,677
735
34
7
0
91,646
0
W
Nemesis
3,024
605
27
5
0
117,693
0
W
Sun Wukong
3,978
796
35
7
0
88,272
0
L
Tiamat
2,715
543
7
1
0
40,944
0
W
Zeus
3,485
697
28
6
0
93,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role