Player Matchup

Jormungandr
Jormungandr
Diamond I
CinSlays
Jormungandr
Diamond I
Level 155
God Stats
20W - 8L
1,713 SR
Queue Stats
173W - 84L
2,300 MMR
Party 1
Arachne
Arachne
Masters
Drag Medic
Arachne
Masters
Level 197
God Stats
142W - 66L
1,821 SR
Queue Stats
365W - 217L
2,477 MMR
Party 1
Scylla
Scylla
Masters
OffsetPaladin
Scylla
Masters
Level 195
God Stats
40W - 10L
2,078 SR
Queue Stats
159W - 75L
2,626 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 182
1,871 SR
2,468 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 145
1,741 SR
1,744 MMR
Kuzenbo
Kuzenbo
Diamond IV
Limp Grandpa
Kuzenbo
Diamond IV
Level 144
God Stats
99W - 76L
1,665 SR
Queue Stats
433W - 384L
1,881 MMR
Solo
Medusa
Medusa
Gold IV
Twíx
Medusa
Gold IV
Level 146
God Stats
2W - 1L
1,925 SR
Queue Stats
14W - 20L
1,622 MMR
Solo
Eset
Eset
Platinum I
random 8 pro
Eset
Platinum I
Level 146
God Stats
62W - 66L
1,633 SR
Queue Stats
622W - 791L
1,728 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CinSlays
Jormungandr
16
4 / 1 / 11
10,042
772
12,580
15,191
9,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Arachne
Drag Medic
Arachne
15
3 / 0 / 9
9,617
740
8,650
15,123
10,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
8 / 0 / 6
10,590
815
16,828
9,299
3,698
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Morgan Le FayAchillesSolNe ZhaBastet

VS

Bans
ThothAnhurCthulhuHorusAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Limp Grandpa
Kuzenbo
13
1 / 2 / 0
8,213
632
6,938
16,482
20,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
Twíx
Medusa
12
0 / 6 / 1
8,018
617
9,175
13,992
6,417
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 7 / 1
7,907
608
8,308
11,008
4,585
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
3
15
Kills
1
1
Deaths
15
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
CinSlays
Jormungandr
4
1
11
9.5
W
Arachne
Drag Medic
Arachne
3
0
9
7.5
L
Kuzenbo
Limp Grandpa
Kuzenbo
1
2
0
0.5
W
8
0
6
11
L
Medusa
Twíx
Medusa
0
6
1
0.08
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,058
Damage
24,421
39,613
Taken
41,482
24,343
Mitigated
31,982
16,168
Healing
4,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
CinSlays
Jormungandr
12,580
2,586
0
4,711
15,191
9,717
268
6,734
7,533
42,450
637
W
Arachne
Drag Medic
Arachne
8,650
4,788
0
7,798
15,123
10,928
1,363
3,860
10,595
0
44,560
L
Kuzenbo
Limp Grandpa
Kuzenbo
6,938
2,156
0
1,688
16,482
20,980
0
11,094
4,565
23,087
0
W
16,828
2,678
0
3,659
9,299
3,698
1,609
2,981
5,938
51,198
2,789
L
Medusa
Twíx
Medusa
9,175
4,092
0
2,029
13,992
6,417
84
7,571
5,823
0
42,037
L
8,308
183
282
607
11,008
4,585
114
8,099
2,429
20,927
659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,249
Gold Earned
24,138
189
Minions Killed
174
0
Camps Cleared
0
802,414
Distance Traveled
717,845
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,042
772
48
4
0
279,452
1
W
Arachne
9,617
740
59
5
0
285,273
2
L
Kuzenbo
8,213
632
26
2
0
272,921
6
W
Scylla
10,590
815
82
6
0
237,689
4
L
Medusa
8,018
617
92
7
0
239,864
0
L
Eset
7,907
608
56
4
0
205,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role