Player Matchup

Serqet
Serqet
Diamond I
 
Serqet
Diamond I
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chronos
Chronos
Diamond IV
Cap_Derek30_PR
Chronos
Diamond IV
Level 185
God Stats
48W - 29L
1,751 SR
Queue Stats
281W - 274L
2,225 MMR
Solo
Mulan
Mulan
Diamond IV
LupusRadwulf
Mulan
Diamond IV
Level 157
God Stats
7W - 2L
1,943 SR
Queue Stats
317W - 305L
2,108 MMR
Party 3
Vulcan
Vulcan
Diamond V
R1uK
Vulcan
Diamond V
Level 170
God Stats
0W - 2L
1,364 SR
Queue Stats
166W - 150L
2,082 MMR
Party 1
Xing Tian
Xing Tian
Diamond V
Warband1t
Xing Tian
Diamond V
Level 172
God Stats
0W - 1L
1,500 SR
Queue Stats
184W - 181L
2,106 MMR
Party 3
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 178
1,612 SR
2,004 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 184
1,624 SR
1,870 MMR
Janus
Janus
Diamond I
 
Janus
Diamond I
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Tsukuyomi
Tsukuyomi
Diamond III
 
Tsukuyomi
Diamond III
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Diamond II
JuiceMan28
Charybdis
Diamond II
Level 142
God Stats
20W - 18L
1,658 SR
Queue Stats
263W - 237L
2,184 MMR
Solo
Atlas
Atlas
Diamond III
MrDÏzzy
Atlas
Diamond III
Level 237
God Stats
1W - 2L
1,658 SR
Queue Stats
121W - 92L
2,090 MMR
Solo
Erlang Shen
Erlang Shen
Diamond IV
beWondorian
Erlang Shen
Diamond IV
Level 155
God Stats
8W - 5L
1,804 SR
Queue Stats
381W - 367L
2,075 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
1 / 1 / 1
5,948
496
5,247
10,621
4,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
0 / 4 / 0
6,288
524
1,613
7,869
2,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 4 / 1
6,547
546
9,510
14,325
9,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vulcan
R1uK
Vulcan
11
0 / 4 / 2
6,162
514
5,388
7,790
2,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
Warband1t
Xing Tian
10
2 / 1 / 0
6,310
526
3,895
11,285
8,858
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
SusanoLancelotJormungandrAwilix

VS

Bans
BastetBake KujiraOsirisAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
3 / 2 / 2
7,393
616
7,140
7,240
2,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tsukuyomi
 
Tsukuyomi
13
3 / 0 / 4
6,762
564
6,923
6,340
2,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Charybdis
JuiceMan28
Charybdis
15
4 / 0 / 1
8,663
722
6,281
4,377
1,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
MrDÏzzy
Atlas
12
2 / 0 / 5
6,988
582
7,174
9,805
7,292
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Erlang Shen
beWondorian
Erlang Shen
13
2 / 1 / 4
7,198
600
9,773
16,011
10,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
3
Kills
14
14
Deaths
3
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
1
1
1.5
W
Janus
 
Janus
3
2
2
2
W
Tsukuyomi
 
Tsukuyomi
3
0
4
5
L
0
4
0
0
W
Charybdis
JuiceMan28
Charybdis
4
0
1
4.5
L
0
4
1
0.13
W
Atlas
MrDÏzzy
Atlas
2
0
5
4.5
L
Vulcan
R1uK
Vulcan
0
4
2
0.25
L
Xing Tian
Warband1t
Xing Tian
2
1
0
2
W
Erlang Shen
beWondorian
Erlang Shen
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,653
Damage
37,291
51,890
Taken
43,773
28,035
Mitigated
24,378
14,362
Healing
18,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
5,247
1,262
0
4,833
10,621
4,251
0
2,075
8,482
0
44,013
W
Janus
 
Janus
7,140
254
0
750
7,240
2,776
0
4,201
2,697
64,011
0
W
Tsukuyomi
 
Tsukuyomi
6,923
1,583
0
3,258
6,340
2,642
0
965
5,133
0
45,909
L
1,613
628
0
1,737
7,869
2,409
0
932
6,937
50,091
0
W
Charybdis
JuiceMan28
Charybdis
6,281
3,538
0
3,241
4,377
1,605
238
1,051
3,226
0
83,106
L
9,510
2,235
0
5,772
14,325
9,695
0
574
13,751
0
55,011
W
Atlas
MrDÏzzy
Atlas
7,174
2,503
1,676
2,680
9,805
7,292
0
4,336
5,309
25,486
3,632
L
Vulcan
R1uK
Vulcan
5,388
354
0
750
7,790
2,822
0
5,648
1,824
42,328
0
L
Xing Tian
Warband1t
Xing Tian
3,895
307
0
1,270
11,285
8,858
0
3,959
7,188
21,220
0
W
Erlang Shen
beWondorian
Erlang Shen
9,773
5,636
0
6,716
16,011
10,063
0
20
15,843
0
55,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,255
Gold Earned
37,004
399
Minions Killed
452
0
Camps Cleared
0
1,271,261
Distance Traveled
1,386,282
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,948
496
88
7
0
302,076
1
W
Janus
7,393
616
127
11
0
303,514
1
W
Tsukuyomi
6,762
564
72
6
0
293,111
0
L
Chronos
6,288
524
105
9
0
236,162
2
W
Charybdis
8,663
722
133
11
0
243,272
0
L
Mulan
6,547
546
94
8
0
231,050
2
W
Atlas
6,988
582
38
3
0
288,799
6
L
Vulcan
6,162
514
81
7
0
238,698
1
L
Xing Tian
6,310
526
31
3
0
263,275
1
W
Erlang Shen
7,198
600
82
7
0
257,586
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role