Player Matchup

Janus
Janus
Platinum IV
CaimanYoGurl
Janus
Platinum IV
Level 44
God Stats
22W - 17L
1,547 SR
Queue Stats
142W - 133L
1,795 MMR
Solo
Hachiman
Hachiman
Diamond V
Gongshow009
Hachiman
Diamond V
Level 126
God Stats
49W - 33L
1,704 SR
Queue Stats
57W - 42L
1,973 MMR
Party 2
Arachne
Arachne
Gold I
KilaDrank
Arachne
Gold I
Level 109
God Stats
21W - 13L
1,698 SR
Queue Stats
82W - 81L
1,627 MMR
Party 2
Camazotz
Camazotz
Platinum I
Rudedaio
Camazotz
Platinum I
Level 159
God Stats
3W - 1L
1,648 SR
Queue Stats
92W - 94L
1,787 MMR
Solo
Ares
Ares
Gold I
urealbad
Ares
Gold I
Level 117
God Stats
3W - 1L
1,543 SR
Queue Stats
79W - 74L
1,753 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 111
1,628 SR
1,787 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 175
1,502 SR
1,703 MMR
Fenrir
Fenrir
Platinum II
 
Fenrir
Platinum II
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Gold II
 
Anhur
Gold II
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
King Arthur
King Arthur
Diamond IV
Elitedemon
King Arthur
Diamond IV
Level 207
God Stats
9W - 6L
1,622 SR
Queue Stats
205W - 185L
1,797 MMR
Solo
Cthulhu
Cthulhu
Platinum V
XDbocha
Cthulhu
Platinum V
Level 159
God Stats
1W - 2L
1,262 SR
Queue Stats
137W - 129L
1,721 MMR
Party 1
Agni
Agni
Platinum I
xDoomed
Agni
Platinum I
Level 163
God Stats
3W - 2L
1,624 SR
Queue Stats
53W - 36L
1,996 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 0
6,441
586
3,283
4,870
1,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hachiman
Gongshow009
Hachiman
12
2 / 1 / 4
6,463
588
4,663
5,995
2,150
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
KilaDrank
Arachne
12
3 / 0 / 3
6,341
576
4,763
9,059
3,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Camazotz
Rudedaio
Camazotz
12
1 / 1 / 3
6,468
588
4,287
8,627
3,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ares
9
4 / 2 / 2
5,987
544
5,265
7,304
4,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
Ao KuangCharonNu WaThor

VS

Bans
BellonaAthenaAh Muzen CabAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 2 / 1
6,188
563
5,547
10,005
4,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
 
Anhur
9
1 / 4 / 1
5,706
519
1,315
7,157
2,309
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Elitedemon
King Arthur
11
1 / 4 / 2
6,298
573
7,018
9,914
5,181
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
XDbocha
Cthulhu
8
0 / 0 / 3
5,190
472
3,421
5,278
3,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Agni
xDoomed
Agni
12
0 / 1 / 2
6,330
575
2,547
3,415
1,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
14
11
Kills
5
5
Deaths
11
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
2
1
1.75
L
Anhur
 
Anhur
1
4
1
0.38
W
1
1
0
1
L
King Arthur
Elitedemon
King Arthur
1
4
2
0.5
W
Hachiman
Gongshow009
Hachiman
2
1
4
4
W
Arachne
KilaDrank
Arachne
3
0
3
4.5
W
Camazotz
Rudedaio
Camazotz
1
1
3
2.5
L
Cthulhu
XDbocha
Cthulhu
0
0
3
1.5
W
Ares
4
2
2
2.5
L
Agni
xDoomed
Agni
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,261
Damage
19,848
35,855
Taken
35,769
16,467
Mitigated
16,344
14,378
Healing
10,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,547
1,553
0
4,374
10,005
4,261
0
1,636
8,257
0
36,971
L
Anhur
 
Anhur
1,315
665
0
1,938
7,157
2,309
0
1,119
6,038
0
30,348
W
3,283
130
0
680
4,870
1,981
0
2,595
2,275
53,389
0
L
King Arthur
Elitedemon
King Arthur
7,018
618
0
1,949
9,914
5,181
0
2,137
7,178
0
45,712
W
Hachiman
Gongshow009
Hachiman
4,663
3,318
0
2,701
5,995
2,150
0
636
5,359
0
51,107
W
Arachne
KilaDrank
Arachne
4,763
2,797
0
5,351
9,059
3,659
0
252
8,807
0
48,835
W
Camazotz
Rudedaio
Camazotz
4,287
850
0
3,530
8,627
3,761
0
0
8,627
0
47,617
L
Cthulhu
XDbocha
Cthulhu
3,421
770
128
1,244
5,278
3,447
0
1,429
3,828
20,940
131
W
Ares
5,265
1,169
0
2,116
7,304
4,916
0
2,371
4,933
14,148
2,027
L
Agni
xDoomed
Agni
2,547
145
0
400
3,415
1,146
0
1,804
1,477
49,471
276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,700
Gold Earned
29,712
372
Minions Killed
338
0
Camps Cleared
0
1,200,677
Distance Traveled
1,132,702
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,188
563
67
6
0
252,348
1
L
Anhur
5,706
519
61
6
0
197,980
3
W
Janus
6,441
586
111
10
0
235,506
3
L
King Arthur
6,298
573
82
7
0
218,495
0
W
Hachiman
6,463
588
84
8
0
211,513
3
W
Arachne
6,341
576
78
7
0
281,175
1
W
Camazotz
6,468
588
84
8
0
235,754
4
L
Cthulhu
5,190
472
26
2
0
243,312
7
W
Ares
5,987
544
15
1
0
236,729
1
L
Agni
6,330
575
102
9
0
220,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role