Player Matchup

Artemis
Artemis
Gold I
Bersace
Artemis
Gold I
Level 126
God Stats
5W - 7L
1,516 SR
Queue Stats
66W - 67L
1,617 MMR
Party 2
Janus
Janus
Gold IV
Jonnytlb
Janus
Gold IV
Level 127
God Stats
2W - 2L
1,502 SR
Queue Stats
35W - 34L
1,460 MMR
Party 1
Jormungandr
Jormungandr
Platinum III
Zallish
Jormungandr
Platinum III
Level 196
God Stats
1W - 1L
1,655 SR
Queue Stats
56W - 50L
1,810 MMR
Party 1
Sylvanus
Sylvanus
Gold IV
jrsonato
Sylvanus
Gold IV
Level 43
God Stats
2W - 1L
1,539 SR
Queue Stats
48W - 43L
1,646 MMR
Solo
Hun Batz
Hun Batz
Gold III
sakell
Hun Batz
Gold III
Level 155
God Stats
0W - 2L
1,283 SR
Queue Stats
53W - 53L
1,633 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 129
1,499 SR
1,633 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 147
1,657 SR
1,623 MMR
Odin
Odin
Platinum II
 
Odin
Platinum II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Martichoras
Martichoras
Platinum III
Jennyferzz
Martichoras
Platinum III
Level 173
God Stats
6W - 5L
1,870 SR
Queue Stats
169W - 164L
1,639 MMR
Solo
Eset
Eset
Platinum III
X141
Eset
Platinum III
Level 157
God Stats
8W - 5L
1,687 SR
Queue Stats
98W - 80L
1,700 MMR
Solo
Athena
Athena
Platinum V
beryllium3120
Athena
Platinum V
Level 108
God Stats
2W - 1L
1,525 SR
Queue Stats
109W - 102L
1,623 MMR
Solo
Bastet
Bastet
Gold II
i ZuuK
Bastet
Gold II
Level 140
God Stats
17W - 12L
1,705 SR
Queue Stats
102W - 104L
1,652 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Bersace
Artemis
14
0 / 6 / 2
7,939
467
8,221
13,302
5,010
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Janus
Jonnytlb
Janus
16
1 / 2 / 1
8,683
511
9,584
7,225
2,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Jormungandr
Zallish
Jormungandr
16
2 / 2 / 2
10,291
605
6,825
12,543
9,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sylvanus
jrsonato
Sylvanus
5
0 / 0 / 0
5,992
352
1,183
5,204
2,020
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
sakell
Hun Batz
14
1 / 2 / 1
7,724
454
6,345
15,220
6,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
BellonaArachneAgniOsiris

VS

Bans
Erlang ShenThanatosAwilixSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
13
1 / 2 / 2
8,285
487
2,618
13,254
9,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Martichoras
Jennyferzz
Martichoras
17
4 / 1 / 2
10,566
622
12,892
11,162
5,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Eset
X141
Eset
18
6 / 0 / 2
10,714
630
10,410
7,209
2,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
1 / 1 / 8
10,014
589
5,771
15,799
15,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Bastet
i ZuuK
Bastet
17
0 / 0 / 2
9,087
535
5,843
14,372
5,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
4
Kills
12
12
Deaths
4
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
1
2
2
1
L
Artemis
Bersace
Artemis
0
6
2
0.17
W
Martichoras
Jennyferzz
Martichoras
4
1
2
5
L
Janus
Jonnytlb
Janus
1
2
1
0.75
W
Eset
X141
Eset
6
0
2
7
L
Jormungandr
Zallish
Jormungandr
2
2
2
1.5
W
1
1
8
5
W
Bastet
i ZuuK
Bastet
0
0
2
1
L
Sylvanus
jrsonato
Sylvanus
0
0
0
0
L
Hun Batz
sakell
Hun Batz
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,158
Damage
37,534
53,494
Taken
61,796
25,696
Mitigated
38,247
8,096
Healing
22,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
2,618
258
0
3,365
13,254
9,845
0
4,067
9,147
0
37,709
L
Artemis
Bersace
Artemis
8,221
3,014
0
2,244
13,302
5,010
0
2,933
10,311
0
60,120
W
Martichoras
Jennyferzz
Martichoras
12,892
4,797
0
4,732
11,162
5,177
2,822
3,354
7,728
0
99,514
L
Janus
Jonnytlb
Janus
9,584
266
0
160
7,225
2,677
0
2,439
4,554
88,876
0
W
Eset
X141
Eset
10,410
357
1,527
1,385
7,209
2,350
33
3,179
3,774
106,541
0
L
Jormungandr
Zallish
Jormungandr
6,825
1,374
0
1,250
12,543
9,859
0
3,891
7,966
71,418
11,433
W
5,771
2,043
0
3,692
15,799
15,142
60
4,620
10,915
23,164
1,045
W
Bastet
i ZuuK
Bastet
5,843
1,467
0
7,848
14,372
5,733
0
2,827
11,393
0
91,701
L
Sylvanus
jrsonato
Sylvanus
1,183
415
1,334
2,327
5,204
2,020
0
832
4,372
7,668
166
L
Hun Batz
sakell
Hun Batz
6,345
1,835
0
781
15,220
6,130
0
5,065
9,844
0
64,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,629
Gold Earned
48,666
487
Minions Killed
557
0
Camps Cleared
0
1,453,979
Distance Traveled
1,773,148
1
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,285
487
71
4
0
302,861
0
L
Artemis
7,939
467
94
6
0
315,296
0
W
Martichoras
10,566
622
138
8
0
311,397
6
L
Janus
8,683
511
156
9
0
382,445
0
W
Eset
10,714
630
182
11
0
379,453
4
L
Jormungandr
10,291
605
141
8
0
238,113
0
W
Athena
10,014
589
34
2
0
369,352
6
W
Bastet
9,087
535
132
8
0
410,085
0
L
Sylvanus
5,992
352
9
1
0
115,157
0
L
Hun Batz
7,724
454
87
5
0
402,968
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role