Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Dizyne
Ah Muzen Cab
Level 116
God Stats
11W - 4L
1,796 SR
Queue Stats
173W - 151L
1,517 Elo+
Party 1
Ah Puch
Ah Puch
Pepsi Is Back
Ah Puch
Level 150
God Stats
2W - 1L
1,262 SR
Queue Stats
175W - 192L
1,490 Elo+
Party 1
Baron Samedi
Baron Samedi
SamSavage
Baron Samedi
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,511 Elo+
Solo
Fafnir
Fafnir
imjustbetterrr
Fafnir
Level 82
God Stats
1W - 4L
1,094 SR
Queue Stats
175W - 173L
1,505 Elo+
Solo
Team Averages
Level 132
1,430 SR
1,505 Elo+

VS

Team Averages
Level 124
1,457 SR
1,463 Elo+
Ganesha
Ganesha
Elisarew
Ganesha
Level 145
God Stats
2W - 2L
1,283 SR
Queue Stats
264W - 262L
1,572 Elo+
Solo
Artio
Artio
Gordito2456
Artio
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 32L
1,504 Elo+
Party 2
Charon
Charon
MetalMelter2991
Charon
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 122L
1,506 Elo+
Solo
Zhong Kui
Zhong Kui
Titan9246
Zhong Kui
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 42L
1,272 Elo+
Solo
Zeus
Zeus
Venecil
Zeus
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 29L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
1 / 3 / 12
8,372
837
5,524
14,320
19,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ah Muzen Cab
Dizyne
Ah Muzen Cab
16
5 / 0 / 11
9,072
907
11,470
6,773
3,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
14
1 / 2 / 14
8,160
816
13,424
7,775
4,124
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
SamSavage
Baron Samedi
16
10 / 0 / 7
9,380
938
10,629
9,027
6,266
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

12
3 / 5 / 11
7,990
799
5,652
14,009
20,016
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Elisarew
Ganesha
14
0 / 4 / 6
6,950
695
4,043
10,680
12,317
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
2 / 7 / 3
6,939
694
7,877
16,216
19,257
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 1 / 7
8,100
810
7,095
6,674
7,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
Titan9246
Zhong Kui
11
2 / 6 / 4
6,943
694
4,402
11,359
7,082
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zeus
Venecil
Zeus
14
3 / 2 / 4
7,547
755
15,203
4,932
2,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
33
20
Kills
9
10
Deaths
20
55
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
3
12
2.33
W
Ah Muzen Cab
Dizyne
Ah Muzen Cab
5
0
11
10.5
L
Ganesha
Elisarew
Ganesha
0
4
6
0.75
L
2
7
3
0.5
L
2
1
7
5.5
W
Ah Puch
1
2
14
4
W
Baron Samedi
SamSavage
Baron Samedi
10
0
7
13.5
L
Zhong Kui
Titan9246
Zhong Kui
2
6
4
0.67
L
Zeus
Venecil
Zeus
3
2
4
2.5
W
3
5
11
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,699
Damage
38,620
51,904
Taken
49,861
53,182
Mitigated
48,535
23,081
Healing
9,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,524
512
2,851
3,911
14,320
19,261
0
7,360
6,960
7,463
2,543
W
Ah Muzen Cab
Dizyne
Ah Muzen Cab
11,470
1,822
1,340
664
6,773
3,515
610
5,999
774
0
28,199
L
Ganesha
Elisarew
Ganesha
4,043
102
127
620
10,680
12,317
0
6,116
4,564
16,105
213
L
7,877
260
650
1,811
16,216
19,257
0
11,089
5,127
10,459
1,590
L
7,095
699
496
2,368
6,674
7,802
0
4,397
2,277
17,353
0
W
Ah Puch
13,424
177
904
1,377
7,775
4,124
20
5,552
2,223
27,693
32
W
Baron Samedi
SamSavage
Baron Samedi
10,629
725
5,741
4,648
9,027
6,266
429
8,100
927
20,182
986
L
Zhong Kui
Titan9246
Zhong Kui
4,402
560
1,016
1,220
11,359
7,082
0
8,280
3,079
6,312
125
L
Zeus
Venecil
Zeus
15,203
578
555
753
4,932
2,077
0
3,716
1,216
25,863
0
W
5,652
2,229
601
1,044
14,009
20,016
0
9,796
4,213
8,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,974
Gold Earned
36,479
116
Minions Killed
125
0
Camps Cleared
0
984,410
Distance Traveled
814,063
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,372
837
8
1
0
200,106
0
W
Ah Muzen Cab
9,072
907
48
5
0
206,393
0
L
Ganesha
6,950
695
11
1
0
153,127
0
L
Artio
6,939
694
20
2
0
145,532
0
L
Charon
8,100
810
36
4
0
197,427
0
W
Ah Puch
8,160
816
33
3
0
208,585
0
W
Baron Samedi
9,380
938
22
2
0
208,962
0
L
Zhong Kui
6,943
694
21
2
0
142,048
0
L
Zeus
7,547
755
37
4
0
175,929
0
W
Fafnir
7,990
799
5
1
0
160,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role