Player Matchup

Hercules
Hercules
Jack frost1670
Hercules
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 60L
1,392 Elo+
Solo
Kali
Kali
Maximus39
Kali
Level 119
God Stats
3W - 1L
1,770 SR
Queue Stats
52W - 59L
1,393 Elo+
Solo
Shiva
Shiva
SphinkterMan
Shiva
Level 71
God Stats
2W - 2L
1,347 SR
Queue Stats
85W - 89L
1,423 Elo+
Solo
Ix Chel
Ix Chel
TZONE31
Ix Chel
Level 87
God Stats
4W - 4L
1,426 SR
Queue Stats
180W - 180L
1,454 Elo+
Solo
Izanami
Izanami
pats the guy
Izanami
Level 104
God Stats
7W - 9L
1,500 SR
Queue Stats
366W - 374L
1,462 Elo+
Solo
Team Averages
Level 81
1,509 SR
1,425 Elo+

VS

Team Averages
Level 92
1,400 SR
1,468 Elo+
Sobek
Sobek
 
Sobek
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Bellatrix6376
Ix Chel
Level 96
God Stats
1W - 3L
1,500 SR
Queue Stats
149W - 144L
1,483 Elo+
Party 1
Athena
Athena
Killa x B xxx
Athena
Level 88
God Stats
2W - 3L
1,500 SR
Queue Stats
395W - 400L
1,394 Elo+
Solo
Zeus
Zeus
WhatTheJade
Zeus
Level 106
God Stats
2W - 4L
1,135 SR
Queue Stats
597W - 613L
1,461 Elo+
Solo
Ymir
Ymir
XxAvvyxX
Ymir
Level 88
God Stats
3W - 4L
1,365 SR
Queue Stats
179W - 168L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
16
4 / 1 / 13
9,190
919
8,357
15,308
13,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Kali
16
9 / 3 / 9
9,897
990
7,324
13,732
6,228
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 3 / 16
8,110
811
7,489
14,239
15,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Ix Chel
TZONE31
Ix Chel
15
4 / 1 / 14
8,793
879
10,616
10,357
4,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
pats the guy
Izanami
17
7 / 3 / 13
10,115
1,012
18,933
12,744
5,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
1 / 6 / 8
7,300
730
6,060
15,093
16,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ix Chel
13
1 / 6 / 7
7,343
734
7,738
12,011
4,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 6 / 3
7,889
789
6,280
12,883
9,510
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
4 / 5 / 2
8,232
823
12,472
10,137
3,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
15
2 / 3 / 4
7,716
772
8,116
11,187
12,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
35
26
Kills
11
11
Deaths
26
65
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
6
8
0.83
L
Ix Chel
1
6
7
0.75
W
Hercules
4
1
13
10.5
L
3
6
3
0.75
W
Kali
9
3
9
4.5
W
2
3
16
3.33
W
Ix Chel
TZONE31
Ix Chel
4
1
14
11
L
4
5
2
1
L
Ymir
2
3
4
1.33
W
Izanami
pats the guy
Izanami
7
3
13
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,719
Damage
40,666
66,380
Taken
61,311
45,755
Mitigated
47,189
32,763
Healing
13,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
6,060
239
340
1,360
15,093
16,335
0
2,846
11,385
8,292
0
L
Ix Chel
7,738
1,841
2,423
2,420
12,011
4,993
0
2,555
9,204
13,454
0
W
Hercules
8,357
1,607
1,284
6,366
15,308
13,765
5
6,903
8,272
0
15,981
L
6,280
1,759
709
1,431
12,883
9,510
0
1,944
10,350
9,339
0
W
Kali
7,324
2,648
307
6,748
13,732
6,228
0
8,511
4,967
0
10,033
W
7,489
1,256
1,166
3,102
14,239
15,700
0
9,499
4,618
0
11,096
W
Ix Chel
TZONE31
Ix Chel
10,616
1,772
4,408
2,902
10,357
4,566
0
5,612
4,626
19,563
892
L
12,472
1,720
374
1,500
10,137
3,945
0
996
8,969
24,396
924
L
Ymir
8,116
484
1,377
1,824
11,187
12,406
0
2,101
8,702
14,731
373
W
Izanami
pats the guy
Izanami
18,933
12,392
1,235
5,245
12,744
5,496
588
8,939
3,505
0
41,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,105
Gold Earned
38,480
98
Minions Killed
67
0
Camps Cleared
0
1,066,200
Distance Traveled
863,973
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,300
730
3
0
0
168,295
0
L
Ix Chel
7,343
734
17
2
0
156,380
0
W
Hercules
9,190
919
15
2
0
240,281
0
L
Athena
7,889
789
7
1
0
190,040
0
W
Kali
9,897
990
9
1
0
235,530
0
W
Shiva
8,110
811
9
1
0
217,265
0
W
Ix Chel
8,793
879
19
2
0
197,839
0
L
Zeus
8,232
823
27
3
0
169,429
0
L
Ymir
7,716
772
13
1
0
179,829
0
W
Izanami
10,115
1,012
46
5
0
175,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role