Player Matchup

Loki
Loki
Apxasasn
Loki
Level 69
God Stats
7W - 0L
1,897 SR
Queue Stats
94W - 65L
1,560 Elo+
Solo
Surtr
Surtr
LancealottXeo
Surtr
Level 78
God Stats
4W - 2L
1,550 SR
Queue Stats
94W - 68L
1,426 Elo+
Party 2
Kuzenbo
Kuzenbo
MultiBoii
Kuzenbo
Level 40
God Stats
5W - 0L
1,931 SR
Queue Stats
66W - 77L
1,379 Elo+
Party 2
Sol
Sol
TatterBread5
Sol
Level 64
God Stats
3W - 0L
1,549 SR
Queue Stats
45W - 25L
1,590 Elo+
Solo
Tiamat
Tiamat
TunableCar332
Tiamat
Level 61
God Stats
1W - 2L
1,215 SR
Queue Stats
47W - 47L
1,378 Elo+
Party 2
Team Averages
Level 62
1,628 SR
1,467 Elo+

VS

Team Averages
Level 104
1,363 SR
1,458 Elo+
Arachne
Arachne
JoyfulMarker262
Arachne
Level 54
God Stats
8W - 10L
1,072 SR
Queue Stats
137W - 147L
1,414 Elo+
Solo
Yemoja
Yemoja
VDj-Andres
Yemoja
Level 104
God Stats
2W - 4L
1,523 SR
Queue Stats
32W - 37L
1,435 Elo+
Party 1
Xbalanque
Xbalanque
Zepirox
Xbalanque
Level 108
God Stats
19W - 14L
1,588 SR
Queue Stats
116W - 124L
1,450 Elo+
Party 1
Ra
Ra
javymarmol
Ra
Level 145
God Stats
21W - 24L
1,474 SR
Queue Stats
172W - 186L
1,518 Elo+
Party 1
Cu Chulainn
Cu Chulainn
mando24
Cu Chulainn
Level 108
God Stats
0W - 1L
1,157 SR
Queue Stats
143W - 119L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
12
3 / 2 / 1
6,780
565
6,729
10,826
4,629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

12
3 / 1 / 3
7,640
637
8,801
8,625
6,478
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+150
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 6s. This effect can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kuzenbo
MultiBoii
Kuzenbo
10
1 / 0 / 7
6,663
555
5,185
7,276
7,196
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
9 / 1 / 5
8,400
700
13,292
8,690
3,327
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
2 / 0 / 4
6,794
566
5,177
6,121
3,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 1
6,373
531
5,038
8,985
3,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
VDj-Andres
Yemoja
8
0 / 5 / 1
5,779
482
2,916
12,874
6,864
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Xbalanque
Zepirox
Xbalanque
9
1 / 6 / 1
5,841
487
7,789
10,899
3,751
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 2 / 1
6,094
508
5,767
9,002
3,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
mando24
Cu Chulainn
11
1 / 3 / 0
6,251
521
3,194
12,680
11,646
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
18
Kills
4
4
Deaths
18
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Loki
3
2
1
1.75
L
2
2
1
1.25
W
3
1
3
4.5
W
Kuzenbo
MultiBoii
Kuzenbo
1
0
7
4.5
W
9
1
5
11.5
W
2
0
4
4
L
Yemoja
VDj-Andres
Yemoja
0
5
1
0.1
L
Xbalanque
Zepirox
Xbalanque
1
6
1
0.25
L
0
2
1
0.25
L
Cu Chulainn
mando24
Cu Chulainn
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,184
Damage
24,704
41,538
Taken
54,440
25,195
Mitigated
29,665
8,952
Healing
16,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
6,729
1,646
0
1,380
10,826
4,629
0
2,253
8,573
0
54,698
L
5,038
3,512
0
2,174
8,985
3,701
0
2,234
6,751
0
27,126
W
8,801
3,556
0
1,214
8,625
6,478
139
259
8,366
723
55,223
W
Kuzenbo
MultiBoii
Kuzenbo
5,185
2,952
0
2,368
7,276
7,196
39
1,622
5,654
20,324
0
W
13,292
6,588
173
2,524
8,690
3,327
832
1,151
7,539
69,648
0
W
5,177
253
0
1,293
6,121
3,565
0
3,082
2,971
41,512
1,337
L
Yemoja
VDj-Andres
Yemoja
2,916
838
2,520
1,715
12,874
6,864
0
8,413
4,461
13,719
0
L
Xbalanque
Zepirox
Xbalanque
7,789
4,456
0
1,306
10,899
3,751
0
7,292
3,607
0
40,575
L
5,767
306
672
3,996
9,002
3,703
0
3,565
5,437
51,017
689
L
Cu Chulainn
mando24
Cu Chulainn
3,194
555
0
3,740
12,680
11,646
0
2,382
10,298
0
40,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,277
Gold Earned
30,338
374
Minions Killed
296
0
Camps Cleared
0
1,164,152
Distance Traveled
1,116,537
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,780
565
83
7
0
251,064
0
L
Arachne
6,373
531
36
3
0
285,948
0
W
Surtr
7,640
637
80
7
0
223,896
0
W
Kuzenbo
6,663
555
23
2
0
230,836
0
W
Sol
8,400
700
114
10
0
216,782
2
W
Tiamat
6,794
566
74
6
0
241,574
0
L
Yemoja
5,779
482
18
2
0
196,440
0
L
Xbalanque
5,841
487
65
5
0
186,769
0
L
Ra
6,094
508
89
7
0
252,030
2
L
Cu Chulainn
6,251
521
88
7
0
195,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role