Player Matchup

Merlin
Merlin
 
Merlin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
SoledByZarbo
Mulan
Level 156
God Stats
4W - 4L
1,500 SR
Queue Stats
308W - 325L
1,462 Elo+
Solo
Arachne
Arachne
giba22casa
Arachne
Level 35
God Stats
17W - 9L
1,393 SR
Queue Stats
46W - 42L
1,381 Elo+
Solo
Sylvanus
Sylvanus
lucaszrx
Sylvanus
Level 146
God Stats
13W - 11L
1,485 SR
Queue Stats
320W - 295L
1,446 Elo+
Party 2
Team Averages
Level 118
1,476 SR
1,458 Elo+

VS

Team Averages
Level 104
1,466 SR
1,428 Elo+
Terra
Terra
 
Terra
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Juanchopecorta8
Hercules
Level 97
God Stats
4W - 1L
1,885 SR
Queue Stats
95W - 91L
1,455 Elo+
Solo
Fenrir
Fenrir
OSM_ElChotaLarga
Fenrir
Level 145
God Stats
7W - 6L
1,490 SR
Queue Stats
235W - 224L
1,453 Elo+
Party 1
Artemis
Artemis
OSM_Santyno98
Artemis
Level 120
God Stats
0W - 3L
1,211 SR
Queue Stats
124W - 135L
1,465 Elo+
Party 1
Poseidon
Poseidon
Z-aYn_1324
Poseidon
Level 7
God Stats
2W - 2L
1,243 SR
Queue Stats
3W - 6L
1,268 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
2 / 0 / 2
6,353
635
7,471
4,271
1,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
 
Cthulhu
9
2 / 0 / 5
6,035
604
5,447
7,901
5,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 0 / 0
6,833
683
7,090
8,248
5,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
giba22casa
Arachne
7
0 / 3 / 2
4,396
440
3,541
8,283
2,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
lucaszrx
Sylvanus
11
4 / 1 / 1
6,268
627
7,567
7,775
4,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
9
0 / 1 / 1
4,934
493
3,544
10,717
6,511
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
10
0 / 3 / 0
5,514
551
3,085
8,901
3,639
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 2 / 1
5,523
552
4,749
12,240
4,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
9
1 / 3 / 0
4,896
490
2,781
7,286
2,690
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Poseidon
Z-aYn_1324
Poseidon
9
0 / 2 / 1
4,667
467
780
4,452
1,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
11
Kills
3
4
Deaths
11
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
2
3
W
Cthulhu
 
Cthulhu
2
0
5
4.5
L
Terra
 
Terra
0
1
1
0.5
L
Hercules
0
3
0
0
L
2
2
1
1.25
L
Artemis
1
3
0
0.33
W
3
0
0
3
L
Poseidon
Z-aYn_1324
Poseidon
0
2
1
0.25
W
Arachne
giba22casa
Arachne
0
3
2
0.33
W
Sylvanus
lucaszrx
Sylvanus
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,116
Damage
14,939
36,478
Taken
43,596
18,987
Mitigated
18,668
13,483
Healing
11,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
7,471
1,018
0
750
4,271
1,594
93
987
3,284
53,496
1,249
W
Cthulhu
 
Cthulhu
5,447
611
57
2,388
7,901
5,340
0
1,296
6,605
20,643
1,827
L
Terra
 
Terra
3,544
137
1,457
2,410
10,717
6,511
0
6,028
4,571
21,623
0
L
Hercules
3,085
1,448
0
1,842
8,901
3,639
0
0
8,901
0
37,711
L
4,749
1,895
0
4,817
12,240
4,650
15
4,836
7,214
0
40,942
L
Artemis
2,781
891
0
535
7,286
2,690
0
4,908
2,378
0
26,265
W
7,090
1,316
0
4,513
8,248
5,086
0
0
8,248
0
56,607
L
Poseidon
Z-aYn_1324
Poseidon
780
132
0
0
4,452
1,178
0
2,689
1,337
19,671
0
W
Arachne
giba22casa
Arachne
3,541
2,275
0
1,732
8,283
2,919
0
1,393
6,890
0
20,681
W
Sylvanus
lucaszrx
Sylvanus
7,567
2,996
834
3,209
7,775
4,048
61
648
7,127
34,598
12,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,885
Gold Earned
25,534
328
Minions Killed
259
0
Camps Cleared
0
1,001,325
Distance Traveled
1,009,158
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,353
635
101
10
0
195,255
1
W
Cthulhu
6,035
604
31
3
0
222,138
4
L
Terra
4,934
493
33
3
0
203,322
0
L
Hercules
5,514
551
80
8
0
189,628
1
L
Fenrir
5,523
552
74
7
0
233,968
0
L
Artemis
4,896
490
35
4
0
193,122
0
W
Mulan
6,833
683
90
9
0
201,563
3
L
Poseidon
4,667
467
37
4
0
189,118
0
W
Arachne
4,396
440
34
3
0
218,358
2
W
Sylvanus
6,268
627
72
7
0
164,011
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role