Player Matchup

Zhong Kui
Zhong Kui
Diamond I
 
Zhong Kui
Diamond I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Hachiman
Hachiman
Diamond III
HallowHawk
Hachiman
Diamond III
Level 157
God Stats
6W - 3L
1,861 SR
Queue Stats
189W - 174L
2,122 MMR
Party 3
Set
Set
Diamond I
LilSooub
Set
Diamond I
Level 180
God Stats
0W - 1L
1,247 SR
Queue Stats
81W - 58L
2,497 MMR
Solo
Ymir
Ymir
Diamond I
paolo159
Ymir
Diamond I
Level 173
God Stats
12W - 8L
1,691 SR
Queue Stats
221W - 193L
2,307 MMR
Party 2
Gilgamesh
Gilgamesh
Diamond II
player61423
Gilgamesh
Diamond II
Level 155
God Stats
5W - 9L
1,498 SR
Queue Stats
312W - 295L
2,212 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 165
1,559 SR
2,128 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 155
1,661 SR
2,103 MMR
Odin
Odin
Diamond II
 
Odin
Diamond II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Diamond III
Fμry
Ra
Diamond III
Level 158
God Stats
5W - 4L
1,770 SR
Queue Stats
88W - 69L
2,179 MMR
Party 1
Pele
Pele
Diamond I
Tarzvn
Pele
Diamond I
Level 163
God Stats
3W - 2L
1,864 SR
Queue Stats
84W - 53L
2,343 MMR
Party 1
Fafnir
Fafnir
Diamond III
erobotrex08
Fafnir
Diamond III
Level 181
God Stats
4W - 2L
1,738 SR
Queue Stats
232W - 209L
2,211 MMR
Solo
Medusa
Medusa
Diamond II
gamertag1019
Medusa
Diamond II
Level 117
God Stats
3W - 6L
1,435 SR
Queue Stats
412W - 391L
2,283 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
2 / 2 / 1
6,302
630
6,480
7,209
5,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hachiman
HallowHawk
Hachiman
8
0 / 4 / 0
5,057
506
4,761
7,359
2,308
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 2 / 2
5,361
536
3,880
7,421
2,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ymir
8
0 / 4 / 0
4,860
486
3,209
10,248
6,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gilgamesh
player61423
Gilgamesh
10
0 / 3 / 0
5,619
562
3,931
10,911
5,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
KuzenboVulcanThorVamana

VS

Bans
Ao KuangOlorunNe ZhaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
4 / 0 / 1
7,220
722
7,374
8,814
6,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ra
12
4 / 0 / 2
6,640
664
4,377
4,781
1,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pele
Tarzvn
Pele
11
3 / 3 / 5
6,039
604
8,157
10,229
4,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
10
0 / 0 / 7
6,394
639
4,612
6,350
5,812
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Medusa
11
4 / 0 / 3
6,598
660
6,275
5,982
2,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
3
Kills
15
15
Deaths
3
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
2
2
1
1.25
W
Odin
 
Odin
4
0
1
4.5
W
Ra
4
0
2
5
L
Hachiman
HallowHawk
Hachiman
0
4
0
0
L
1
2
2
1
W
Pele
Tarzvn
Pele
3
3
5
1.83
W
Fafnir
0
0
7
3.5
W
Medusa
4
0
3
5.5
L
Ymir
0
4
0
0
L
Gilgamesh
player61423
Gilgamesh
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,261
Damage
30,795
43,148
Taken
36,156
22,850
Mitigated
20,448
11,847
Healing
15,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
6,480
2,459
0
2,935
7,209
5,414
0
3,029
4,180
45,082
10,812
W
Odin
 
Odin
7,374
2,102
0
2,731
8,814
6,167
0
1,797
6,487
785
54,976
W
Ra
4,377
669
752
1,595
4,781
1,892
0
2,137
2,644
54,697
0
L
Hachiman
HallowHawk
Hachiman
4,761
3,078
0
2,001
7,359
2,308
0
1,888
5,471
0
32,574
L
3,880
1,522
0
2,179
7,421
2,757
0
1,463
5,958
0
28,108
W
Pele
Tarzvn
Pele
8,157
2,017
0
4,588
10,229
4,123
0
3,362
6,867
0
49,263
W
Fafnir
4,612
1,318
0
2,487
6,350
5,812
0
786
5,564
17,005
0
W
Medusa
6,275
3,403
0
2,889
5,982
2,454
0
1,301
4,636
0
56,095
L
Ymir
3,209
902
0
1,881
10,248
6,529
0
2,475
7,773
12,537
0
L
Gilgamesh
player61423
Gilgamesh
3,931
863
0
2,851
10,911
5,842
0
360
10,551
0
39,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,199
Gold Earned
32,891
309
Minions Killed
369
0
Camps Cleared
0
1,024,726
Distance Traveled
1,073,614
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,302
630
106
11
0
196,232
1
W
Odin
7,220
722
95
10
0
192,614
2
W
Ra
6,640
664
101
10
0
231,891
0
L
Hachiman
5,057
506
62
6
0
173,646
2
L
Set
5,361
536
54
5
0
240,301
3
W
Pele
6,039
604
83
8
0
234,630
1
W
Fafnir
6,394
639
9
1
0
219,583
2
W
Medusa
6,598
660
81
8
0
194,896
1
L
Ymir
4,860
486
15
2
0
211,342
1
L
Gilgamesh
5,619
562
72
7
0
203,205
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role