Player Matchup

Nox
Nox
 
Nox
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
JarvanGG
Bacchus
Level 27
God Stats
1W - 1L
1,724 SR
Queue Stats
3W - 3L
1,472 Elo+
Party 1
Horus
Horus
Jocoso
Horus
Level 33
God Stats
0W - 1L
1,430 SR
Queue Stats
3W - 3L
1,472 Elo+
Party 1
Team Averages
Level 73
1,551 SR
1,481 Elo+

VS

Team Averages
Level 149
1,899 SR
1,795 Elo+
Anhur
Anhur
CaipiraBoladão
Anhur
Level 187
God Stats
8W - 3L
1,871 SR
Queue Stats
479W - 92L
1,977 Elo+
Party 2
King Arthur
King Arthur
TicoTiconoFubá
King Arthur
Level 137
God Stats
119W - 15L
1,975 SR
Queue Stats
400W - 51L
2,001 Elo+
Party 2
Anubis
Anubis
flxirslayer
Anubis
Level 124
God Stats
4W - 2L
1,852 SR
Queue Stats
136W - 190L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
12
1 / 2 / 0
7,306
731
4,813
7,265
2,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
JarvanGG
Bacchus
11
1 / 7 / 2
7,153
715
6,050
14,719
14,457
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Horus
Jocoso
Horus
9
1 / 7 / 1
6,863
686
2,731
14,936
8,133
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 1 / 7
9,191
919
15,966
7,714
3,381
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
TicoTiconoFubá
King Arthur
14
4 / 0 / 9
8,416
842
9,862
9,700
10,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
12
3 / 3 / 11
8,041
804
6,278
7,090
3,721
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
43
3
Kills
16
16
Deaths
4
3
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
1
2
0
0.5
W
9
1
7
12.5
L
Bacchus
JarvanGG
Bacchus
1
7
2
0.29
L
Horus
Jocoso
Horus
1
7
1
0.21
W
King Arthur
TicoTiconoFubá
King Arthur
4
0
9
8.5
W
Anubis
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,594
Damage
32,106
36,920
Taken
24,504
25,530
Mitigated
17,553
2,809
Healing
5,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
4,813
544
0
875
7,265
2,940
0
1,140
5,859
34,172
0
W
15,966
12,815
0
3,194
7,714
3,381
1,479
3,426
4,288
0
42,107
L
Bacchus
JarvanGG
Bacchus
6,050
297
0
826
14,719
14,457
0
2,961
11,171
10,613
0
L
Horus
Jocoso
Horus
2,731
1,387
222
886
14,936
8,133
0
2,755
11,909
0
9,466
W
King Arthur
TicoTiconoFubá
King Arthur
9,862
1,100
0
1,872
9,700
10,451
50
4,074
5,626
660
30,970
W
Anubis
6,278
530
0
891
7,090
3,721
132
3,455
3,635
21,824
605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,322
Gold Earned
25,648
96
Minions Killed
129
0
Camps Cleared
0
523,656
Distance Traveled
540,748
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,306
731
77
8
0
168,027
0
W
Anhur
9,191
919
72
7
0
169,268
0
L
Bacchus
7,153
715
7
1
0
183,516
0
L
Horus
6,863
686
12
1
0
172,113
2
W
King Arthur
8,416
842
34
3
0
205,845
0
W
Anubis
8,041
804
23
2
0
165,635
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role