Player Matchup

Maui
Maui
 
Maui
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
HamWhammer
Medusa
Level 138
God Stats
2W - 1L
1,487 SR
Queue Stats
111W - 158L
1,369 Elo+
Solo
Ravana
Ravana
getsmart86
Ravana
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 33L
1,340 Elo+
Solo
Team Averages
Level 139
1,497 SR
1,442 Elo+

VS

Team Averages
Level 136
1,531 SR
1,423 Elo+
Tyr
Tyr
 
Tyr
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Cmurda0885
Kukulkan
Level 156
God Stats
4W - 7L
1,362 SR
Queue Stats
486W - 496L
1,437 Elo+
Party 1
Cu Chulainn
Cu Chulainn
FatRambo77
Cu Chulainn
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,273 Elo+
Solo
Zhong Kui
Zhong Kui
itsmeyep619
Zhong Kui
Level 149
God Stats
8W - 5L
1,796 SR
Queue Stats
274W - 365L
1,460 Elo+
Solo
Vamana
Vamana
xKarelessKrakenx
Vamana
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
320W - 306L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
16
3 / 1 / 14
9,839
894
5,788
10,317
9,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
 
Jing Wei
18
5 / 1 / 8
9,736
885
9,592
8,162
4,666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Muzen Cab
 
Ah Muzen Cab
17
4 / 1 / 10
9,282
844
20,821
12,757
7,239
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Medusa
HamWhammer
Medusa
15
5 / 4 / 6
9,114
829
9,178
8,717
4,517
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ravana
getsmart86
Ravana
9
0 / 4 / 4
6,737
612
4,074
7,235
3,821
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
16
1 / 3 / 9
8,453
768
9,283
14,970
23,097
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
Cmurda0885
Kukulkan
17
2 / 2 / 7
8,944
813
7,875
6,382
3,149
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
FatRambo77
Cu Chulainn
10
3 / 2 / 3
7,039
640
5,256
9,112
6,085
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
itsmeyep619
Zhong Kui
15
3 / 5 / 6
8,768
797
12,854
13,225
11,197
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 5 / 5
7,487
681
6,774
10,822
7,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
41
17
Kills
11
11
Deaths
17
42
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
3
1
14
10
W
Jing Wei
 
Jing Wei
5
1
8
9
W
Ah Muzen Cab
 
Ah Muzen Cab
4
1
10
9
L
Tyr
 
Tyr
1
3
9
1.83
L
Kukulkan
Cmurda0885
Kukulkan
2
2
7
2.75
L
Cu Chulainn
FatRambo77
Cu Chulainn
3
2
3
2.25
W
Medusa
HamWhammer
Medusa
5
4
6
2
W
Ravana
getsmart86
Ravana
0
4
4
0.5
L
Zhong Kui
itsmeyep619
Zhong Kui
3
5
6
1.2
L
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,453
Damage
42,042
47,188
Taken
54,511
30,096
Mitigated
50,597
13,433
Healing
17,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
5,788
678
896
3,218
10,317
9,853
0
4,043
6,016
9,830
0
W
Jing Wei
 
Jing Wei
9,592
6,013
385
1,504
8,162
4,666
0
4,907
3,165
0
33,792
W
Ah Muzen Cab
 
Ah Muzen Cab
20,821
10,411
1,070
2,414
12,757
7,239
870
6,585
6,133
0
40,501
L
Tyr
 
Tyr
9,283
625
1,478
4,217
14,970
23,097
0
1,605
13,279
3,392
15,132
L
Kukulkan
Cmurda0885
Kukulkan
7,875
242
365
1,592
6,382
3,149
0
807
5,575
31,694
0
L
Cu Chulainn
FatRambo77
Cu Chulainn
5,256
789
247
1,937
9,112
6,085
0
865
8,247
0
8,050
W
Medusa
HamWhammer
Medusa
9,178
3,178
1,195
670
8,717
4,517
264
4,043
4,413
0
18,221
W
Ravana
getsmart86
Ravana
4,074
617
979
1,102
7,235
3,821
0
2,958
4,155
0
4,325
L
Zhong Kui
itsmeyep619
Zhong Kui
12,854
1,917
666
3,564
13,225
11,197
0
1,591
11,634
23,821
0
L
6,774
1,644
1,802
1,598
10,822
7,069
0
920
9,902
0
13,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,708
Gold Earned
40,691
135
Minions Killed
158
0
Camps Cleared
0
1,066,307
Distance Traveled
980,474
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
9,839
894
6
1
0
233,920
0
W
Jing Wei
9,736
885
46
4
0
220,825
0
W
Ah Muzen Cab
9,282
844
51
5
0
224,996
0
L
Tyr
8,453
768
26
2
0
241,767
0
L
Kukulkan
8,944
813
64
6
0
221,669
0
L
Cu Chulainn
7,039
640
11
1
0
110,629
0
W
Medusa
9,114
829
29
3
0
179,097
0
W
Ravana
6,737
612
3
0
0
207,469
0
L
Zhong Kui
8,768
797
40
4
0
188,786
0
L
Vamana
7,487
681
17
2
0
217,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role