Player Matchup

Cupid
Cupid
BoDarville
Cupid
Level 176
God Stats
2W - 0L
1,500 SR
Queue Stats
102W - 154L
1,527 Elo+
Party 1
Ymir
Ymir
JefeRyujyn
Ymir
Level 190
God Stats
3W - 2L
1,502 SR
Queue Stats
51W - 68L
1,500 Elo+
Party 1
Surtr
Surtr
KingTwist
Surtr
Level 183
God Stats
2W - 3L
1,588 SR
Queue Stats
85W - 123L
1,532 Elo+
Party 1
Fenrir
Fenrir
Secr0
Fenrir
Level 159
God Stats
1W - 1L
1,740 SR
Queue Stats
23W - 32L
1,524 Elo+
Party 1
Nu Wa
Nu Wa
weezrrr
Nu Wa
Level 31
God Stats
3W - 0L
1,888 SR
Queue Stats
36W - 48L
1,483 Elo+
Party 1
Team Averages
Level 148
1,644 SR
1,513 Elo+

VS

Team Averages
Level 33
1,512 SR
1,430 Elo+
Cthulhu
Cthulhu
DiamondG511
Cthulhu
Level 19
God Stats
14W - 23L
1,421 SR
Queue Stats
16W - 29L
1,163 Elo+
Solo
Janus
Janus
KnockOffRizzler
Janus
Level 28
God Stats
3W - 5L
1,435 SR
Queue Stats
32W - 29L
1,523 Elo+
Solo
Neith
Neith
MIN4S3
Neith
Level 26
God Stats
20W - 25L
1,515 SR
Queue Stats
191W - 180L
1,461 Elo+
Party 2
Tiamat
Tiamat
Shaugist
Tiamat
Level 78
God Stats
7W - 7L
1,404 SR
Queue Stats
251W - 218L
1,473 Elo+
Party 2
Mercury
Mercury
andersonjavier12
Mercury
Level 15
God Stats
1W - 1L
1,783 SR
Queue Stats
38W - 28L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
15
11 / 1 / 5
8,981
1,283
10,619
8,364
3,272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 0 / 11
7,644
1,092
3,250
9,503
7,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Surtr
KingTwist
Surtr
12
0 / 1 / 15
7,061
1,009
9,251
11,228
6,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Secr0
Fenrir
13
5 / 1 / 9
7,610
1,087
5,802
7,190
2,916
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Nu Wa
weezrrr
Nu Wa
12
1 / 0 / 11
6,921
989
4,250
1,753
547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DiamondG511
Cthulhu
10
0 / 6 / 2
6,092
870
4,485
12,008
5,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
0 / 6 / 2
6,278
897
6,524
8,584
3,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
MIN4S3
Neith
11
1 / 4 / 1
6,240
891
3,348
8,308
3,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tiamat
Shaugist
Tiamat
12
1 / 3 / 1
6,983
998
5,889
5,913
3,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

9
0 / 0 / 1
5,909
844
870
1,149
365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
9
19
Kills
2
3
Deaths
19
51
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cupid
11
1
5
13.5
L
Cthulhu
DiamondG511
Cthulhu
0
6
2
0.17
W
2
0
11
7.5
W
Surtr
KingTwist
Surtr
0
1
15
7.5
L
0
6
2
0.17
L
Neith
MIN4S3
Neith
1
4
1
0.38
W
Fenrir
Secr0
Fenrir
5
1
9
9.5
L
Tiamat
Shaugist
Tiamat
1
3
1
0.5
L
0
0
1
0.5
W
Nu Wa
weezrrr
Nu Wa
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,172
Damage
21,116
38,038
Taken
35,962
21,229
Mitigated
15,848
11,995
Healing
3,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
10,619
7,368
540
4,092
8,364
3,272
1,436
2,716
5,171
0
33,125
L
Cthulhu
DiamondG511
Cthulhu
4,485
69
58
966
12,008
5,615
0
2,587
9,249
8,339
0
W
3,250
713
0
2,583
9,503
7,553
235
3,804
4,907
6,576
1,221
W
Surtr
KingTwist
Surtr
9,251
2,341
0
3,984
11,228
6,941
339
4,460
5,778
863
16,811
L
6,524
222
0
260
8,584
3,032
0
1,599
6,716
18,555
0
L
Neith
MIN4S3
Neith
3,348
747
0
800
8,308
3,098
0
1,210
6,914
0
10,830
W
Fenrir
Secr0
Fenrir
5,802
1,057
0
796
7,190
2,916
834
2,498
4,192
0
17,199
L
Tiamat
Shaugist
Tiamat
5,889
255
0
913
5,913
3,738
0
1,718
3,994
20,729
0
L
870
147
0
540
1,149
365
0
507
642
0
3,717
W
Nu Wa
weezrrr
Nu Wa
4,250
987
0
0
1,753
547
929
569
1,092
14,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,217
Gold Earned
31,502
145
Minions Killed
128
0
Camps Cleared
0
816,662
Distance Traveled
671,982
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
8,981
1,283
67
10
0
148,576
0
L
Cthulhu
6,092
870
19
3
0
145,091
0
W
Ymir
7,644
1,092
10
1
0
169,121
0
W
Surtr
7,061
1,009
22
3
0
183,905
0
L
Janus
6,278
897
28
4
0
161,711
0
L
Neith
6,240
891
25
4
0
173,672
0
W
Fenrir
7,610
1,087
25
4
0
174,756
0
L
Tiamat
6,983
998
45
6
0
140,388
0
L
Mercury
5,909
844
11
2
0
51,120
0
W
Nu Wa
6,921
989
21
3
0
140,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role