Player Matchup

Xing Tian
Xing Tian
Ak_Arif_
Xing Tian
Level 62
God Stats
11W - 3L
1,837 SR
Queue Stats
101W - 122L
1,413 Elo+
Party 1
Fafnir
Fafnir
Honyonyaninopoko
Fafnir
Level 87
God Stats
8W - 13L
1,378 SR
Queue Stats
207W - 211L
1,390 Elo+
Party 1
Thor
Thor
PoisonSiamang29
Thor
Level 106
God Stats
18W - 19L
1,526 SR
Queue Stats
331W - 324L
1,599 Elo+
Solo
Bellona
Bellona
SilentBill115
Bellona
Level 88
God Stats
9W - 14L
1,562 SR
Queue Stats
102W - 116L
1,424 Elo+
Party 1
Baron Samedi
Baron Samedi
Skellig325
Baron Samedi
Level 49
God Stats
3W - 6L
1,347 SR
Queue Stats
29W - 41L
1,366 Elo+
Party 1
Team Averages
Level 78
1,530 SR
1,438 Elo+

VS

Team Averages
Level 112
1,509 SR
1,481 Elo+
Janus
Janus
 
Janus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Golum_89
Kukulkan
Level 109
God Stats
1W - 1L
1,235 SR
Queue Stats
65W - 53L
1,527 Elo+
Solo
Cupid
Cupid
Killed_by_Skull
Cupid
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 78L
1,283 Elo+
Solo
Chang'e
Chang'e
jrcci
Chang'e
Level 77
God Stats
2W - 0L
1,763 SR
Queue Stats
9W - 3L
1,636 Elo+
Solo
Arachne
Arachne
yoquitolacaca
Arachne
Level 109
God Stats
4W - 4L
1,549 SR
Queue Stats
91W - 80L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Ak_Arif_
Xing Tian
10
0 / 2 / 2
6,574
470
1,528
11,298
7,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
2 / 4 / 2
7,570
541
9,621
13,381
9,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
1 / 1 / 0
7,543
539
3,068
8,826
3,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bellona
13
1 / 1 / 2
8,044
575
6,062
12,188
9,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
Skellig325
Baron Samedi
13
1 / 2 / 3
7,159
511
3,359
8,891
3,772
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
18
2 / 1 / 0
9,804
700
4,329
10,400
4,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kukulkan
Golum_89
Kukulkan
13
0 / 1 / 2
7,777
556
7,474
5,039
2,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 0 / 3
6,967
498
7,195
4,884
1,848
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
jrcci
Chang'e
12
2 / 1 / 4
6,909
494
7,147
9,924
3,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
12
4 / 3 / 2
7,450
532
8,297
16,119
7,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
5
Kills
10
10
Deaths
6
9
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
1
0
2
L
Xing Tian
Ak_Arif_
Xing Tian
0
2
2
0.5
W
Kukulkan
Golum_89
Kukulkan
0
1
2
1
L
2
4
2
0.75
W
2
0
3
3.5
L
1
1
0
1
L
Bellona
1
1
2
2
L
Baron Samedi
Skellig325
Baron Samedi
1
2
3
1.25
W
Chang'e
jrcci
Chang'e
2
1
4
4
W
Arachne
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,638
Damage
34,442
54,584
Taken
46,366
33,955
Mitigated
19,484
16,363
Healing
18,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,329
631
0
4,779
10,400
4,345
0
239
9,928
111,855
0
L
Xing Tian
Ak_Arif_
Xing Tian
1,528
185
0
2,767
11,298
7,779
0
3,744
7,554
16,754
993
W
Kukulkan
Golum_89
Kukulkan
7,474
1,119
0
500
5,039
2,288
483
1,017
3,975
62,797
0
L
9,621
3,751
0
4,708
13,381
9,703
0
5,822
7,559
39,416
8,124
W
7,195
3,664
217
2,151
4,884
1,848
141
2,403
2,433
0
38,352
L
3,068
390
0
923
8,826
3,604
558
2,514
6,312
0
58,399
L
Bellona
6,062
1,897
0
4,641
12,188
9,097
0
2,437
9,751
0
64,169
L
Baron Samedi
Skellig325
Baron Samedi
3,359
239
302
3,022
8,891
3,772
0
4,433
4,458
38,579
1,857
W
Chang'e
jrcci
Chang'e
7,147
1,961
1,145
3,251
9,924
3,918
421
6,463
3,413
43,425
0
W
Arachne
8,297
5,837
0
6,156
16,119
7,085
0
4,487
11,402
0
55,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,890
Gold Earned
38,907
384
Minions Killed
488
0
Camps Cleared
0
1,360,993
Distance Traveled
1,397,541
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,804
700
183
13
0
295,967
5
L
Xing Tian
6,574
470
17
1
0
275,023
0
W
Kukulkan
7,777
556
100
7
0
276,052
0
L
Fafnir
7,570
541
75
5
0
231,768
0
W
Cupid
6,967
498
59
4
0
259,617
0
L
Thor
7,543
539
100
7
0
279,661
0
L
Bellona
8,044
575
121
9
0
298,967
1
L
Baron Samedi
7,159
511
71
5
0
275,574
5
W
Chang'e
6,909
494
65
5
0
248,824
0
W
Arachne
7,450
532
81
6
0
317,081
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role