Player Matchup

Ganesha
Ganesha
Platinum III
AJprime109
Ganesha
Platinum III
Level 129
God Stats
3W - 2L
1,478 SR
Queue Stats
66W - 57L
1,838 MMR
Party 2
Gilgamesh
Gilgamesh
Diamond V
Creed t1
Gilgamesh
Diamond V
Level 152
God Stats
18W - 10L
1,802 SR
Queue Stats
143W - 123L
1,950 MMR
Party 3
Lancelot
Lancelot
Platinum II
NerfADCs
Lancelot
Platinum II
Level 118
God Stats
1W - 5L
1,382 SR
Queue Stats
547W - 533L
1,981 MMR
Party 3
Discordia
Discordia
Platinum I
SelvesterTheYAK
Discordia
Platinum I
Level 148
God Stats
0W - 1L
1,719 SR
Queue Stats
124W - 116L
1,894 MMR
Party 2
Chernobog
Chernobog
Diamond V
XenoAustin
Chernobog
Diamond V
Level 143
God Stats
0W - 2L
1,456 SR
Queue Stats
282W - 266L
1,937 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 138
1,567 SR
1,920 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 137
1,636 SR
1,858 MMR
Janus
Janus
Platinum IV
 
Janus
Platinum IV
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Platinum III
Jakeamero
Artemis
Platinum III
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 14L
1,973 MMR
Party 1
Awilix
Awilix
Diamond III
Jeαn
Awilix
Diamond III
Level 170
God Stats
5W - 2L
1,724 SR
Queue Stats
176W - 161L
1,900 MMR
Solo
Bacchus
Bacchus
Diamond III
Royalty
Bacchus
Diamond III
Level 153
God Stats
6W - 7L
1,696 SR
Queue Stats
51W - 46L
2,053 MMR
Party 1
Cu Chulainn
Cu Chulainn
Diamond IV
TheCrusader555
Cu Chulainn
Diamond IV
Level 125
God Stats
15W - 7L
1,759 SR
Queue Stats
100W - 75L
1,865 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
AJprime109
Ganesha
10
1 / 6 / 1
7,729
429
2,744
16,872
14,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gilgamesh
Creed t1
Gilgamesh
14
0 / 7 / 1
8,475
471
11,208
26,441
16,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Lancelot
NerfADCs
Lancelot
17
1 / 3 / 0
9,210
512
5,797
15,226
9,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Discordia
SelvesterTheYAK
Discordia
17
1 / 5 / 1
9,712
540
5,389
8,802
3,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chernobog
XenoAustin
Chernobog
15
1 / 8 / 1
8,914
495
8,700
16,335
4,909
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
KuzenboAo KuangThothAgni

VS

Bans
JormungandrThorCharonOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
18
6 / 0 / 8
11,495
639
10,142
4,912
2,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
Jakeamero
Artemis
17
8 / 3 / 3
11,187
622
15,937
12,451
5,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Awilix
Jeαn
Awilix
18
9 / 0 / 8
10,853
603
12,329
12,568
6,968
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
Royalty
Bacchus
14
4 / 1 / 10
9,657
537
7,645
13,860
16,695
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 200% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cu Chulainn
TheCrusader555
Cu Chulainn
18
2 / 0 / 6
11,010
612
16,547
18,189
17,707
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
64
4
Kills
29
29
Deaths
4
4
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
6
0
8
10
L
Ganesha
AJprime109
Ganesha
1
6
1
0.25
L
Gilgamesh
Creed t1
Gilgamesh
0
7
1
0.07
W
Artemis
Jakeamero
Artemis
8
3
3
3.17
W
Awilix
Jeαn
Awilix
9
0
8
13
L
Lancelot
NerfADCs
Lancelot
1
3
0
0.33
W
Bacchus
Royalty
Bacchus
4
1
10
9
L
Discordia
SelvesterTheYAK
Discordia
1
5
1
0.3
W
Cu Chulainn
TheCrusader555
Cu Chulainn
2
0
6
5
L
Chernobog
XenoAustin
Chernobog
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,838
Damage
62,600
83,676
Taken
61,980
48,730
Mitigated
48,975
16,221
Healing
14,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
10,142
1,051
0
974
4,912
2,231
720
1,903
3,009
97,328
2,449
L
Ganesha
AJprime109
Ganesha
2,744
363
0
2,355
16,872
14,643
0
5,412
11,210
18,099
390
L
Gilgamesh
Creed t1
Gilgamesh
11,208
4,412
0
4,600
26,441
16,774
0
2,462
23,899
0
69,838
W
Artemis
Jakeamero
Artemis
15,937
9,024
0
4,129
12,451
5,374
162
1,625
10,826
0
90,610
W
Awilix
Jeαn
Awilix
12,329
4,870
0
1,529
12,568
6,968
385
2,181
10,387
0
98,881
L
Lancelot
NerfADCs
Lancelot
5,797
1,400
0
5,136
15,226
9,202
0
2,381
12,757
0
82,639
W
Bacchus
Royalty
Bacchus
7,645
1,555
0
2,946
13,860
16,695
143
2,065
11,795
26,714
1,419
L
Discordia
SelvesterTheYAK
Discordia
5,389
80
0
1,000
8,802
3,202
0
3,799
4,799
93,982
353
W
Cu Chulainn
TheCrusader555
Cu Chulainn
16,547
3,451
0
4,797
18,189
17,707
22
1,066
17,123
451
97,544
L
Chernobog
XenoAustin
Chernobog
8,700
5,081
0
3,130
16,335
4,909
740
2,849
13,408
0
71,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,040
Gold Earned
54,202
537
Minions Killed
587
0
Camps Cleared
0
1,669,306
Distance Traveled
1,981,157
2
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,495
639
160
9
0
408,926
0
L
Ganesha
7,729
429
7
0
0
282,605
0
L
Gilgamesh
8,475
471
94
5
0
308,414
0
W
Artemis
11,187
622
147
8
0
309,482
4
W
Awilix
10,853
603
125
7
0
492,181
0
L
Lancelot
9,210
512
126
7
0
417,532
0
W
Bacchus
9,657
537
18
1
0
385,477
10
L
Discordia
9,712
540
190
11
0
339,763
0
W
Cu Chulainn
11,010
612
137
8
0
385,091
5
L
Chernobog
8,914
495
120
7
0
320,992
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role