Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
DaRealFelipe
Skadi
Level 53
God Stats
2W - 2L
1,512 SR
Queue Stats
77W - 70L
1,521 Elo+
Party 2
Discordia
Discordia
Qoertz
Discordia
Level 128
God Stats
7W - 1L
1,362 SR
Queue Stats
101W - 87L
1,543 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Seregruthes
Morgan Le Fay
Level 134
God Stats
1W - 3L
1,503 SR
Queue Stats
88W - 89L
1,522 Elo+
Party 2
Terra
Terra
jonaviipiikete
Terra
Level 140
God Stats
2W - 3L
1,384 SR
Queue Stats
178W - 179L
1,487 Elo+
Solo
Team Averages
Level 123
1,452 SR
1,515 Elo+

VS

Team Averages
Level 129
1,577 SR
1,500 Elo+
Ishtar
Ishtar
 
Ishtar
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
FranckoMobius
Sol
Level 159
God Stats
3W - 1L
1,883 SR
Queue Stats
68W - 69L
1,529 Elo+
Party 1
Xing Tian
Xing Tian
LuckyWezl
Xing Tian
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
302W - 303L
1,489 Elo+
Solo
Lancelot
Lancelot
Magnus Patre
Lancelot
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
251W - 261L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
3 / 1 / 9
8,841
884
6,561
10,897
10,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
5 / 0 / 9
8,504
850
10,383
4,373
2,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
Qoertz
Discordia
14
4 / 2 / 11
8,421
842
12,064
7,594
3,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Morgan Le Fay
Seregruthes
Morgan Le Fay
15
4 / 1 / 9
8,518
852
11,450
5,883
3,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 1 / 13
7,984
798
4,541
11,476
10,701
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
13
1 / 4 / 2
7,074
707
7,822
7,739
2,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
 
Horus
11
0 / 2 / 2
6,503
650
737
6,692
3,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

12
1 / 1 / 2
7,167
717
7,302
5,820
1,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Xing Tian
LuckyWezl
Xing Tian
13
0 / 4 / 1
6,545
655
5,641
16,130
10,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Lancelot
Magnus Patre
Lancelot
14
2 / 5 / 1
7,255
726
4,427
11,440
4,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
12
16
Kills
4
5
Deaths
16
51
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
1
9
7.5
L
Ishtar
 
Ishtar
1
4
2
0.5
L
Horus
 
Horus
0
2
2
0.5
W
5
0
9
9.5
L
1
1
2
2
L
Xing Tian
LuckyWezl
Xing Tian
0
4
1
0.13
L
Lancelot
Magnus Patre
Lancelot
2
5
1
0.5
W
Discordia
Qoertz
Discordia
4
2
11
4.75
W
Morgan Le Fay
Seregruthes
Morgan Le Fay
4
1
9
8.5
W
0
1
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,999
Damage
25,929
40,223
Taken
47,821
30,419
Mitigated
23,533
21,345
Healing
12,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,561
677
1,525
2,485
10,897
10,658
28
3,853
6,850
18,362
389
L
Ishtar
 
Ishtar
7,822
3,400
0
900
7,739
2,760
0
4,759
2,980
0
19,608
L
Horus
 
Horus
737
261
616
1,629
6,692
3,340
0
5,406
1,286
0
737
W
10,383
4,169
432
111
4,373
2,251
802
1,562
2,773
0
20,224
L
7,302
1,656
1,080
2,357
5,820
1,895
0
4,681
1,139
15,680
0
L
Xing Tian
LuckyWezl
Xing Tian
5,641
262
1,477
3,571
16,130
10,971
0
12,005
4,125
10,122
538
L
Lancelot
Magnus Patre
Lancelot
4,427
418
0
1,251
11,440
4,567
0
7,142
4,298
0
18,001
W
Discordia
Qoertz
Discordia
12,064
1,285
1,074
532
7,594
3,789
845
1,434
5,987
24,670
0
W
Morgan Le Fay
Seregruthes
Morgan Le Fay
11,450
357
106
911
5,883
3,020
231
1,446
4,393
22,598
0
W
4,541
229
8,292
5,877
11,476
10,701
308
3,386
7,815
5,562
1,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,268
Gold Earned
34,544
113
Minions Killed
88
0
Camps Cleared
0
916,806
Distance Traveled
879,133
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,841
884
16
2
0
209,491
0
L
Ishtar
7,074
707
31
3
0
180,617
0
L
Horus
6,503
650
0
0
0
190,291
0
W
Skadi
8,504
850
16
2
0
186,389
0
L
Sol
7,167
717
22
2
0
121,451
0
L
Xing Tian
6,545
655
14
1
0
165,299
0
L
Lancelot
7,255
726
21
2
0
221,475
0
W
Discordia
8,421
842
28
3
0
167,813
0
W
Morgan Le Fay
8,518
852
48
5
0
185,399
0
W
Terra
7,984
798
5
1
0
167,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role