Player Matchup

Da Ji
Da Ji
ANDY930113
Da Ji
Level 116
God Stats
107W - 73L
1,613 SR
Queue Stats
165W - 148L
1,449 Elo+
Solo
Ganesha
Ganesha
BasedTomCruiseJr
Ganesha
Level 128
God Stats
2W - 0L
1,522 SR
Queue Stats
12W - 15L
1,358 Elo+
Solo
Nu Wa
Nu Wa
LokiThePuggy
Nu Wa
Level 17
God Stats
57W - 27L
1,682 SR
Queue Stats
63W - 37L
1,566 Elo+
Party 2
Mulan
Mulan
TheGooseMon
Mulan
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 39L
1,637 Elo+
Party 2
Neith
Neith
TheGunnyBuns
Neith
Level 77
God Stats
7W - 1L
1,500 SR
Queue Stats
57W - 34L
1,676 Elo+
Party 2
Team Averages
Level 81
1,563 SR
1,537 Elo+

VS

Team Averages
Level 81
1,480 SR
1,456 Elo+
Thor
Thor
Artipy21
Thor
Level 67
God Stats
0W - 3L
1,500 SR
Queue Stats
424W - 441L
1,479 Elo+
Solo
Hachiman
Hachiman
DaddyGotLoud
Hachiman
Level 45
God Stats
33W - 46L
1,429 SR
Queue Stats
89W - 119L
1,452 Elo+
Party 1
Awilix
Awilix
Honkformoney1
Awilix
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 178L
1,463 Elo+
Party 1
Cerberus
Cerberus
LittleJungleBoi
Cerberus
Level 139
God Stats
12W - 16L
1,193 SR
Queue Stats
294W - 300L
1,441 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
broletmein
Morgan Le Fay
Level 67
God Stats
2W - 1L
1,777 SR
Queue Stats
12W - 19L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
12
3 / 2 / 2
6,848
623
3,734
9,320
4,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 0 / 1
6,535
594
1,749
7,276
4,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

11
1 / 1 / 3
6,458
587
5,701
3,702
1,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
9 / 1 / 1
9,007
819
10,708
9,981
8,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 0 / 1
6,556
596
5,845
6,813
2,707
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
9
1 / 7 / 1
5,016
456
2,853
11,641
4,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hachiman
DaddyGotLoud
Hachiman
12
0 / 0 / 0
5,823
529
5,256
6,983
2,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 4 / 0
5,137
467
2,992
10,980
3,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
9
0 / 2 / 2
4,939
449
3,041
10,788
7,823
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
broletmein
Morgan Le Fay
12
2 / 1 / 1
6,322
575
4,495
5,797
2,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
13
Kills
4
4
Deaths
14
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Da Ji
3
2
2
2
L
Thor
1
7
1
0.21
W
0
0
1
0.5
L
Hachiman
DaddyGotLoud
Hachiman
0
0
0
0
L
1
4
0
0.25
L
Cerberus
0
2
2
0.5
W
1
1
3
2.5
W
9
1
1
9.5
W
0
0
1
0.5
L
Morgan Le Fay
broletmein
Morgan Le Fay
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,737
Damage
18,637
37,092
Taken
46,189
21,812
Mitigated
20,341
14,107
Healing
14,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
3,734
1,173
0
2,985
9,320
4,399
40
1,497
7,823
0
50,861
L
Thor
2,853
831
0
1,504
11,641
4,058
0
614
11,027
0
26,367
W
1,749
108
0
2,991
7,276
4,909
141
2,249
5,027
24,639
785
L
Hachiman
DaddyGotLoud
Hachiman
5,256
2,251
0
5,188
6,983
2,564
0
657
6,326
0
48,662
L
2,992
1,261
0
3,882
10,980
3,842
0
477
10,503
0
32,271
L
Cerberus
3,041
232
0
3,239
10,788
7,823
0
2,853
7,935
30,754
0
W
5,701
1,201
22
548
3,702
1,458
656
2,622
1,080
42,928
377
W
10,708
2,200
0
4,888
9,981
8,339
288
259
9,722
0
67,412
W
5,845
1,752
0
2,673
6,813
2,707
0
909
5,904
0
53,539
L
Morgan Le Fay
broletmein
Morgan Le Fay
4,495
1,246
0
600
5,797
2,054
0
2,804
2,993
47,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,404
Gold Earned
27,237
390
Minions Killed
349
0
Camps Cleared
0
1,090,208
Distance Traveled
1,086,705
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,848
623
82
7
0
224,264
0
L
Thor
5,016
456
35
3
0
188,285
0
W
Ganesha
6,535
594
11
1
0
240,770
1
L
Hachiman
5,823
529
78
7
0
190,082
0
L
Awilix
5,137
467
58
5
0
257,142
1
L
Cerberus
4,939
449
93
8
0
229,012
0
W
Nu Wa
6,458
587
92
8
0
211,730
4
W
Mulan
9,007
819
112
10
0
205,517
0
W
Neith
6,556
596
93
8
0
207,927
0
L
Morgan Le Fay
6,322
575
85
8
0
222,184
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role