Player Matchup

Fenrir
Fenrir
ChickenxBonex64
Fenrir
Level 157
God Stats
3W - 2L
1,895 SR
Queue Stats
110W - 99L
1,491 Elo+
Party 3
Horus
Horus
XD Xarkzy
Horus
Level 86
God Stats
10W - 5L
1,688 SR
Queue Stats
286W - 246L
1,575 Elo+
Solo
Bellona
Bellona
dawgforlife1001
Bellona
Level 149
God Stats
49W - 44L
1,553 SR
Queue Stats
56W - 57L
1,464 Elo+
Solo
Chronos
Chronos
thekidcoop843
Chronos
Level 143
God Stats
8W - 5L
1,621 SR
Queue Stats
103W - 91L
1,526 Elo+
Party 3
Rama
Rama
tāintocles
Rama
Level 65
God Stats
2W - 3L
1,287 SR
Queue Stats
254W - 267L
1,528 Elo+
Solo
Team Averages
Level 120
1,609 SR
1,517 Elo+

VS

Team Averages
Level 112
1,593 SR
1,528 Elo+
Ra
Ra
Bolmpo
Ra
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 57L
1,531 Elo+
Party 1
Mulan
Mulan
GrizzlyBearDip
Mulan
Level 127
God Stats
6W - 3L
1,713 SR
Queue Stats
177W - 162L
1,557 Elo+
Party 2
Terra
Terra
Sqauncho
Terra
Level 95
God Stats
4W - 0L
1,985 SR
Queue Stats
72W - 70L
1,511 Elo+
Party 1
Skadi
Skadi
ssundazee
Skadi
Level 103
God Stats
6W - 2L
1,656 SR
Queue Stats
20W - 22L
1,471 Elo+
Party 1
Loki
Loki
xEvilRainx
Loki
Level 120
God Stats
1W - 4L
1,113 SR
Queue Stats
84W - 63L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 0
5,816
582
2,395
7,026
2,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
XD Xarkzy
Horus
7
0 / 0 / 0
4,772
477
2,852
5,172
3,188
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 6 / 0
4,998
500
4,784
12,904
11,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
8
1 / 0 / 0
5,073
507
3,560
4,369
1,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 11 / 0
4,177
418
872
12,139
3,071
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
10
5 / 1 / 2
6,187
619
3,970
5,381
1,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

13
7 / 0 / 0
7,475
748
9,067
9,258
5,267
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Terra
Sqauncho
Terra
10
3 / 0 / 3
6,011
601
2,792
6,425
5,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Skadi
ssundazee
Skadi
12
1 / 1 / 1
6,474
647
2,063
4,131
1,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 0 / 3
5,868
587
3,062
7,546
2,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
26
2
Kills
17
17
Deaths
2
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ra
5
1
2
6
L
1
0
0
1
W
7
0
0
7
W
Terra
Sqauncho
Terra
3
0
3
4.5
L
Horus
XD Xarkzy
Horus
0
0
0
0
L
0
6
0
0
W
Skadi
ssundazee
Skadi
1
1
1
1.5
L
Chronos
1
0
0
1
L
0
11
0
0
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,463
Damage
20,954
41,610
Taken
32,741
22,100
Mitigated
16,519
11,458
Healing
16,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
3,970
707
1,407
2,182
5,381
1,922
0
1,842
3,539
40,681
422
L
2,395
381
0
4,476
7,026
2,935
0
942
6,084
0
46,158
W
9,067
1,762
0
5,065
9,258
5,267
0
0
9,258
0
60,277
W
Terra
Sqauncho
Terra
2,792
989
633
2,199
6,425
5,308
0
1,166
5,259
21,094
883
L
Horus
XD Xarkzy
Horus
2,852
1,179
197
2,196
5,172
3,188
0
1,826
3,346
0
12,054
L
4,784
2,484
0
3,049
12,904
11,625
0
0
12,904
0
37,107
W
Skadi
ssundazee
Skadi
2,063
878
0
250
4,131
1,409
1,438
0
4,131
0
52,811
L
Chronos
3,560
659
0
988
4,369
1,281
0
1,090
3,279
29,191
2,426
L
872
718
0
552
12,139
3,071
0
2,609
9,530
0
14,969
W
3,062
954
0
5,001
7,546
2,613
9
453
7,093
0
48,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,836
Gold Earned
32,015
248
Minions Killed
377
0
Camps Cleared
0
941,465
Distance Traveled
1,003,669
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,187
619
61
6
0
178,048
6
L
Fenrir
5,816
582
93
9
0
244,214
0
W
Mulan
7,475
748
102
10
0
195,119
1
W
Terra
6,011
601
42
4
0
193,239
2
L
Horus
4,772
477
10
1
0
203,449
0
L
Bellona
4,998
500
60
6
0
159,672
0
W
Skadi
6,474
647
91
9
0
180,229
0
L
Chronos
5,073
507
60
6
0
158,543
0
L
Rama
4,177
418
25
3
0
175,587
0
W
Loki
5,868
587
81
8
0
257,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role