Player Matchup

Ra
Ra
AllelujahGin
Ra
Level 121
God Stats
4W - 3L
1,337 SR
Queue Stats
469W - 421L
1,580 Elo+
Solo
Sun Wukong
Sun Wukong
DaddyGotLoud
Sun Wukong
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 119L
1,459 Elo+
Party 1
Hercules
Hercules
Honkformoney1
Hercules
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 178L
1,471 Elo+
Party 1
Guan Yu
Guan Yu
LittleJungleBoi
Guan Yu
Level 139
God Stats
17W - 9L
1,500 SR
Queue Stats
294W - 300L
1,448 Elo+
Party 1
Danzaburou
Danzaburou
broletmein
Danzaburou
Level 67
God Stats
1W - 3L
1,492 SR
Queue Stats
12W - 19L
1,462 Elo+
Party 1
Team Averages
Level 92
1,466 SR
1,484 Elo+

VS

Team Averages
Level 83
1,583 SR
1,574 Elo+
Charon
Charon
Akamatsu12
Charon
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
82W - 69L
1,515 Elo+
Party 3
Hou Yi
Hou Yi
BlueRavenBA13
Hou Yi
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
161W - 139L
1,519 Elo+
Party 3
Nu Wa
Nu Wa
LokiThePuggy
Nu Wa
Level 17
God Stats
57W - 27L
1,669 SR
Queue Stats
63W - 37L
1,554 Elo+
Party 2
Thor
Thor
TheGooseMon
Thor
Level 65
God Stats
4W - 3L
1,500 SR
Queue Stats
54W - 39L
1,622 Elo+
Party 2
Sun Wukong
Sun Wukong
TheGunnyBuns
Sun Wukong
Level 77
God Stats
6W - 2L
1,748 SR
Queue Stats
57W - 34L
1,660 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 1
7,325
563
3,672
6,133
2,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
DaddyGotLoud
Sun Wukong
11
0 / 2 / 0
6,667
513
6,329
12,160
7,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
Honkformoney1
Hercules
10
1 / 2 / 0
5,550
427
4,048
9,462
6,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 2 / 0
6,171
475
1,702
10,892
7,573
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Danzaburou
broletmein
Danzaburou
11
0 / 3 / 0
6,381
491
2,695
7,135
2,337
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Akamatsu12
Charon
13
0 / 0 / 3
7,671
590
2,853
5,614
4,304
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
5 / 0 / 0
8,637
664
8,222
6,148
2,351
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 1 / 2
7,918
609
5,667
3,446
1,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 0 / 1
7,275
560
4,393
11,142
4,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
TheGunnyBuns
Sun Wukong
13
0 / 0 / 2
7,697
592
6,101
10,148
12,900
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
17
1
Kills
9
10
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Charon
Akamatsu12
Charon
0
0
3
1.5
L
0
1
1
0.5
W
5
0
0
5
L
Sun Wukong
DaddyGotLoud
Sun Wukong
0
2
0
0
L
Hercules
Honkformoney1
Hercules
1
2
0
0.5
L
0
2
0
0
W
2
1
2
3
W
2
0
1
2.5
W
Sun Wukong
TheGunnyBuns
Sun Wukong
0
0
2
1
L
Danzaburou
broletmein
Danzaburou
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,446
Damage
27,236
45,782
Taken
36,498
26,782
Mitigated
25,136
12,869
Healing
13,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
Akamatsu12
Charon
2,853
438
52
1,582
5,614
4,304
92
433
5,030
20,024
0
L
3,672
628
1,030
2,913
6,133
2,700
0
2,652
3,481
80,031
1,072
W
8,222
2,508
0
1,268
6,148
2,351
121
391
5,550
0
70,392
L
Sun Wukong
DaddyGotLoud
Sun Wukong
6,329
1,204
0
3,738
12,160
7,178
0
2,097
10,063
0
50,570
L
Hercules
Honkformoney1
Hercules
4,048
651
0
2,419
9,462
6,994
0
1,751
7,711
0
19,438
L
1,702
160
176
1,310
10,892
7,573
0
1,108
9,784
0
52,377
W
5,667
1,574
257
833
3,446
1,189
1,737
1,531
1,874
61,962
0
W
4,393
1,026
0
6,811
11,142
4,392
187
901
10,199
0
60,029
W
Sun Wukong
TheGunnyBuns
Sun Wukong
6,101
748
0
2,609
10,148
12,900
167
400
9,748
695
57,128
L
Danzaburou
broletmein
Danzaburou
2,695
1,283
0
1,283
7,135
2,337
0
1,247
5,888
0
47,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,094
Gold Earned
39,198
441
Minions Killed
461
0
Camps Cleared
0
1,324,477
Distance Traveled
1,343,630
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
7,671
590
43
3
0
279,876
4
L
Ra
7,325
563
158
12
0
269,289
1
W
Hou Yi
8,637
664
124
10
0
263,480
3
L
Sun Wukong
6,667
513
86
7
0
230,820
0
L
Hercules
5,550
427
33
3
0
283,654
4
L
Guan Yu
6,171
475
86
7
0
302,236
0
W
Nu Wa
7,918
609
111
9
0
252,983
5
W
Thor
7,275
560
94
7
0
307,064
0
W
Sun Wukong
7,697
592
89
7
0
240,227
0
L
Danzaburou
6,381
491
78
6
0
238,478
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role