Player Matchup

Nemesis
Nemesis
AlexTrux
Nemesis
Level 104
God Stats
4W - 3L
1,500 SR
Queue Stats
51W - 48L
1,446 Elo+
Solo
Sylvanus
Sylvanus
LilRickieeee
Sylvanus
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 60L
1,483 Elo+
Party 1
Achilles
Achilles
habeeeeeb
Achilles
Level 25
God Stats
4W - 3L
1,678 SR
Queue Stats
6W - 6L
1,483 Elo+
Party 1
Chang'e
Chang'e
kannibaleater
Chang'e
Level 109
God Stats
49W - 31L
1,601 SR
Queue Stats
200W - 182L
1,416 Elo+
Solo
Medusa
Medusa
lordcroft-ivanpe
Medusa
Level 97
God Stats
5W - 4L
1,534 SR
Queue Stats
62W - 58L
1,438 Elo+
Solo
Team Averages
Level 80
1,563 SR
1,453 Elo+

VS

Team Averages
Level 92
1,595 SR
1,495 Elo+
Ares
Ares
ElaMainR6QC
Ares
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,471 Elo+
Party 2
Izanami
Izanami
Mathsulcrack
Izanami
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,518 Elo+
Party 2
Kali
Kali
starkiller1087
Kali
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,554 Elo+
Party 2
Eset
Eset
uzumakills
Eset
Level 103
God Stats
3W - 4L
1,725 SR
Queue Stats
20W - 27L
1,416 Elo+
Solo
Sun Wukong
Sun Wukong
vHachimanv1405
Sun Wukong
Level 67
God Stats
7W - 3L
1,748 SR
Queue Stats
58W - 55L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AlexTrux
Nemesis
13
1 / 0 / 8
6,777
521
6,614
11,227
4,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
LilRickieeee
Sylvanus
12
4 / 2 / 6
7,209
555
4,592
8,992
7,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Achilles
habeeeeeb
Achilles
15
7 / 1 / 0
8,912
686
8,513
9,593
7,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
14
5 / 0 / 4
8,250
635
9,954
5,415
2,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 1 / 2
8,129
625
6,651
8,038
2,969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 2
6,012
462
4,321
14,870
12,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
Mathsulcrack
Izanami
13
2 / 1 / 0
7,694
592
6,674
6,936
2,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

12
1 / 3 / 0
6,255
481
2,909
13,426
5,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 4 / 0
5,737
441
3,239
6,238
1,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
vHachimanv1405
Sun Wukong
9
1 / 5 / 0
6,222
479
4,364
10,668
4,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
19
Kills
4
4
Deaths
19
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
AlexTrux
Nemesis
1
0
8
5
L
0
6
2
0.17
W
Sylvanus
LilRickieeee
Sylvanus
4
2
6
3.5
L
Izanami
Mathsulcrack
Izanami
2
1
0
2
W
Achilles
habeeeeeb
Achilles
7
1
0
7
W
Chang'e
5
0
4
7
W
2
1
2
3
L
1
3
0
0.33
L
0
4
0
0
L
Sun Wukong
vHachimanv1405
Sun Wukong
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,324
Damage
21,507
43,265
Taken
52,138
24,086
Mitigated
28,191
18,434
Healing
12,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
AlexTrux
Nemesis
6,614
2,968
0
2,608
11,227
4,817
0
1,891
9,210
0
52,839
L
4,321
120
98
1,886
14,870
12,962
209
6,363
8,075
18,187
449
W
Sylvanus
LilRickieeee
Sylvanus
4,592
1,648
1,133
2,977
8,992
7,056
183
2,161
6,745
23,290
5,775
L
Izanami
Mathsulcrack
Izanami
6,674
4,734
0
2,170
6,936
2,565
744
1,096
5,840
0
77,915
W
Achilles
habeeeeeb
Achilles
8,513
1,421
0
4,099
9,593
7,186
72
42
9,551
0
61,853
W
Chang'e
9,954
1,071
2,276
3,293
5,415
2,058
263
2,136
3,029
61,745
0
W
6,651
2,522
0
2,048
8,038
2,969
15
1,223
6,815
0
67,402
L
2,909
1,630
0
6,450
13,426
5,838
4
2,293
10,835
0
51,896
L
3,239
114
0
485
6,238
1,829
0
3,369
2,523
28,660
745
L
Sun Wukong
vHachimanv1405
Sun Wukong
4,364
1,268
0
1,878
10,668
4,997
0
0
10,036
0
35,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,277
Gold Earned
31,920
436
Minions Killed
358
0
Camps Cleared
0
1,374,160
Distance Traveled
1,118,762
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,777
521
69
5
0
338,789
2
L
Ares
6,012
462
20
2
0
254,358
0
W
Sylvanus
7,209
555
48
4
0
244,344
0
L
Izanami
7,694
592
138
11
0
236,351
0
W
Achilles
8,912
686
91
7
0
256,647
0
W
Chang'e
8,250
635
118
9
0
271,351
6
W
Medusa
8,129
625
110
8
0
263,029
0
L
Kali
6,255
481
86
7
0
259,848
0
L
Eset
5,737
441
54
4
0
200,403
0
L
Sun Wukong
6,222
479
60
5
0
167,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role