Player Matchup

Ne Zha
Ne Zha
EaltedIvan
Ne Zha
Level 141
God Stats
19W - 15L
1,367 SR
Queue Stats
141W - 113L
1,574 Elo+
Solo
Neith
Neith
Harry8Terry
Neith
Level 129
God Stats
26W - 25L
1,554 SR
Queue Stats
105W - 107L
1,530 Elo+
Solo
Sun Wukong
Sun Wukong
Laikan
Sun Wukong
Level 159
God Stats
1W - 0L
1,777 SR
Queue Stats
117W - 121L
1,567 Elo+
Solo
Ra
Ra
XBloodyxSiphonX
Ra
Level 129
God Stats
8W - 10L
1,556 SR
Queue Stats
90W - 90L
1,535 Elo+
Solo
Maui
Maui
ΩDG9
Maui
Level 113
God Stats
1W - 1L
1,351 SR
Queue Stats
69W - 65L
1,548 Elo+
Solo
Team Averages
Level 134
1,521 SR
1,551 Elo+

VS

Team Averages
Level 123
1,581 SR
1,554 Elo+
Jing Wei
Jing Wei
Dr Nuggethead
Jing Wei
Level 51
God Stats
58W - 76L
1,475 SR
Queue Stats
100W - 107L
1,510 Elo+
Party 1
Achilles
Achilles
Zunexis
Achilles
Level 148
God Stats
4W - 4L
2,095 SR
Queue Stats
84W - 56L
1,615 Elo+
Solo
Mulan
Mulan
fafafafsasfa
Mulan
Level 155
God Stats
15W - 16L
1,555 SR
Queue Stats
310W - 313L
1,567 Elo+
Solo
Merlin
Merlin
ttoclaw1
Merlin
Level 105
God Stats
5W - 9L
1,425 SR
Queue Stats
348W - 339L
1,519 Elo+
Solo
Nu Wa
Nu Wa
wilbert77777
Nu Wa
Level 157
God Stats
1W - 4L
1,353 SR
Queue Stats
181W - 176L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
EaltedIvan
Ne Zha
12
6 / 1 / 3
7,625
1,271
5,044
5,440
2,407
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

12
3 / 0 / 7
7,299
1,217
6,651
4,195
1,779
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
Laikan
Sun Wukong
12
1 / 0 / 8
6,735
1,123
7,731
5,192
4,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

11
2 / 0 / 6
6,715
1,119
4,446
2,321
984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Maui
ΩDG9
Maui
12
1 / 0 / 11
7,464
1,244
2,873
5,419
5,251
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Team 1 Tickets

381

VS

Team 2 Tickets

293

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Dr Nuggethead
Jing Wei
11
0 / 2 / 0
6,110
1,018
2,010
4,667
1,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Zunexis
Achilles
11
0 / 2 / 0
5,920
987
3,424
6,757
7,183
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 2 / 0
5,919
987
4,612
7,056
4,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Merlin
ttoclaw1
Merlin
11
1 / 6 / 0
6,397
1,066
5,310
8,483
3,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 1 / 1
6,398
1,066
2,737
2,326
717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
2
13
Kills
1
1
Deaths
13
35
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Dr Nuggethead
Jing Wei
0
2
0
0
W
Ne Zha
EaltedIvan
Ne Zha
6
1
3
7.5
W
3
0
7
6.5
W
Sun Wukong
Laikan
Sun Wukong
1
0
8
5
W
2
0
6
5
L
Achilles
Zunexis
Achilles
0
2
0
0
L
0
2
0
0
L
Merlin
ttoclaw1
Merlin
1
6
0
0.17
L
0
1
1
0.5
W
Maui
ΩDG9
Maui
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,745
Damage
18,093
22,567
Taken
29,289
14,458
Mitigated
17,130
5,081
Healing
2,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Dr Nuggethead
Jing Wei
2,010
1,283
0
445
4,667
1,751
0
1,295
3,144
0
10,747
W
Ne Zha
EaltedIvan
Ne Zha
5,044
1,620
0
290
5,440
2,407
0
1,157
3,470
0
10,869
W
6,651
3,408
0
1,440
4,195
1,779
0
1,897
2,168
0
17,176
W
Sun Wukong
Laikan
Sun Wukong
7,731
2,023
0
2,001
5,192
4,037
0
1,659
3,311
0
19,593
W
4,446
275
478
363
2,321
984
0
845
1,426
18,137
0
L
Achilles
Zunexis
Achilles
3,424
819
0
1,765
6,757
7,183
0
1,589
4,652
0
8,115
L
4,612
180
0
630
7,056
4,389
0
2,052
4,722
0
11,429
L
Merlin
ttoclaw1
Merlin
5,310
269
0
70
8,483
3,090
0
1,263
6,963
14,373
0
L
2,737
707
0
0
2,326
717
0
371
1,872
17,946
0
W
Maui
ΩDG9
Maui
2,873
458
0
509
5,419
5,251
0
2,109
3,043
9,400
306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,838
Gold Earned
30,744
120
Minions Killed
111
4
Camps Cleared
5
602,370
Distance Traveled
477,423
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,110
1,018
19
3
0
103,167
0
W
Ne Zha
7,625
1,271
8
1
2
126,405
0
W
Neith
7,299
1,217
24
4
0
123,148
0
W
Sun Wukong
6,735
1,123
39
7
1
137,119
0
W
Ra
6,715
1,119
38
6
1
85,066
0
L
Achilles
5,920
987
5
1
0
96,009
0
L
Mulan
5,919
987
15
3
1
84,070
0
L
Merlin
6,397
1,066
22
4
0
88,640
0
L
Nu Wa
6,398
1,066
50
8
4
105,537
0
W
Maui
7,464
1,244
11
2
0
130,632
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role