Player Matchup

Izanami
Izanami
Thossure
Izanami
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Anubis
Anubis
VEINTE
Anubis
Level 97
God Stats
5W - 5L
1,634 SR
Queue Stats
73W - 66L
1,496 Elo+
Party 2
Cthulhu
Cthulhu
auhuxx
Cthulhu
Level 67
God Stats
1W - 1L
1,377 SR
Queue Stats
41W - 49L
1,459 Elo+
Solo
Team Averages
Level 56
1,504 SR
1,485 Elo+

VS

Team Averages
Level 74
1,504 SR
1,475 Elo+
Ah Puch
Ah Puch
Black_Kimchi_UwU
Ah Puch
Level 114
God Stats
8W - 8L
1,556 SR
Queue Stats
368W - 373L
1,518 Elo+
Solo
Arachne
Arachne
CoalNutrition
Arachne
Level 48
God Stats
10W - 7L
1,504 SR
Queue Stats
224W - 240L
1,432 Elo+
Party 1
Bacchus
Bacchus
Nevremore
Bacchus
Level 61
God Stats
7W - 4L
1,452 SR
Queue Stats
241W - 246L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Thossure
Izanami
10
0 / 4 / 3
6,572
597
1,458
6,530
2,253
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
VEINTE
Anubis
14
3 / 1 / 0
8,072
734
3,735
5,879
2,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
auhuxx
Cthulhu
11
0 / 2 / 3
6,747
613
5,901
9,032
6,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 0
9,031
821
9,784
5,193
1,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
12
0 / 1 / 4
7,534
685
4,132
5,858
2,500
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
Nevremore
Bacchus
12
2 / 2 / 4
8,065
733
5,053
8,183
7,602
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
15
3
Kills
7
7
Deaths
3
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
5
0
0
5
W
Arachne
0
1
4
2
W
Bacchus
Nevremore
Bacchus
2
2
4
2
L
Izanami
Thossure
Izanami
0
4
3
0.38
L
Anubis
VEINTE
Anubis
3
1
0
3
L
Cthulhu
auhuxx
Cthulhu
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,094
Damage
18,969
21,441
Taken
19,234
11,911
Mitigated
11,995
3,731
Healing
4,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,784
339
0
1,189
5,193
1,893
429
2,528
2,478
45,269
0
W
Arachne
4,132
3,776
0
1,475
5,858
2,500
1,303
3,076
2,557
0
20,689
W
Bacchus
Nevremore
Bacchus
5,053
469
0
2,152
8,183
7,602
646
3,365
4,670
14,545
3,257
L
Izanami
Thossure
Izanami
1,458
911
0
0
6,530
2,253
0
5,125
1,405
0
7,070
L
Anubis
VEINTE
Anubis
3,735
66
0
2,075
5,879
2,667
0
4,549
1,330
36,255
441
L
Cthulhu
auhuxx
Cthulhu
5,901
537
250
1,406
9,032
6,991
0
4,494
4,538
21,791
2,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,391
Gold Earned
24,630
157
Minions Killed
138
0
Camps Cleared
0
512,187
Distance Traveled
639,516
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,031
821
82
7
0
207,875
1
W
Arachne
7,534
685
38
3
0
221,182
0
W
Bacchus
8,065
733
18
2
0
210,459
0
L
Izanami
6,572
597
29
3
0
152,952
0
L
Anubis
8,072
734
83
8
0
186,835
0
L
Cthulhu
6,747
613
45
4
0
172,400
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role