Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
HeadHunter339
Atlas
Level 68
God Stats
1W - 0L
1,285 SR
Queue Stats
7W - 10L
1,444 Elo+
Party 1
Nemesis
Nemesis
SraMarocas
Nemesis
Level 69
God Stats
3W - 1L
1,632 SR
Queue Stats
7W - 11L
1,416 Elo+
Party 1
Achilles
Achilles
TOMSRHCP
Achilles
Level 150
God Stats
2W - 2L
1,500 SR
Queue Stats
118W - 124L
1,448 Elo+
Solo
Neith
Neith
Thorlc
Neith
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,485 Elo+
Party 1
Team Averages
Level 85
1,483 SR
1,459 Elo+

VS

Team Averages
Level 92
1,558 SR
1,470 Elo+
Bacchus
Bacchus
 
Bacchus
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
AbledChart79273
Ra
Level 70
God Stats
20W - 19L
1,513 SR
Queue Stats
251W - 247L
1,483 Elo+
Solo
Ullr
Ullr
LuchoStodolaGG
Ullr
Level 85
God Stats
1W - 4L
1,477 SR
Queue Stats
55W - 67L
1,450 Elo+
Party 2
Anubis
Anubis
MasterHM
Anubis
Level 102
God Stats
4W - 8L
1,457 SR
Queue Stats
24W - 35L
1,416 Elo+
Party 2
Arachne
Arachne
MasterHTHD
Arachne
Level 105
God Stats
6W - 4L
1,841 SR
Queue Stats
214W - 217L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
2 / 1 / 1
6,204
517
3,581
3,744
2,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
1 / 2 / 4
5,678
473
5,279
8,818
6,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
SraMarocas
Nemesis
11
3 / 0 / 2
6,422
535
6,340
8,032
3,072
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
TOMSRHCP
Achilles
13
3 / 0 / 0
7,636
636
2,780
9,407
5,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
Thorlc
Neith
11
1 / 1 / 2
6,499
542
4,193
6,923
2,497
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
1 / 3 / 2
5,735
478
4,799
8,200
7,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

12
2 / 2 / 0
6,355
530
3,924
7,611
2,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 2 / 0
6,220
518
5,185
8,265
3,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
MasterHM
Anubis
10
0 / 3 / 0
5,466
456
3,657
5,674
2,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Arachne
MasterHTHD
Arachne
10
0 / 0 / 1
5,618
468
3,020
10,556
3,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
10
Kills
4
4
Deaths
10
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
2
1
1
2.5
L
Bacchus
 
Bacchus
1
3
2
0.67
L
2
2
0
1
W
1
2
4
1.5
L
1
2
0
0.5
L
Anubis
MasterHM
Anubis
0
3
0
0
L
Arachne
MasterHTHD
Arachne
0
0
1
0.5
W
Nemesis
SraMarocas
Nemesis
3
0
2
4
W
Achilles
TOMSRHCP
Achilles
3
0
0
3
W
Neith
Thorlc
Neith
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,173
Damage
20,585
36,924
Taken
40,306
19,752
Mitigated
20,561
12,624
Healing
12,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
3,581
377
0
1,170
3,744
2,066
0
1,566
1,875
29,149
763
L
Bacchus
 
Bacchus
4,799
636
0
1,914
8,200
7,802
0
1,948
5,892
17,417
0
L
3,924
288
192
3,166
7,611
2,802
0
2,891
4,640
52,289
0
W
5,279
1,716
306
1,432
8,818
6,386
44
2,867
5,831
21,176
0
L
5,185
1,672
0
2,314
8,265
3,584
0
1,839
6,157
0
50,424
L
Anubis
MasterHM
Anubis
3,657
193
0
1,125
5,674
2,511
0
0
5,674
35,029
0
L
Arachne
MasterHTHD
Arachne
3,020
2,059
0
3,822
10,556
3,862
0
1,283
9,229
0
36,993
W
Nemesis
SraMarocas
Nemesis
6,340
2,185
0
2,098
8,032
3,072
0
1,813
5,941
0
37,241
W
Achilles
TOMSRHCP
Achilles
2,780
568
0
4,855
9,407
5,731
0
4,146
5,261
0
51,645
W
Neith
Thorlc
Neith
4,193
1,203
0
2,763
6,923
2,497
1,041
1,287
5,636
0
43,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,439
Gold Earned
29,394
322
Minions Killed
318
0
Camps Cleared
0
1,138,743
Distance Traveled
1,133,670
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,204
517
55
5
0
179,118
0
L
Bacchus
5,735
478
30
3
0
244,294
0
L
Ra
6,355
530
82
7
0
229,742
0
W
Atlas
5,678
473
34
3
0
220,029
4
L
Ullr
6,220
518
79
7
0
204,125
0
L
Anubis
5,466
456
63
5
0
207,474
0
L
Arachne
5,618
468
64
5
0
248,035
0
W
Nemesis
6,422
535
57
5
0
272,195
3
W
Achilles
7,636
636
98
8
0
245,564
3
W
Neith
6,499
542
78
7
0
221,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role