Player Matchup

Tiamat
Tiamat
Platinum IV
 
Tiamat
Platinum IV
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold III
HeKrashed
Achilles
Gold III
Level 145
God Stats
5W - 3L
1,520 SR
Queue Stats
298W - 303L
1,615 MMR
Solo
Chaac
Chaac
Platinum V
WacoJameJame
Chaac
Platinum V
Level 86
God Stats
5W - 5L
1,500 SR
Queue Stats
132W - 131L
1,616 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum V
iGrammarJew
Tsukuyomi
Platinum V
Level 176
God Stats
6W - 3L
1,662 SR
Queue Stats
141W - 129L
1,634 MMR
Solo
Chronos
Chronos
Gold III
ironsaviordij
Chronos
Gold III
Level 157
God Stats
4W - 1L
1,566 SR
Queue Stats
359W - 353L
1,603 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 132
1,549 SR
1,594 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 135
1,699 SR
1,570 MMR
Zeus
Zeus
Platinum V
 
Zeus
Platinum V
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold III
 
Mulan
Gold III
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold II
CЯackerKiller
Charybdis
Gold II
Level 94
God Stats
5W - 3L
1,863 SR
Queue Stats
55W - 49L
1,597 MMR
Solo
Athena
Athena
Gold I
FlobbyKnockers
Athena
Gold I
Level 158
God Stats
10W - 4L
1,864 SR
Queue Stats
217W - 208L
1,626 MMR
Solo
Ravana
Ravana
Gold II
MentalDepressed
Ravana
Gold II
Level 124
God Stats
6W - 6L
1,766 SR
Queue Stats
62W - 63L
1,625 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
0 / 1 / 0
5,139
571
2,081
3,412
1,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
HeKrashed
Achilles
9
1 / 2 / 1
4,699
522
3,085
7,669
3,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 0 / 1
6,184
687
5,795
7,098
7,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tsukuyomi
iGrammarJew
Tsukuyomi
10
3 / 0 / 1
5,396
600
4,188
6,500
2,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
10
1 / 1 / 3
5,681
631
5,555
6,685
2,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
Ao KuangLokiOdin

VS

Bans
ThanatosOsirisApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
2 / 0 / 0
5,844
649
2,720
4,388
1,316
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mulan
 
Mulan
10
0 / 2 / 0
5,364
596
4,075
9,008
4,785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
CЯackerKiller
Charybdis
8
1 / 1 / 1
4,830
537
3,039
5,122
1,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
1 / 2 / 2
4,903
545
2,549
7,199
5,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 2 / 1
4,877
542
2,860
6,170
2,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
8
7
Kills
4
4
Deaths
7
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
0
1
0
0
L
Zeus
 
Zeus
2
0
0
2
L
Mulan
 
Mulan
0
2
0
0
L
Charybdis
CЯackerKiller
Charybdis
1
1
1
1.5
L
1
2
2
1
W
Achilles
HeKrashed
Achilles
1
2
1
0.75
L
0
2
1
0.25
W
2
0
1
2.5
W
Tsukuyomi
iGrammarJew
Tsukuyomi
3
0
1
3.5
W
Chronos
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,704
Damage
15,243
31,364
Taken
31,887
16,725
Mitigated
16,065
14,039
Healing
11,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
2,081
284
0
1,675
3,412
1,330
0
1,239
2,173
34,085
762
L
Zeus
 
Zeus
2,720
292
0
1,845
4,388
1,316
0
1,530
2,464
44,383
512
L
Mulan
 
Mulan
4,075
996
0
2,961
9,008
4,785
0
394
8,614
0
42,578
L
Charybdis
CЯackerKiller
Charybdis
3,039
1,520
0
2,669
5,122
1,696
0
2,212
2,910
0
26,062
L
2,549
1,083
0
1,362
7,199
5,856
0
1,728
5,431
15,897
899
W
Achilles
HeKrashed
Achilles
3,085
935
0
2,402
7,669
3,786
0
2,036
5,633
0
18,625
L
2,860
1,238
0
2,324
6,170
2,412
0
1,524
4,646
0
33,660
W
5,795
1,423
0
3,242
7,098
7,060
0
116
6,982
753
46,581
W
Tsukuyomi
iGrammarJew
Tsukuyomi
4,188
1,902
0
3,436
6,500
2,139
0
519
5,981
0
35,199
W
Chronos
5,555
2,153
0
3,284
6,685
2,410
0
1,255
5,430
40,071
2,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,099
Gold Earned
25,818
313
Minions Killed
292
0
Camps Cleared
0
962,648
Distance Traveled
875,916
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
5,139
571
62
7
0
192,861
0
L
Zeus
5,844
649
87
10
0
171,441
3
L
Mulan
5,364
596
80
9
0
176,253
0
L
Charybdis
4,830
537
37
4
0
142,615
0
L
Athena
4,903
545
26
3
0
183,344
0
W
Achilles
4,699
522
41
5
0
193,200
0
L
Ravana
4,877
542
62
7
0
202,263
0
W
Chaac
6,184
687
91
10
0
182,892
0
W
Tsukuyomi
5,396
600
59
7
0
218,849
0
W
Chronos
5,681
631
60
7
0
174,846
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role