Player Matchup

Chernobog
Chernobog
DeuceXTree
Chernobog
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
143W - 105L
1,612 Elo+
Party 3
Arachne
Arachne
DivintyDidi
Arachne
Level 65
God Stats
6W - 14L
1,399 SR
Queue Stats
191W - 189L
1,562 Elo+
Solo
Nu Wa
Nu Wa
PotatoPlant
Nu Wa
Level 157
God Stats
6W - 5L
1,711 SR
Queue Stats
151W - 120L
1,597 Elo+
Party 3
Ymir
Ymir
fritofeet
Ymir
Level 152
God Stats
2W - 8L
1,401 SR
Queue Stats
78W - 73L
1,495 Elo+
Solo
Cabrakan
Cabrakan
k1ltux
Cabrakan
Level 156
God Stats
2W - 2L
1,696 SR
Queue Stats
160W - 133L
1,559 Elo+
Party 3
Team Averages
Level 136
1,541 SR
1,565 Elo+

VS

Team Averages
Level 140
1,718 SR
1,587 Elo+
Shiva
Shiva
Eаjak
Shiva
Level 88
God Stats
3W - 0L
1,857 SR
Queue Stats
71W - 52L
1,596 Elo+
Party 2
He Bo
He Bo
Fertilebasher
He Bo
Level 158
God Stats
2W - 0L
1,762 SR
Queue Stats
91W - 85L
1,516 Elo+
Solo
Janus
Janus
IStaxks
Janus
Level 156
God Stats
2W - 2L
1,503 SR
Queue Stats
93W - 73L
1,601 Elo+
Party 1
Artemis
Artemis
MrPsychoticss
Artemis
Level 157
God Stats
3W - 1L
1,692 SR
Queue Stats
89W - 63L
1,632 Elo+
Party 1
Athena
Athena
Untamed2018
Athena
Level 143
God Stats
3W - 1L
1,775 SR
Queue Stats
51W - 37L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
DeuceXTree
Chernobog
13
2 / 4 / 0
7,027
541
7,571
13,696
5,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
DivintyDidi
Arachne
11
1 / 2 / 1
6,195
477
7,018
9,244
4,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 2 / 2
6,829
525
7,773
6,465
2,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ymir
11
1 / 2 / 1
6,408
493
3,346
11,075
7,566
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 10% of your Maximum Health and Mana over 3s.

Cabrakan
k1ltux
Cabrakan
10
0 / 3 / 0
6,127
471
2,514
10,511
9,437
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Eаjak
Shiva
11
5 / 1 / 3
7,564
582
6,839
10,150
6,956
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 2 / 0
8,035
618
7,644
8,330
3,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Janus
IStaxks
Janus
13
1 / 0 / 2
7,275
560
7,312
6,155
2,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
11
2 / 2 / 3
6,943
534
10,762
10,038
3,687
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Athena
13
2 / 0 / 5
6,959
535
3,190
10,778
6,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
5
Kills
13
13
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chernobog
DeuceXTree
Chernobog
2
4
0
0.5
L
Arachne
DivintyDidi
Arachne
1
2
1
0.75
W
Shiva
Eаjak
Shiva
5
1
3
6.5
W
3
2
0
1.5
W
Janus
IStaxks
Janus
1
0
2
2
W
Artemis
2
2
3
1.75
L
1
2
2
1
W
Athena
2
0
5
4.5
L
Ymir
1
2
1
0.75
L
Cabrakan
k1ltux
Cabrakan
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,222
Damage
35,747
50,991
Taken
45,451
29,378
Mitigated
22,460
13,458
Healing
15,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
DeuceXTree
Chernobog
7,571
4,166
0
4,637
13,696
5,563
0
1,126
12,524
0
63,513
L
Arachne
DivintyDidi
Arachne
7,018
4,924
0
2,299
9,244
4,493
0
2,666
6,375
0
48,323
W
Shiva
Eаjak
Shiva
6,839
1,607
2,502
3,702
10,150
6,956
0
3,164
6,986
0
21,710
W
7,644
789
0
2,747
8,330
3,389
0
3,684
4,646
48,329
1,732
W
Janus
IStaxks
Janus
7,312
653
0
941
6,155
2,204
0
3,329
2,826
69,002
0
W
Artemis
10,762
3,482
0
660
10,038
3,687
0
404
9,634
0
47,450
L
7,773
1,393
0
812
6,465
2,319
0
2,767
3,500
58,398
0
W
Athena
3,190
768
0
5,171
10,778
6,224
0
2,771
8,007
49,558
0
L
Ymir
3,346
1,279
0
3,474
11,075
7,566
0
6,268
4,098
36,336
1,511
L
Cabrakan
k1ltux
Cabrakan
2,514
451
0
2,236
10,511
9,437
0
3,876
6,376
14,667
2,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,586
Gold Earned
36,776
375
Minions Killed
418
0
Camps Cleared
0
1,339,978
Distance Traveled
1,339,435
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
7,027
541
107
8
0
235,778
1
L
Arachne
6,195
477
66
5
0
315,929
0
W
Shiva
7,564
582
21
2
0
287,305
5
W
He Bo
8,035
618
94
7
0
224,670
0
W
Janus
7,275
560
150
12
0
277,593
0
W
Artemis
6,943
534
72
6
0
242,246
0
L
Nu Wa
6,829
525
111
9
0
265,061
4
W
Athena
6,959
535
81
6
0
307,621
0
L
Ymir
6,408
493
72
6
0
249,519
0
L
Cabrakan
6,127
471
19
1
0
273,691
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role