Player Matchup

Arachne
Arachne
 
Arachne
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Poseidon
Poseidon
ElucidDreams
Poseidon
Level 147
God Stats
6W - 5L
1,687 SR
Queue Stats
74W - 54L
1,586 Elo+
Party 1
Medusa
Medusa
LilStabU
Medusa
Level 140
God Stats
0W - 1L
1,772 SR
Queue Stats
21W - 21L
1,434 Elo+
Party 3
Ymir
Ymir
baka1
Ymir
Level 128
God Stats
1W - 2L
1,616 SR
Queue Stats
54W - 40L
1,569 Elo+
Party 1
Ravana
Ravana
delgo101
Ravana
Level 148
God Stats
3W - 2L
1,714 SR
Queue Stats
65W - 54L
1,577 Elo+
Solo
Team Averages
Level 143
1,658 SR
1,533 Elo+

VS

Team Averages
Level 121
1,545 SR
1,583 Elo+
Vulcan
Vulcan
ElkhrizxDxdxD
Vulcan
Level 158
God Stats
7W - 7L
1,589 SR
Queue Stats
220W - 210L
1,537 Elo+
Party 2
Sol
Sol
IshmaineY
Sol
Level 101
God Stats
2W - 1L
1,709 SR
Queue Stats
90W - 89L
1,511 Elo+
Solo
Surtr
Surtr
KILLER_DESTROY01
Surtr
Level 140
God Stats
3W - 5L
1,621 SR
Queue Stats
283W - 281L
1,517 Elo+
Party 2
Charon
Charon
PIERRE1707
Charon
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,873 Elo+
Solo
Bakasura
Bakasura
jacw212
Bakasura
Level 147
God Stats
1W - 1L
1,308 SR
Queue Stats
93W - 76L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
0 / 1 / 1
5,090
424
1,216
6,427
2,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Poseidon
ElucidDreams
Poseidon
13
2 / 0 / 0
6,993
583
3,360
4,098
1,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Medusa
LilStabU
Medusa
8
2 / 0 / 0
5,269
439
2,785
4,441
1,538
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ymir
baka1
Ymir
9
0 / 1 / 2
5,540
462
2,738
9,261
5,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ravana
delgo101
Ravana
12
3 / 1 / 0
7,018
585
5,089
6,187
2,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 0
6,686
557
4,651
3,346
1,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 1 / 1
6,504
542
4,981
5,099
1,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

11
1 / 3 / 0
6,829
569
3,134
9,915
5,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Charon
PIERRE1707
Charon
8
1 / 1 / 0
5,586
466
2,903
4,928
2,863
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bakasura
jacw212
Bakasura
11
0 / 1 / 0
5,939
495
334
10,755
5,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
4
7
Kills
3
3
Deaths
7
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
1
1
0.5
W
0
1
0
0
L
Poseidon
ElucidDreams
Poseidon
2
0
0
2
W
1
1
1
1.5
W
1
3
0
0.33
L
Medusa
LilStabU
Medusa
2
0
0
2
W
Charon
PIERRE1707
Charon
1
1
0
1
L
Ymir
baka1
Ymir
0
1
2
1
L
Ravana
delgo101
Ravana
3
1
0
3
W
Bakasura
jacw212
Bakasura
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,188
Damage
16,003
30,414
Taken
34,043
13,765
Mitigated
15,857
9,994
Healing
14,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
1,216
875
0
1,464
6,427
2,701
0
1,809
4,618
0
26,959
W
4,651
134
0
823
3,346
1,094
0
1,598
1,706
49,863
1,739
L
Poseidon
ElucidDreams
Poseidon
3,360
333
0
930
4,098
1,258
0
1,747
2,203
69,594
0
W
4,981
2,089
0
2,995
5,099
1,688
275
347
4,752
56,774
1,014
W
3,134
1,401
0
3,533
9,915
5,190
0
685
8,649
411
42,238
L
Medusa
LilStabU
Medusa
2,785
642
102
1,007
4,441
1,538
0
2,409
2,032
0
25,822
W
Charon
PIERRE1707
Charon
2,903
790
0
2,168
4,928
2,863
125
823
4,105
11,829
1,661
L
Ymir
baka1
Ymir
2,738
726
0
2,919
9,261
5,332
0
5,185
3,823
16,908
0
L
Ravana
delgo101
Ravana
5,089
1,559
0
3,572
6,187
2,936
0
1,038
4,757
0
48,926
W
Bakasura
jacw212
Bakasura
334
141
0
5,089
10,755
5,022
0
2,645
8,110
0
41,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,910
Gold Earned
31,544
346
Minions Killed
378
0
Camps Cleared
0
1,028,910
Distance Traveled
1,056,594
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,090
424
51
4
0
213,457
0
W
Vulcan
6,686
557
93
8
0
228,431
7
L
Poseidon
6,993
583
144
12
0
232,668
0
W
Sol
6,504
542
93
8
0
210,747
2
W
Surtr
6,829
569
82
7
0
203,060
0
L
Medusa
5,269
439
41
3
0
150,558
1
W
Charon
5,586
466
15
1
0
158,322
0
L
Ymir
5,540
462
19
2
0
231,745
3
L
Ravana
7,018
585
91
8
0
200,482
0
W
Bakasura
5,939
495
95
8
0
256,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role