Player Matchup

Atlas
Atlas
 
Atlas
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
CreΩtor
Medusa
Level 133
God Stats
1W - 0L
1,689 SR
Queue Stats
81W - 53L
1,582 Elo+
Solo
Scylla
Scylla
HENRYTYB_
Scylla
Level 148
God Stats
3W - 3L
1,441 SR
Queue Stats
87W - 108L
1,426 Elo+
Solo
Sun Wukong
Sun Wukong
Vaefir
Sun Wukong
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
102W - 121L
1,408 Elo+
Solo
Sol
Sol
batswagalicio
Sol
Level 124
God Stats
3W - 1L
1,657 SR
Queue Stats
59W - 41L
1,435 Elo+
Solo
Team Averages
Level 123
1,557 SR
1,470 Elo+

VS

Team Averages
Level 106
1,587 SR
1,431 Elo+
Loki
Loki
Arcangelz7
Loki
Level 126
God Stats
3W - 3L
1,628 SR
Queue Stats
270W - 270L
1,532 Elo+
Party 1
Khepri
Khepri
FlySweetLeaf
Khepri
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 43L
1,396 Elo+
Party 1
Yu Huang
Yu Huang
ReadnRainJoe
Yu Huang
Level 117
God Stats
40W - 26L
1,715 SR
Queue Stats
741W - 763L
1,453 Elo+
Solo
Shiva
Shiva
Wolfie_8796
Shiva
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 86L
1,325 Elo+
Solo
Ares
Ares
grimlex1991
Ares
Level 139
God Stats
4W - 3L
1,591 SR
Queue Stats
72W - 73L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
17
3 / 2 / 22
10,370
798
14,216
16,196
18,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
CreΩtor
Medusa
17
6 / 2 / 16
10,967
844
14,073
8,768
3,949
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Scylla
HENRYTYB_
Scylla
18
7 / 2 / 16
11,155
858
21,301
8,199
3,668
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sun Wukong
Vaefir
Sun Wukong
16
4 / 3 / 16
10,118
778
9,995
15,738
12,956
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
9 / 2 / 14
11,294
869
31,057
19,884
9,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 3 / 3
9,830
756
16,127
12,386
9,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Khepri
15
3 / 5 / 4
9,094
700
7,570
17,426
19,586
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Yu Huang
ReadnRainJoe
Yu Huang
13
0 / 8 / 3
7,920
609
13,616
17,807
11,299
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 8 / 4
8,677
667
11,977
24,336
33,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
0 / 5 / 6
8,168
628
7,807
25,650
29,891
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
31
29
Kills
11
11
Deaths
29
84
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
3
2
22
7
L
6
3
3
2.5
W
Medusa
CreΩtor
Medusa
6
2
16
7
L
Khepri
3
5
4
1
W
Scylla
HENRYTYB_
Scylla
7
2
16
7.5
L
Yu Huang
ReadnRainJoe
Yu Huang
0
8
3
0.19
W
Sun Wukong
Vaefir
Sun Wukong
4
3
16
4
L
2
8
4
0.5
W
9
2
14
8
L
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,642
Damage
57,097
68,785
Taken
97,605
49,157
Mitigated
103,333
32,212
Healing
25,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
14,216
3,837
1,648
3,534
16,196
18,793
0
7,417
8,450
26,129
0
L
16,127
1,265
1,299
1,778
12,386
9,060
0
8,287
4,099
0
37,673
W
Medusa
CreΩtor
Medusa
14,073
6,574
1,764
898
8,768
3,949
2,184
3,956
4,725
0
26,636
L
Khepri
7,570
506
1,995
1,609
17,426
19,586
0
13,347
4,079
17,971
1,668
W
Scylla
HENRYTYB_
Scylla
21,301
412
1,051
2,005
8,199
3,668
488
4,420
3,594
39,261
601
L
Yu Huang
ReadnRainJoe
Yu Huang
13,616
720
1,626
1,506
17,807
11,299
0
13,326
4,481
26,494
0
W
Sun Wukong
Vaefir
Sun Wukong
9,995
1,231
1,593
5,991
15,738
12,956
625
5,853
9,448
0
14,963
L
11,977
1,622
2,146
4,565
24,336
33,497
0
15,674
8,662
0
22,609
W
31,057
12,928
974
12,754
19,884
9,791
4,716
7,040
12,614
48,401
831
L
7,807
441
3,409
6,060
25,650
29,891
0
15,477
10,173
11,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,904
Gold Earned
43,689
148
Minions Killed
124
0
Camps Cleared
0
1,240,454
Distance Traveled
1,138,838
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,370
798
18
1
0
267,843
0
L
Loki
9,830
756
44
3
0
241,974
0
W
Medusa
10,967
844
25
2
0
253,294
0
L
Khepri
9,094
700
21
2
0
204,108
0
W
Scylla
11,155
858
40
3
0
242,462
0
L
Yu Huang
7,920
609
38
3
0
228,938
0
W
Sun Wukong
10,118
778
15
1
0
255,548
0
L
Shiva
8,677
667
15
1
0
212,654
0
W
Sol
11,294
869
50
4
0
221,307
0
L
Ares
8,168
628
6
0
0
251,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role