Player Matchup

Jormungandr
Jormungandr
Bymascli9
Jormungandr
Level 14
God Stats
2W - 0L
1,704 SR
Queue Stats
7W - 8L
1,206 Elo+
Party 1
Arachne
Arachne
CrusnikKiller
Arachne
Level 127
God Stats
8W - 4L
1,656 SR
Queue Stats
214W - 215L
1,485 Elo+
Solo
Anubis
Anubis
Naviam
Anubis
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
RogerM2001
Osiris
Level 68
God Stats
9W - 1L
1,382 SR
Queue Stats
15W - 14L
1,189 Elo+
Party 1
Cthulhu
Cthulhu
arcabo
Cthulhu
Level 14
God Stats
4W - 2L
1,177 SR
Queue Stats
11W - 9L
1,202 Elo+
Party 1
Team Averages
Level 50
1,484 SR
1,316 Elo+

VS

Team Averages
Level 90
1,578 SR
1,500 Elo+
Awilix
Awilix
 
Awilix
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
JEROME0503
Hou Yi
Level 64
God Stats
2W - 2L
1,713 SR
Queue Stats
130W - 126L
1,495 Elo+
Party 2
Baron Samedi
Baron Samedi
RadPanda402
Baron Samedi
Level 130
God Stats
1W - 2L
1,458 SR
Queue Stats
178W - 164L
1,473 Elo+
Solo
Surtr
Surtr
Ramonchay07
Surtr
Level 71
God Stats
1W - 2L
1,493 SR
Queue Stats
143W - 146L
1,482 Elo+
Solo
He Bo
He Bo
SpaceDonkey888
He Bo
Level 108
God Stats
1W - 2L
1,726 SR
Queue Stats
176W - 160L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Bymascli9
Jormungandr
12
0 / 1 / 7
7,401
493
6,836
8,870
4,977
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
16
8 / 1 / 4
9,916
661
6,884
9,542
4,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Anubis
Naviam
Anubis
14
2 / 3 / 5
8,187
546
7,749
8,962
5,206
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Osiris
RogerM2001
Osiris
15
7 / 2 / 4
9,444
630
13,423
17,899
16,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
arcabo
Cthulhu
13
2 / 0 / 5
7,992
533
8,975
11,551
7,329
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
14
2 / 3 / 0
7,653
510
6,464
14,118
5,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hou Yi
JEROME0503
Hou Yi
11
0 / 4 / 0
6,233
416
5,021
14,141
5,782
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
RadPanda402
Baron Samedi
11
1 / 3 / 0
7,417
494
6,320
10,850
8,032
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 6 / 2
6,693
446
8,558
17,699
17,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Talisman

Talisman

+75
Health
+15
Magical Protection

15
4 / 3 / 0
8,683
579
7,953
9,813
3,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
19
Kills
7
7
Deaths
19
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
2
3
0
0.67
W
Jormungandr
Bymascli9
Jormungandr
0
1
7
3.5
W
Arachne
8
1
4
10
L
Hou Yi
JEROME0503
Hou Yi
0
4
0
0
W
Anubis
Naviam
Anubis
2
3
5
1.5
L
Baron Samedi
RadPanda402
Baron Samedi
1
3
0
0.33
L
0
6
2
0.17
W
Osiris
RogerM2001
Osiris
7
2
4
4.5
L
4
3
0
1.33
W
Cthulhu
arcabo
Cthulhu
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,867
Damage
34,316
56,824
Taken
66,621
37,978
Mitigated
39,855
24,877
Healing
19,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
6,464
3,023
0
4,556
14,118
5,529
576
3,239
10,879
0
58,234
W
Jormungandr
Bymascli9
Jormungandr
6,836
1,739
0
1,406
8,870
4,977
0
3,502
5,368
36,422
1,556
W
Arachne
6,884
3,975
0
6,054
9,542
4,331
109
948
8,594
0
75,359
L
Hou Yi
JEROME0503
Hou Yi
5,021
2,813
0
4,857
14,141
5,782
0
9,223
4,918
0
46,813
W
Anubis
Naviam
Anubis
7,749
171
0
3,311
8,962
5,206
71
5,420
3,542
55,451
791
L
Baron Samedi
RadPanda402
Baron Samedi
6,320
969
993
3,196
10,850
8,032
0
7,709
3,141
26,447
0
L
8,558
3,667
0
4,213
17,699
17,088
9
0
17,699
1,134
41,479
W
Osiris
RogerM2001
Osiris
13,423
5,421
0
9,489
17,899
16,135
43
574
16,408
0
70,694
L
7,953
299
0
1,529
9,813
3,424
382
3,008
6,805
80,486
1,608
W
Cthulhu
arcabo
Cthulhu
8,975
508
1,591
3,026
11,551
7,329
0
4,316
7,235
41,307
145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,940
Gold Earned
36,679
450
Minions Killed
398
0
Camps Cleared
0
1,480,968
Distance Traveled
1,443,910
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
7,653
510
96
6
0
356,781
0
W
Jormungandr
7,401
493
53
4
0
266,769
0
W
Arachne
9,916
661
122
8
0
299,078
0
L
Hou Yi
6,233
416
64
4
0
273,603
0
W
Anubis
8,187
546
78
5
0
293,854
0
L
Baron Samedi
7,417
494
34
2
0
280,090
8
L
Surtr
6,693
446
51
3
0
248,428
2
W
Osiris
9,444
630
129
9
0
303,418
0
L
He Bo
8,683
579
153
10
0
285,008
0
W
Cthulhu
7,992
533
68
5
0
317,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role