Player Matchup

Anhur
Anhur
 
Anhur
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
ChrisChen-TLB
Shiva
Level 128
God Stats
3W - 0L
1,500 SR
Queue Stats
15W - 6L
1,670 Elo+
Solo
Atlas
Atlas
ReconSavior98
Atlas
Level 81
God Stats
6W - 10L
1,663 SR
Queue Stats
16W - 21L
1,513 Elo+
Party 1
Ne Zha
Ne Zha
Royal Turdle
Ne Zha
Level 137
God Stats
3W - 6L
1,408 SR
Queue Stats
141W - 150L
1,483 Elo+
Party 1
Merlin
Merlin
aubie393
Merlin
Level 85
God Stats
76W - 48L
1,641 SR
Queue Stats
163W - 127L
1,554 Elo+
Solo
Team Averages
Level 116
1,542 SR
1,544 Elo+

VS

Team Averages
Level 128
1,597 SR
1,508 Elo+
Anhur
Anhur
FaZz Maylay
Anhur
Level 102
God Stats
0W - 2L
1,230 SR
Queue Stats
57W - 57L
1,530 Elo+
Solo
Chronos
Chronos
Heyarnold14
Chronos
Level 134
God Stats
3W - 3L
1,638 SR
Queue Stats
29W - 30L
1,515 Elo+
Solo
Thor
Thor
Yorbin
Thor
Level 127
God Stats
6W - 3L
1,628 SR
Queue Stats
99W - 111L
1,501 Elo+
Solo
Sun Wukong
Sun Wukong
Zachaw
Sun Wukong
Level 140
God Stats
1W - 4L
1,766 SR
Queue Stats
107W - 78L
1,553 Elo+
Solo
Ganesha
Ganesha
x6Havoc9x
Ganesha
Level 137
God Stats
3W - 5L
1,723 SR
Queue Stats
94W - 77L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
3 / 0 / 3
7,258
660
5,165
3,933
1,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 0 / 0
6,480
589
5,291
9,375
6,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
1 / 1 / 6
5,849
532
4,981
7,667
5,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ne Zha
13
4 / 0 / 3
6,610
601
4,369
8,038
2,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Merlin
aubie393
Merlin
12
2 / 0 / 2
6,579
598
4,634
4,140
1,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,019
456
2,261
5,722
1,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
Heyarnold14
Chronos
11
0 / 2 / 0
6,087
553
2,543
5,087
1,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
Yorbin
Thor
10
0 / 3 / 0
5,099
464
2,258
8,903
3,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sun Wukong
Zachaw
Sun Wukong
11
1 / 0 / 0
6,545
595
6,133
8,979
6,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ganesha
x6Havoc9x
Ganesha
9
0 / 3 / 0
5,391
490
2,449
8,760
5,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
1
10
Kills
1
1
Deaths
11
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
0
3
4.5
W
0
0
0
0
L
0
3
0
0
L
Chronos
Heyarnold14
Chronos
0
2
0
0
W
1
1
6
4
W
Ne Zha
4
0
3
5.5
L
Thor
Yorbin
Thor
0
3
0
0
L
Sun Wukong
Zachaw
Sun Wukong
1
0
0
1
W
Merlin
aubie393
Merlin
2
0
2
3
L
Ganesha
x6Havoc9x
Ganesha
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,440
Damage
15,644
33,153
Taken
37,451
18,036
Mitigated
17,867
14,554
Healing
6,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
5,165
2,333
0
2,486
3,933
1,382
0
447
3,486
0
60,431
W
5,291
1,287
35
2,962
9,375
6,922
0
0
9,375
0
53,637
L
2,261
1,053
0
1,353
5,722
1,176
0
1,181
4,541
0
34,056
L
Chronos
Heyarnold14
Chronos
2,543
434
0
784
5,087
1,653
0
1,956
3,131
52,595
0
W
4,981
2,168
0
2,894
7,667
5,341
0
1,366
6,301
14,364
2,573
W
Ne Zha
4,369
1,317
0
5,203
8,038
2,891
0
1,395
6,643
0
46,508
L
Thor
Yorbin
Thor
2,258
619
0
420
8,903
3,630
0
1,853
7,050
0
36,687
L
Sun Wukong
Zachaw
Sun Wukong
6,133
1,948
0
1,922
8,979
6,020
0
1,310
7,669
0
49,744
W
Merlin
aubie393
Merlin
4,634
136
0
974
4,140
1,500
0
1,615
2,525
52,378
1,469
L
Ganesha
x6Havoc9x
Ganesha
2,449
356
0
2,197
8,760
5,388
0
3,063
5,697
14,093
1,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,776
Gold Earned
28,141
426
Minions Killed
357
0
Camps Cleared
0
1,140,252
Distance Traveled
1,116,830
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,258
660
111
10
0
222,084
3
W
Shiva
6,480
589
97
9
0
193,675
0
L
Anhur
5,019
456
76
7
0
202,437
2
L
Chronos
6,087
553
99
9
0
237,614
0
W
Atlas
5,849
532
21
2
0
229,029
3
W
Ne Zha
6,610
601
79
7
0
270,879
1
L
Thor
5,099
464
75
7
0
239,033
1
L
Sun Wukong
6,545
595
104
9
0
214,689
0
W
Merlin
6,579
598
118
11
0
224,585
2
L
Ganesha
5,391
490
3
0
0
223,057
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role