Player Matchup

Cupid
Cupid
Platinum V
 
Cupid
Platinum V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold IV
Dogesmeller
Ganesha
Gold IV
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,661 MMR
Solo
Cthulhu
Cthulhu
Platinum II
Kaviem
Cthulhu
Platinum II
Level 144
God Stats
4W - 6L
1,351 SR
Queue Stats
284W - 273L
1,778 MMR
Party 3
Sun Wukong
Sun Wukong
Gold II
SanguineTygr
Sun Wukong
Gold II
Level 77
God Stats
180W - 134L
1,656 SR
Queue Stats
539W - 538L
1,601 MMR
Party 3
Maman Brigitte
Maman Brigitte
Gold I
demorris23
Maman Brigitte
Gold I
Level 91
God Stats
30W - 33L
1,634 SR
Queue Stats
326W - 331L
1,659 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 117
1,528 SR
1,640 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 172
1,583 SR
1,673 MMR
Surtr
Surtr
Gold II
FalcioValMond
Surtr
Gold II
Level 184
God Stats
8W - 5L
1,887 SR
Queue Stats
95W - 77L
1,650 MMR
Party 1
Jormungandr
Jormungandr
Platinum IV
SaltTheWoundHxC
Jormungandr
Platinum IV
Level 262
God Stats
28W - 24L
1,521 SR
Queue Stats
250W - 242L
1,601 MMR
Party 2
Anhur
Anhur
Gold I
iHaveADome
Anhur
Gold I
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 65L
1,656 MMR
Solo
Nemesis
Nemesis
Platinum II
kcut
Nemesis
Platinum II
Level 159
God Stats
2W - 1L
1,337 SR
Queue Stats
366W - 354L
1,684 MMR
Party 1
Nu Wa
Nu Wa
Platinum III
macey26
Nu Wa
Platinum III
Level 165
God Stats
4W - 0L
1,672 SR
Queue Stats
188W - 174L
1,773 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
13
0 / 4 / 0
8,227
484
9,152
14,527
4,972
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
Dogesmeller
Ganesha
12
0 / 7 / 2
7,726
454
5,183
23,110
20,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
Kaviem
Cthulhu
15
1 / 4 / 2
8,761
515
8,529
21,730
18,048
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
SanguineTygr
Sun Wukong
12
1 / 0 / 1
7,681
452
4,048
10,352
4,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Maman Brigitte
demorris23
Maman Brigitte
15
4 / 6 / 1
8,559
503
10,122
17,196
6,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AthenaOdinBastetArachne

VS

Bans
SusanoAgniThorCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 3 / 5
10,732
631
15,531
19,651
15,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jormungandr
SaltTheWoundHxC
Jormungandr
14
2 / 2 / 11
8,759
515
11,082
13,294
13,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Anhur
16
4 / 0 / 5
9,635
567
10,196
12,832
5,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
kcut
Nemesis
17
6 / 2 / 8
10,055
591
13,331
18,408
8,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
macey26
Nu Wa
18
4 / 0 / 8
11,202
659
17,765
8,227
3,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
58
6
Kills
21
21
Deaths
7
6
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
4
0
0
L
Ganesha
Dogesmeller
Ganesha
0
7
2
0.14
W
5
3
5
2.5
L
Cthulhu
Kaviem
Cthulhu
1
4
2
0.5
W
Jormungandr
SaltTheWoundHxC
Jormungandr
2
2
11
3.75
L
Sun Wukong
SanguineTygr
Sun Wukong
1
0
1
1.5
L
Maman Brigitte
demorris23
Maman Brigitte
4
6
1
0.75
W
Anhur
4
0
5
6.5
W
Nemesis
kcut
Nemesis
6
2
8
5
W
Nu Wa
macey26
Nu Wa
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,034
Damage
67,905
86,915
Taken
72,412
54,914
Mitigated
45,672
25,413
Healing
25,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
9,152
5,398
322
4,362
14,527
4,972
455
4,554
9,430
0
73,591
L
Ganesha
Dogesmeller
Ganesha
5,183
402
0
3,450
23,110
20,434
68
8,940
13,262
25,330
0
W
15,531
5,302
0
9,837
19,651
15,618
355
8,426
11,225
2,534
86,698
L
Cthulhu
Kaviem
Cthulhu
8,529
1,449
0
8,883
21,730
18,048
0
3,036
16,864
71,681
0
W
Jormungandr
SaltTheWoundHxC
Jormungandr
11,082
2,478
0
1,358
13,294
13,346
19
4,312
8,982
41,515
3,589
L
Sun Wukong
SanguineTygr
Sun Wukong
4,048
816
0
2,852
10,352
4,845
0
5,090
4,629
0
47,222
L
Maman Brigitte
demorris23
Maman Brigitte
10,122
418
0
5,544
17,196
6,615
0
4,353
12,356
80,604
83
W
Anhur
10,196
4,527
0
8,166
12,832
5,419
501
1,003
11,829
0
75,911
W
Nemesis
kcut
Nemesis
13,331
7,637
0
4,654
18,408
8,091
200
8,453
9,955
0
93,615
W
Nu Wa
macey26
Nu Wa
17,765
3,477
0
1,951
8,227
3,198
2,678
2,503
5,724
104,897
1,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,954
Gold Earned
50,383
488
Minions Killed
591
0
Camps Cleared
0
1,560,783
Distance Traveled
1,807,177
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,227
484
143
8
0
315,783
2
L
Ganesha
7,726
454
1
0
0
320,238
7
W
Surtr
10,732
631
133
8
0
354,673
1
L
Cthulhu
8,761
515
130
8
0
312,034
2
W
Jormungandr
8,759
515
50
3
0
322,853
1
L
Sun Wukong
7,681
452
98
6
0
237,727
0
L
Maman Brigitte
8,559
503
116
7
0
375,001
1
W
Anhur
9,635
567
117
7
0
312,213
3
W
Nemesis
10,055
591
119
7
0
467,460
3
W
Nu Wa
11,202
659
172
10
0
349,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role