Player Matchup

Jormungandr
Jormungandr
FatalVengeance9
Jormungandr
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
201W - 205L
1,496 Elo+
Party 2
Scylla
Scylla
Psych0sh3lby
Scylla
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 3
Mulan
Mulan
Qlahz
Mulan
Level 89
God Stats
0W - 1L
1,279 SR
Queue Stats
3W - 8L
1,468 Elo+
Party 3
Xbalanque
Xbalanque
R3d Sh4nk5
Xbalanque
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,468 Elo+
Party 3
Fenrir
Fenrir
lennartroemm
Fenrir
Level 126
God Stats
6W - 13L
1,378 SR
Queue Stats
176W - 180L
1,469 Elo+
Party 2
Team Averages
Level 92
1,431 SR
1,480 Elo+

VS

Team Averages
Level 118
1,580 SR
1,510 Elo+
Hera
Hera
ApricotParrot23
Hera
Level 135
God Stats
4W - 5L
1,382 SR
Queue Stats
128W - 107L
1,591 Elo+
Solo
Medusa
Medusa
Sahanni
Medusa
Level 157
God Stats
5W - 1L
1,799 SR
Queue Stats
74W - 74L
1,418 Elo+
Solo
Horus
Horus
Trevowl
Horus
Level 116
God Stats
7W - 6L
1,705 SR
Queue Stats
100W - 104L
1,497 Elo+
Solo
Cliodhna
Cliodhna
Unsae
Cliodhna
Level 96
God Stats
5W - 7L
1,204 SR
Queue Stats
117W - 109L
1,497 Elo+
Party 1
Cthulhu
Cthulhu
Varhakan
Cthulhu
Level 87
God Stats
6W - 1L
1,809 SR
Queue Stats
113W - 84L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
FatalVengeance9
Jormungandr
14
2 / 4 / 2
8,732
514
6,987
16,201
13,868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
13
0 / 3 / 0
7,239
426
4,350
7,376
2,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
Qlahz
Mulan
11
1 / 2 / 2
7,477
440
6,993
16,782
16,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Xbalanque
R3d Sh4nk5
Xbalanque
12
0 / 6 / 1
6,830
402
811
10,571
3,218
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Fenrir
15
5 / 2 / 1
8,658
509
4,391
13,016
6,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 3
9,939
585
7,675
7,035
3,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Medusa
Sahanni
Medusa
16
4 / 2 / 4
9,979
587
11,210
8,764
3,979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Horus
Trevowl
Horus
13
3 / 2 / 9
9,109
536
7,725
13,703
12,576
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Cliodhna
Unsae
Cliodhna
15
4 / 1 / 5
8,754
515
5,075
10,755
4,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Varhakan
Cthulhu
14
1 / 3 / 6
9,023
531
10,603
11,343
6,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
8
Kills
17
17
Deaths
9
6
Assists
27
Player
Kills
Deaths
Assists
KDA
W
5
1
3
6.5
L
Jormungandr
FatalVengeance9
Jormungandr
2
4
2
0.75
L
Scylla
0
3
0
0
L
Mulan
Qlahz
Mulan
1
2
2
1
L
Xbalanque
R3d Sh4nk5
Xbalanque
0
6
1
0.08
W
Medusa
Sahanni
Medusa
4
2
4
3
W
Horus
Trevowl
Horus
3
2
9
3.75
W
Cliodhna
Unsae
Cliodhna
4
1
5
6.5
W
Cthulhu
Varhakan
Cthulhu
1
3
6
1.33
L
Fenrir
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,532
Damage
42,288
63,946
Taken
51,600
42,528
Mitigated
30,791
15,094
Healing
17,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,675
2,528
0
500
7,035
3,057
738
648
6,245
84,439
1,464
L
Jormungandr
FatalVengeance9
Jormungandr
6,987
2,447
0
3,666
16,201
13,868
273
7,118
8,063
61,330
1,065
L
Scylla
4,350
221
0
750
7,376
2,463
0
1,455
5,881
53,082
0
L
Mulan
Qlahz
Mulan
6,993
1,045
0
3,505
16,782
16,739
0
5,621
11,008
0
39,151
L
Xbalanque
R3d Sh4nk5
Xbalanque
811
520
0
1,052
10,571
3,218
0
0
10,571
0
29,057
W
Medusa
Sahanni
Medusa
11,210
4,614
0
2,636
8,764
3,979
1,841
733
8,031
0
80,812
W
Horus
Trevowl
Horus
7,725
2,834
1,262
5,028
13,703
12,576
764
2,972
10,513
0
26,019
W
Cliodhna
Unsae
Cliodhna
5,075
697
0
7,204
10,755
4,374
481
1,075
9,554
0
74,198
W
Cthulhu
Varhakan
Cthulhu
10,603
597
457
750
11,343
6,805
0
5,290
6,013
52,124
958
L
Fenrir
4,391
673
0
6,121
13,016
6,240
0
2,451
10,447
0
61,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,936
Gold Earned
46,804
398
Minions Killed
526
0
Camps Cleared
0
1,605,773
Distance Traveled
1,721,096
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,939
585
148
9
0
328,361
2
L
Jormungandr
8,732
514
94
6
0
280,440
0
L
Scylla
7,239
426
94
6
0
315,707
3
L
Mulan
7,477
440
53
3
0
329,542
2
L
Xbalanque
6,830
402
51
3
0
290,381
0
W
Medusa
9,979
587
133
8
0
316,454
0
W
Horus
9,109
536
26
2
0
314,640
0
W
Cliodhna
8,754
515
105
6
0
417,651
4
W
Cthulhu
9,023
531
114
7
0
343,990
5
L
Fenrir
8,658
509
106
6
0
389,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role