Player Matchup

Cerberus
Cerberus
BulgingBacc
Cerberus
Level 30
God Stats
1W - 1L
1,680 SR
Queue Stats
10W - 18L
1,386 Elo+
Party 2
Hercules
Hercules
ComeinmyBom1726
Hercules
Level 26
God Stats
1W - 3L
1,816 SR
Queue Stats
49W - 50L
1,530 Elo+
Party 3
Izanami
Izanami
MADOGG2640
Izanami
Level 104
God Stats
1W - 1L
1,714 SR
Queue Stats
56W - 62L
1,501 Elo+
Party 3
Ao Kuang
Ao Kuang
ReportJungle
Ao Kuang
Level 24
God Stats
3W - 2L
1,666 SR
Queue Stats
12W - 15L
1,455 Elo+
Party 2
Sol
Sol
quirkyqwerti
Sol
Level 146
God Stats
4W - 4L
1,671 SR
Queue Stats
118W - 113L
1,589 Elo+
Solo
Team Averages
Level 66
1,709 SR
1,492 Elo+

VS

Team Averages
Level 91
1,791 SR
1,566 Elo+
Geb
Geb
Dr_I-ROD
Geb
Level 42
God Stats
1W - 1L
1,832 SR
Queue Stats
14W - 12L
1,553 Elo+
Solo
Ra
Ra
Etiripse
Ra
Level 145
God Stats
4W - 0L
1,764 SR
Queue Stats
323W - 315L
1,567 Elo+
Party 1
Nike
Nike
WorthyProduct65
Nike
Level 159
God Stats
5W - 2L
1,944 SR
Queue Stats
132W - 115L
1,522 Elo+
Solo
Mercury
Mercury
ddayron118
Mercury
Level 66
God Stats
14W - 17L
1,514 SR
Queue Stats
117W - 102L
1,597 Elo+
Solo
Neith
Neith
spiritsfootrest
Neith
Level 45
God Stats
8W - 3L
1,900 SR
Queue Stats
154W - 121L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BulgingBacc
Cerberus
7
0 / 2 / 0
4,348
435
2,431
6,214
2,388
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hercules
10
3 / 4 / 1
6,080
608
4,860
12,016
6,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Izanami
MADOGG2640
Izanami
11
0 / 1 / 0
6,002
600
3,419
7,512
2,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
ReportJungle
Ao Kuang
7
0 / 6 / 0
4,444
444
2,947
10,300
3,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 2 / 0
5,686
569
3,444
7,197
1,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 4
4,734
473
3,778
7,391
5,848
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
3 / 1 / 1
6,834
683
5,681
6,509
2,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
4 / 2 / 4
7,168
717
8,874
9,318
4,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
ddayron118
Mercury
10
4 / 1 / 2
5,720
572
2,890
8,269
3,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
2 / 0 / 2
5,930
593
6,097
4,634
1,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
4
Kills
13
15
Deaths
5
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BulgingBacc
Cerberus
0
2
0
0
L
Hercules
3
4
1
0.88
W
0
1
4
2
W
3
1
1
3.5
L
Izanami
MADOGG2640
Izanami
0
1
0
0
L
Ao Kuang
ReportJungle
Ao Kuang
0
6
0
0
W
4
2
4
3
W
Mercury
ddayron118
Mercury
4
1
2
5
L
1
2
0
0.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,101
Damage
27,320
43,239
Taken
36,121
16,631
Mitigated
17,580
14,017
Healing
12,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BulgingBacc
Cerberus
2,431
286
0
1,839
6,214
2,388
0
1,492
4,722
17,775
0
L
Hercules
4,860
953
0
4,988
12,016
6,645
0
599
11,417
0
37,885
W
3,778
434
118
2,302
7,391
5,848
0
2,043
5,348
20,807
1,337
W
5,681
908
287
2,523
6,509
2,877
63
3,530
2,979
59,120
0
L
Izanami
MADOGG2640
Izanami
3,419
2,191
0
2,815
7,512
2,693
0
764
6,748
0
57,930
L
Ao Kuang
ReportJungle
Ao Kuang
2,947
801
0
1,769
10,300
3,096
0
1,982
8,198
17,864
6,490
W
8,874
1,120
0
3,465
9,318
4,015
22
529
8,739
0
56,074
W
Mercury
ddayron118
Mercury
2,890
1,496
0
1,249
8,269
3,245
0
2,013
6,200
0
34,972
L
3,444
1,570
0
2,606
7,197
1,809
0
3,906
3,011
35,981
7,770
W
6,097
2,391
0
2,146
4,634
1,595
0
270
4,364
0
50,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,560
Gold Earned
30,386
335
Minions Killed
379
0
Camps Cleared
0
1,030,346
Distance Traveled
1,024,627
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,348
435
37
4
0
198,123
0
L
Hercules
6,080
608
71
7
0
221,225
2
W
Geb
4,734
473
33
3
0
205,661
3
W
Ra
6,834
683
114
11
0
206,872
0
L
Izanami
6,002
600
98
10
0
199,079
1
L
Ao Kuang
4,444
444
43
4
0
214,456
0
W
Nike
7,168
717
86
9
0
179,378
0
W
Mercury
5,720
572
57
6
0
252,268
0
L
Sol
5,686
569
86
9
0
197,463
0
W
Neith
5,930
593
89
9
0
180,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role