Player Matchup

Mercury
Mercury
CHI TOWN 1620
Mercury
Level 118
God Stats
1W - 4L
1,216 SR
Queue Stats
145W - 128L
1,496 Elo+
Solo
Lancelot
Lancelot
CappedCleric092
Lancelot
Level 36
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 10L
1,330 Elo+
Solo
Izanami
Izanami
SquidBilly5058
Izanami
Level 86
God Stats
0W - 2L
1,229 SR
Queue Stats
44W - 41L
1,450 Elo+
Solo
Ymir
Ymir
drewdanko
Ymir
Level 85
God Stats
15W - 16L
1,442 SR
Queue Stats
364W - 353L
1,352 Elo+
Solo
Anubis
Anubis
smitecarlo
Anubis
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 44L
1,269 Elo+
Solo
Team Averages
Level 84
1,377 SR
1,379 Elo+

VS

Team Averages
Level 96
1,390 SR
1,388 Elo+
Thor
Thor
Entity_Calls
Thor
Level 125
God Stats
4W - 12L
1,217 SR
Queue Stats
44W - 69L
1,358 Elo+
Party 1
Sol
Sol
LeonMLGx
Sol
Level 52
God Stats
2W - 0L
1,500 SR
Queue Stats
91W - 86L
1,375 Elo+
Solo
Chiron
Chiron
Nuggett_enjoyer
Chiron
Level 69
God Stats
10W - 9L
1,500 SR
Queue Stats
64W - 58L
1,419 Elo+
Solo
King Arthur
King Arthur
Omega_Draco
King Arthur
Level 109
God Stats
2W - 1L
1,243 SR
Queue Stats
179W - 171L
1,417 Elo+
Solo
Horus
Horus
rdschampion
Horus
Level 127
God Stats
11W - 12L
1,488 SR
Queue Stats
187W - 207L
1,371 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
6
0 / 1 / 1
3,620
453
1,764
5,700
1,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
6
0 / 2 / 0
3,763
470
1,964
4,812
2,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 1 / 1
4,000
500
1,546
4,689
1,184
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ymir
7
1 / 1 / 0
4,331
541
2,436
5,245
3,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anubis
smitecarlo
Anubis
7
0 / 3 / 0
3,680
460
1,146
5,318
2,271
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 2
5,065
633
1,642
5,847
1,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
2 / 0 / 1
5,875
734
3,920
4,411
983
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

8
1 / 0 / 2
4,573
572
4,239
4,234
1,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Omega_Draco
King Arthur
8
2 / 1 / 0
4,379
547
2,900
7,372
3,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 0 / 0
5,156
645
2,628
5,355
3,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
13
1
Kills
8
8
Deaths
1
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Mercury
0
1
1
0.5
L
Lancelot
0
2
0
0
W
2
0
2
3
W
2
0
1
2.5
W
1
0
2
2
W
King Arthur
Omega_Draco
King Arthur
2
1
0
2
L
0
1
1
0.5
L
Ymir
1
1
0
1
W
1
0
0
1
L
Anubis
smitecarlo
Anubis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,856
Damage
15,329
25,764
Taken
27,219
11,306
Mitigated
11,493
5,418
Healing
12,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
1,764
576
0
1,658
5,700
1,624
0
578
5,048
0
12,080
L
Lancelot
1,964
590
0
292
4,812
2,348
0
0
4,465
0
11,528
W
1,642
290
0
3,364
5,847
1,935
0
95
5,752
0
26,269
W
3,920
704
0
2,905
4,411
983
2,124
1,051
3,360
36,010
4,842
W
4,239
1,035
403
1,225
4,234
1,344
0
940
3,294
0
23,899
W
King Arthur
Omega_Draco
King Arthur
2,900
534
108
1,334
7,372
3,451
0
1,496
5,876
0
16,748
L
1,546
858
0
1,124
4,689
1,184
0
0
4,467
0
21,085
L
Ymir
2,436
1,051
0
441
5,245
3,879
26
0
5,215
12,975
536
W
2,628
1,028
70
2,658
5,355
3,780
0
0
4,951
0
25,362
L
Anubis
smitecarlo
Anubis
1,146
160
0
1,903
5,318
2,271
0
3,157
2,161
16,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,394
Gold Earned
25,048
129
Minions Killed
222
0
Camps Cleared
0
676,616
Distance Traveled
762,215
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
3,620
453
24
3
0
136,073
0
L
Lancelot
3,763
470
15
2
0
136,643
0
W
Thor
5,065
633
49
6
0
171,175
0
W
Sol
5,875
734
79
10
0
132,724
2
W
Chiron
4,573
572
34
4
0
148,154
0
W
King Arthur
4,379
547
21
3
0
158,328
3
L
Izanami
4,000
500
39
5
0
138,507
0
L
Ymir
4,331
541
22
3
0
136,613
0
W
Horus
5,156
645
39
5
0
151,834
0
L
Anubis
3,680
460
29
4
0
128,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role