Player Matchup

Fenrir
Fenrir
Gold II
 
Fenrir
Gold II
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Platinum I
 
Medusa
Platinum I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Diamond V
Feilss
Tyr
Diamond V
Level 158
God Stats
2W - 4L
1,550 SR
Queue Stats
193W - 179L
1,831 MMR
Solo
Bacchus
Bacchus
Gold I
Metelitsa
Bacchus
Gold I
Level 158
God Stats
0W - 1L
1,715 SR
Queue Stats
92W - 88L
1,714 MMR
Party 1
Agni
Agni
Platinum II
malenkiyEнot
Agni
Platinum II
Level 129
God Stats
4W - 2L
1,599 SR
Queue Stats
55W - 36L
1,887 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 153
1,573 SR
1,686 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 143
1,672 SR
1,795 MMR
Chaac
Chaac
Diamond V
Bébéto
Chaac
Diamond V
Level 141
God Stats
3W - 3L
1,592 SR
Queue Stats
249W - 240L
1,822 MMR
Solo
Xbalanque
Xbalanque
Platinum V
Diegono
Xbalanque
Platinum V
Level 155
God Stats
62W - 61L
1,554 SR
Queue Stats
119W - 124L
1,735 MMR
Solo
Sobek
Sobek
Diamond V
Jetgnomelee
Sobek
Diamond V
Level 142
God Stats
12W - 5L
1,781 SR
Queue Stats
131W - 121L
1,793 MMR
Solo
Ne Zha
Ne Zha
Platinum I
Vaalero18
Ne Zha
Platinum I
Level 129
God Stats
6W - 1L
1,793 SR
Queue Stats
130W - 123L
1,836 MMR
Solo
Scylla
Scylla
Platinum III
jancooooo
Scylla
Platinum III
Level 146
God Stats
33W - 28L
1,639 SR
Queue Stats
76W - 69L
1,787 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
0 / 1 / 1
3,762
752
1,391
4,405
1,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
 
Medusa
7
0 / 1 / 1
3,540
708
2,379
3,673
1,091
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tyr
Feilss
Tyr
7
0 / 1 / 0
3,994
799
3,092
5,537
2,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bacchus
Metelitsa
Bacchus
6
1 / 0 / 0
3,893
779
1,839
4,232
3,003
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

5
0 / 2 / 0
3,261
652
1,127
2,226
563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
ThanatosAresLancelotAwilix

VS

Bans
BellonaIshtarAthenaKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Bébéto
Chaac
7
1 / 0 / 0
4,250
850
3,430
6,832
4,189
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Xbalanque
Diegono
Xbalanque
6
0 / 1 / 0
3,659
732
3,021
3,760
1,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 0 / 0
3,064
613
1,407
4,094
2,969
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ne Zha
Vaalero18
Ne Zha
7
1 / 0 / 2
3,682
736
1,902
3,210
1,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
jancooooo
Scylla
7
2 / 0 / 1
4,122
824
577
1,909
552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
7
1
Kills
4
5
Deaths
1
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
1
1
0.5
L
Medusa
 
Medusa
0
1
1
0.5
W
Chaac
Bébéto
Chaac
1
0
0
1
W
Xbalanque
Diegono
Xbalanque
0
1
0
0
L
Tyr
Feilss
Tyr
0
1
0
0
W
0
0
0
0
L
Bacchus
Metelitsa
Bacchus
1
0
0
1
W
Ne Zha
Vaalero18
Ne Zha
1
0
2
2
W
Scylla
jancooooo
Scylla
2
0
1
2.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,828
Damage
10,337
20,073
Taken
19,805
9,031
Mitigated
9,963
8,287
Healing
9,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,391
780
0
1,617
4,405
1,756
0
296
4,087
0
24,460
L
Medusa
 
Medusa
2,379
1,436
0
1,550
3,673
1,091
0
541
3,132
0
22,082
W
Chaac
Bébéto
Chaac
3,430
990
0
4,234
6,832
4,189
0
0
6,832
0
26,928
W
Xbalanque
Diegono
Xbalanque
3,021
1,419
0
1,663
3,760
1,130
0
823
2,937
0
22,739
L
Tyr
Feilss
Tyr
3,092
520
0
2,967
5,537
2,618
0
0
5,537
0
22,026
W
1,407
243
0
1,884
4,094
2,969
0
595
3,499
6,962
359
L
Bacchus
Metelitsa
Bacchus
1,839
646
0
1,653
4,232
3,003
0
718
3,514
7,029
0
W
Ne Zha
Vaalero18
Ne Zha
1,902
1,339
0
891
3,210
1,123
0
541
2,613
0
19,501
W
Scylla
jancooooo
Scylla
577
161
0
750
1,909
552
0
865
958
21,504
1,613
L
1,127
285
0
500
2,226
563
0
272
1,896
11,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,450
Gold Earned
18,777
171
Minions Killed
196
0
Camps Cleared
0
549,437
Distance Traveled
590,314
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,762
752
49
10
0
127,198
0
L
Medusa
3,540
708
37
7
0
108,438
1
W
Chaac
4,250
850
53
11
0
109,349
0
W
Xbalanque
3,659
732
47
9
0
100,174
0
L
Tyr
3,994
799
47
9
0
111,136
0
W
Sobek
3,064
613
7
1
0
118,788
0
L
Bacchus
3,893
779
13
3
0
127,593
0
W
Ne Zha
3,682
736
32
6
0
150,874
0
W
Scylla
4,122
824
57
11
0
111,129
2
L
Agni
3,261
652
25
5
0
75,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role