Player Matchup

Yemoja
Yemoja
Boombadaboom1432
Yemoja
Level 104
God Stats
12W - 9L
1,746 SR
Queue Stats
600W - 600L
1,570 Elo+
Party 1
Cthulhu
Cthulhu
Habnarfordu
Cthulhu
Level 123
God Stats
7W - 3L
1,999 SR
Queue Stats
179W - 146L
1,668 Elo+
Party 1
Cernunnos
Cernunnos
Masquerader69
Cernunnos
Level 129
God Stats
1W - 4L
1,500 SR
Queue Stats
437W - 416L
1,508 Elo+
Solo
Chiron
Chiron
SatanLesba
Chiron
Level 143
God Stats
5W - 6L
1,604 SR
Queue Stats
198W - 157L
1,685 Elo+
Party 1
Hun Batz
Hun Batz
shalalag
Hun Batz
Level 160
God Stats
14W - 11L
1,395 SR
Queue Stats
746W - 748L
1,504 Elo+
Solo
Team Averages
Level 132
1,649 SR
1,587 Elo+

VS

Team Averages
Level 120
1,445 SR
1,483 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Forsh01
Fenrir
Level 159
God Stats
1W - 2L
1,224 SR
Queue Stats
412W - 414L
1,505 Elo+
Solo
Chernobog
Chernobog
JoXeX01
Chernobog
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hades
Hades
MadmanMarc
Hades
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 28L
1,489 Elo+
Solo
Hel
Hel
Rablaza
Hel
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 24L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 12
8,669
867
5,292
7,322
6,890
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
Habnarfordu
Cthulhu
16
5 / 1 / 11
9,010
901
16,778
11,349
12,624
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
Masquerader69
Cernunnos
14
2 / 3 / 12
8,421
842
10,706
9,989
4,422
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Chiron
SatanLesba
Chiron
16
5 / 2 / 8
8,961
896
16,026
8,479
4,537
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hun Batz
shalalag
Hun Batz
14
2 / 2 / 10
8,268
827
10,239
8,761
6,980
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
15
3 / 3 / 1
7,749
775
14,276
11,592
10,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Fenrir
Forsh01
Fenrir
13
0 / 4 / 5
7,111
711
6,562
14,669
14,524
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
JoXeX01
Chernobog
11
0 / 4 / 2
6,881
688
3,327
13,697
5,914
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hades
11
1 / 2 / 2
6,602
660
3,318
8,835
4,873
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hel
12
0 / 4 / 4
6,739
674
5,502
12,765
6,676
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
18
17
Kills
4
9
Deaths
17
53
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
3
3
1
1.17
W
3
1
12
9
L
Fenrir
Forsh01
Fenrir
0
4
5
0.63
W
Cthulhu
Habnarfordu
Cthulhu
5
1
11
10.5
L
Chernobog
JoXeX01
Chernobog
0
4
2
0.25
L
Hades
1
2
2
1
W
Cernunnos
Masquerader69
Cernunnos
2
3
12
2.67
L
Hel
0
4
4
0.5
W
Chiron
SatanLesba
Chiron
5
2
8
4.5
W
Hun Batz
shalalag
Hun Batz
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,041
Damage
32,985
45,900
Taken
61,558
35,453
Mitigated
42,182
24,066
Healing
23,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
14,276
1,538
448
1,753
11,592
10,195
0
4,064
7,241
0
28,055
W
5,292
1,547
8,977
2,277
7,322
6,890
1,034
1,528
5,794
8,945
0
L
Fenrir
Forsh01
Fenrir
6,562
293
637
1,963
14,669
14,524
0
3,420
10,756
0
9,877
W
Cthulhu
Habnarfordu
Cthulhu
16,778
647
3,257
3,492
11,349
12,624
105
2,027
9,322
26,048
2,458
L
Chernobog
JoXeX01
Chernobog
3,327
1,165
1,395
2,076
13,697
5,914
0
3,947
9,509
0
14,881
L
Hades
3,318
485
641
1,212
8,835
4,873
0
2,957
5,783
5,470
0
W
Cernunnos
Masquerader69
Cernunnos
10,706
3,497
538
1,202
9,989
4,422
1,634
2,224
7,765
0
23,909
L
Hel
5,502
74
7,917
5,258
12,765
6,676
0
5,186
7,270
14,931
0
W
Chiron
SatanLesba
Chiron
16,026
3,654
2,582
895
8,479
4,537
612
1,043
7,436
0
28,018
W
Hun Batz
shalalag
Hun Batz
10,239
1,725
111
735
8,761
6,980
0
1,998
6,763
0
18,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,329
Gold Earned
35,082
123
Minions Killed
86
0
Camps Cleared
0
946,219
Distance Traveled
953,128
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,749
775
18
2
0
209,279
0
W
Yemoja
8,669
867
8
1
0
176,973
0
L
Fenrir
7,111
711
10
1
0
196,879
0
W
Cthulhu
9,010
901
32
3
0
224,337
0
L
Chernobog
6,881
688
29
3
0
177,613
4
L
Hades
6,602
660
11
1
0
166,807
0
W
Cernunnos
8,421
842
33
3
0
151,461
0
L
Hel
6,739
674
18
2
0
202,550
0
W
Chiron
8,961
896
31
3
0
195,318
0
W
Hun Batz
8,268
827
19
2
0
198,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role