Player Matchup

Cthulhu
Cthulhu
Silver I
 
Cthulhu
Silver I
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Gold III
Doubleboyz
Yemoja
Gold III
Level 144
God Stats
5W - 4L
1,742 SR
Queue Stats
194W - 175L
1,579 MMR
Solo
Ullr
Ullr
Gold I
IBrNtI
Ullr
Gold I
Level 126
God Stats
1W - 4L
1,420 SR
Queue Stats
136W - 131L
1,588 MMR
Solo
Fenrir
Fenrir
Silver I
NobleLunacy
Fenrir
Silver I
Level 157
God Stats
3W - 7L
1,500 SR
Queue Stats
111W - 112L
1,592 MMR
Solo
Ra
Ra
Gold I
Sleepingforesth
Ra
Gold I
Level 158
God Stats
4W - 3L
1,683 SR
Queue Stats
161W - 155L
1,590 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 141
1,569 SR
1,570 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 116
1,618 SR
1,569 MMR
Ravana
Ravana
Gold II
 
Ravana
Gold II
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold II
BIGLUKE3243
Nu Wa
Gold II
Level 157
God Stats
7W - 4L
1,596 SR
Queue Stats
111W - 115L
1,591 MMR
Solo
Fafnir
Fafnir
Gold II
BanjoKazooted
Fafnir
Gold II
Level 141
God Stats
3W - 3L
1,542 SR
Queue Stats
271W - 277L
1,591 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
YouABotBeFr
Sun Wukong
Gold I
Level 57
God Stats
3W - 0L
1,810 SR
Queue Stats
206W - 215L
1,572 MMR
Solo
Skadi
Skadi
Gold III
byandrs12
Skadi
Gold III
Level 105
God Stats
10W - 7L
1,642 SR
Queue Stats
52W - 60L
1,592 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
1 / 4 / 0
6,473
432
3,879
10,725
6,038
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+55
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 40 units of you by 75% of that healing.

Breastplate

Breastplate

+20
Physical Protection

Yemoja
Doubleboyz
Yemoja
14
3 / 0 / 4
8,590
573
5,467
8,730
8,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ullr
IBrNtI
Ullr
14
1 / 3 / 3
7,685
512
6,304
11,185
5,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
16
6 / 3 / 3
9,019
601
5,386
15,478
7,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
2 / 3 / 6
8,767
584
9,892
10,273
4,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
SusanoJormungandrAthenaCharybdisThor

VS

Bans
OdinBake KujiraLokiAgniHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
14
4 / 4 / 6
8,047
536
10,145
10,901
5,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
1 / 4 / 7
8,223
548
8,889
7,757
3,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 3 / 3
8,116
541
2,298
12,140
13,467
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
YouABotBeFr
Sun Wukong
16
6 / 1 / 3
9,742
649
10,961
14,812
10,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Skadi
byandrs12
Skadi
15
1 / 1 / 1
8,255
550
6,780
6,351
2,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
33
13
Kills
13
13
Deaths
13
16
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
4
0
0.25
W
Ravana
 
Ravana
4
4
6
1.75
W
1
4
7
1.13
W
1
3
3
0.83
L
Yemoja
Doubleboyz
Yemoja
3
0
4
5
L
Ullr
IBrNtI
Ullr
1
3
3
0.83
L
Fenrir
6
3
3
2.5
L
2
3
6
1.67
W
Sun Wukong
YouABotBeFr
Sun Wukong
6
1
3
7.5
W
Skadi
byandrs12
Skadi
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,928
Damage
39,073
56,391
Taken
51,961
31,603
Mitigated
35,529
13,465
Healing
10,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,879
628
0
2,115
10,725
6,038
0
875
9,658
28,704
256
W
Ravana
 
Ravana
10,145
3,028
0
765
10,901
5,825
0
4,219
6,607
0
63,937
W
8,889
1,159
0
640
7,757
3,150
52
3,546
4,116
58,558
0
W
2,298
460
0
2,864
12,140
13,467
5
3,730
8,078
19,374
704
L
Yemoja
Doubleboyz
Yemoja
5,467
1,124
1,112
2,304
8,730
8,725
0
1,321
7,193
34,277
0
L
Ullr
IBrNtI
Ullr
6,304
2,590
0
1,361
11,185
5,031
0
1,046
10,009
0
67,854
L
Fenrir
5,386
1,775
0
2,635
15,478
7,638
0
2,689
12,521
0
72,915
L
9,892
835
809
3,129
10,273
4,171
0
4,117
5,835
82,165
474
W
Sun Wukong
YouABotBeFr
Sun Wukong
10,961
2,593
0
5,098
14,812
10,341
132
5,569
9,243
0
74,584
W
Skadi
byandrs12
Skadi
6,780
2,285
0
980
6,351
2,746
682
1,545
4,806
0
77,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,534
Gold Earned
42,383
447
Minions Killed
481
0
Camps Cleared
0
1,309,026
Distance Traveled
1,499,091
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,473
432
47
3
0
148,267
0
W
Ravana
8,047
536
81
5
0
326,918
3
W
Nu Wa
8,223
548
117
8
0
268,371
3
W
Fafnir
8,116
541
29
2
0
308,415
6
L
Yemoja
8,590
573
57
4
0
277,400
3
L
Ullr
7,685
512
103
7
0
267,217
2
L
Fenrir
9,019
601
93
6
0
322,994
0
L
Ra
8,767
584
147
10
0
293,148
2
W
Sun Wukong
9,742
649
130
9
0
301,313
0
W
Skadi
8,255
550
124
8
0
294,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role