Player Matchup

Mulan
Mulan
BastetsCats
Mulan
Level 136
God Stats
2W - 0L
1,698 SR
Queue Stats
20W - 17L
1,569 Elo+
Party 1
Anhur
Anhur
Isråel
Anhur
Level 120
God Stats
4W - 4L
1,560 SR
Queue Stats
143W - 108L
1,597 Elo+
Party 1
Hun Batz
Hun Batz
Lost_Renegade33
Hun Batz
Level 107
God Stats
5W - 0L
1,864 SR
Queue Stats
118W - 120L
1,535 Elo+
Solo
Ganesha
Ganesha
iNehellenia
Ganesha
Level 174
God Stats
1W - 2L
1,114 SR
Queue Stats
5W - 6L
1,598 Elo+
Party 1
Ra
Ra
retrhole
Ra
Level 160
God Stats
4W - 1L
1,612 SR
Queue Stats
19W - 24L
1,495 Elo+
Party 1
Team Averages
Level 139
1,570 SR
1,558 Elo+

VS

Team Averages
Level 113
1,582 SR
1,608 Elo+
Loki
Loki
Nergibante
Loki
Level 129
God Stats
5W - 4L
1,757 SR
Queue Stats
152W - 132L
1,606 Elo+
Party 2
Bellona
Bellona
Noble49
Bellona
Level 126
God Stats
1W - 3L
1,513 SR
Queue Stats
156W - 125L
1,593 Elo+
Party 2
Athena
Athena
StancedNation240
Athena
Level 87
God Stats
1W - 5L
1,181 SR
Queue Stats
137W - 118L
1,538 Elo+
Solo
Apollo
Apollo
X3RR0STR0N
Apollo
Level 98
God Stats
1W - 3L
1,723 SR
Queue Stats
87W - 89L
1,588 Elo+
Party 2
Chronos
Chronos
onetimemite5084
Chronos
Level 126
God Stats
1W - 2L
1,734 SR
Queue Stats
36W - 18L
1,714 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 1
8,462
604
13,457
17,020
15,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Anhur
Isråel
Anhur
13
5 / 3 / 0
8,475
605
11,348
11,603
4,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hun Batz
13
1 / 1 / 6
7,081
506
3,512
7,894
3,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
iNehellenia
Ganesha
13
0 / 0 / 11
8,494
607
4,608
8,414
7,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

15
6 / 0 / 1
8,296
593
7,537
4,934
2,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 1
7,644
546
3,203
11,310
4,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bellona
Noble49
Bellona
14
0 / 3 / 0
7,991
571
9,289
16,791
19,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
1 / 4 / 1
6,880
491
3,666
13,633
11,848
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
X3RR0STR0N
Apollo
14
1 / 4 / 2
7,915
565
5,336
11,554
4,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
1 / 2 / 1
7,193
514
5,730
7,025
2,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
15
Kills
4
4
Deaths
15
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
0
1
3.5
W
Anhur
Isråel
Anhur
5
3
0
1.67
W
Hun Batz
1
1
6
4
L
1
2
1
0.75
L
Bellona
Noble49
Bellona
0
3
0
0
L
1
4
1
0.38
L
Apollo
X3RR0STR0N
Apollo
1
4
2
0.5
W
Ganesha
iNehellenia
Ganesha
0
0
11
5.5
L
1
2
1
0.75
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,462
Damage
27,224
49,865
Taken
60,313
32,679
Mitigated
42,999
21,583
Healing
18,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,457
2,544
0
6,302
17,020
15,129
149
826
16,194
0
76,416
W
Anhur
Isråel
Anhur
11,348
6,445
0
3,343
11,603
4,843
0
2,600
9,003
0
72,291
W
Hun Batz
3,512
1,010
0
4,412
7,894
3,321
490
658
7,236
0
49,376
L
3,203
810
0
5,428
11,310
4,338
333
1,565
9,745
0
69,717
L
Bellona
Noble49
Bellona
9,289
3,848
0
5,650
16,791
19,868
0
1,020
15,771
397
69,346
L
3,666
1,243
0
2,313
13,633
11,848
0
4,487
9,097
24,126
0
L
Apollo
X3RR0STR0N
Apollo
5,336
3,892
0
2,805
11,554
4,282
0
462
11,092
0
63,408
W
Ganesha
iNehellenia
Ganesha
4,608
552
0
3,696
8,414
7,057
243
3,581
4,833
27,159
0
L
5,730
2,029
0
1,968
7,025
2,663
0
4,362
2,539
54,411
672
W
7,537
790
1,407
2,423
4,934
2,329
300
2,488
2,446
68,368
1,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,808
Gold Earned
37,623
453
Minions Killed
472
0
Camps Cleared
0
1,466,887
Distance Traveled
1,465,076
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,462
604
118
8
0
283,667
0
W
Anhur
8,475
605
123
9
0
239,327
3
W
Hun Batz
7,081
506
82
6
0
321,219
2
L
Loki
7,644
546
103
7
0
324,122
0
L
Bellona
7,991
571
126
9
0
279,660
0
L
Athena
6,880
491
24
2
0
284,682
0
L
Apollo
7,915
565
122
9
0
287,037
2
W
Ganesha
8,494
607
4
0
0
309,389
6
L
Chronos
7,193
514
97
7
0
289,575
2
W
Ra
8,296
593
126
9
0
313,285
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role