Player Matchup

Skadi
Skadi
Gold II
 
Skadi
Gold II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Gold II
 
Hades
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold I
Dhatuco
Janus
Gold I
Level 72
God Stats
33W - 41L
1,484 SR
Queue Stats
304W - 304L
1,647 MMR
Solo
Ganesha
Ganesha
Gold I
Sleepingforesth
Ganesha
Gold I
Level 158
God Stats
24W - 16L
1,618 SR
Queue Stats
175W - 162L
1,636 MMR
Solo
Pele
Pele
Gold I
xXCaraverXx
Pele
Gold I
Level 69
God Stats
1W - 4L
1,564 SR
Queue Stats
65W - 68L
1,614 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 120
1,533 SR
1,580 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 125
1,497 SR
1,582 MMR
Zhong Kui
Zhong Kui
Platinum II
 
Zhong Kui
Platinum II
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Gold I
 
Loki
Gold I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold III
AliaManTeRa
Cerberus
Gold III
Level 55
God Stats
4W - 4L
1,606 SR
Queue Stats
130W - 129L
1,633 MMR
Solo
Neith
Neith
Gold III
GengyBread
Neith
Gold III
Level 149
God Stats
5W - 4L
1,601 SR
Queue Stats
73W - 72L
1,632 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold II
nicomorgalfake
Morgan Le Fay
Gold II
Level 81
God Stats
1W - 1L
1,277 SR
Queue Stats
69W - 69L
1,646 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
10
0 / 1 / 2
5,317
532
4,513
5,317
1,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hades
 
Hades
8
0 / 4 / 2
4,539
454
1,610
9,789
3,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Janus
Dhatuco
Janus
11
0 / 0 / 0
5,950
595
1,915
4,826
1,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 0 / 3
5,435
544
2,555
5,143
3,053
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
4 / 1 / 0
5,603
560
3,654
8,117
2,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
OlorunThothArachneBastetCthulhu

VS

Bans
FafnirLancelotThanatosAgniMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
4 / 2 / 0
7,194
719
6,176
6,223
4,455
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Loki
 
Loki
10
0 / 1 / 0
5,129
513
2,971
6,474
2,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
AliaManTeRa
Cerberus
9
0 / 0 / 2
5,290
529
4,515
6,183
4,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
12
2 / 1 / 0
6,249
625
3,913
4,816
1,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morgan Le Fay
nicomorgalfake
Morgan Le Fay
11
0 / 1 / 0
5,757
576
3,756
4,469
1,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
8
5
Kills
6
6
Deaths
5
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
1
2
1
L
Hades
 
Hades
0
4
2
0.25
W
Zhong Kui
 
Zhong Kui
4
2
0
2
W
Loki
 
Loki
0
1
0
0
W
Cerberus
AliaManTeRa
Cerberus
0
0
2
1
L
Janus
Dhatuco
Janus
0
0
0
0
W
Neith
2
1
0
2
L
1
0
3
2.5
W
Morgan Le Fay
nicomorgalfake
Morgan Le Fay
0
1
0
0
L
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,247
Damage
21,331
33,192
Taken
28,165
12,930
Mitigated
14,234
11,832
Healing
12,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
4,513
2,186
0
1,022
5,317
1,605
0
1,444
3,873
0
39,089
L
Hades
 
Hades
1,610
318
0
4,511
9,789
3,811
0
5,136
4,653
25,531
0
W
Zhong Kui
 
Zhong Kui
6,176
2,252
0
2,735
6,223
4,455
0
1,950
4,273
41,094
8,810
W
Loki
 
Loki
2,971
390
0
3,580
6,474
2,048
0
1,570
4,870
0
43,781
W
Cerberus
AliaManTeRa
Cerberus
4,515
776
0
3,728
6,183
4,112
0
570
5,613
18,737
0
L
Janus
Dhatuco
Janus
1,915
326
0
560
4,826
1,815
0
3,158
1,668
49,153
0
W
Neith
3,913
1,103
0
1,683
4,816
1,986
0
160
4,656
0
49,828
L
2,555
766
0
1,527
5,143
3,053
0
1,605
3,538
19,197
0
W
Morgan Le Fay
nicomorgalfake
Morgan Le Fay
3,756
244
0
613
4,469
1,633
0
1,759
2,522
43,825
1,326
L
3,654
845
0
4,212
8,117
2,646
0
2,610
5,507
0
32,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,844
Gold Earned
29,619
309
Minions Killed
392
0
Camps Cleared
0
980,672
Distance Traveled
1,005,707
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,317
532
95
10
0
185,156
4
L
Hades
4,539
454
36
4
0
157,622
0
W
Zhong Kui
7,194
719
85
9
0
167,056
1
W
Loki
5,129
513
63
6
0
240,948
0
W
Cerberus
5,290
529
65
7
0
207,093
2
L
Janus
5,950
595
106
11
0
204,914
0
W
Neith
6,249
625
98
10
0
199,741
0
L
Ganesha
5,435
544
15
2
0
198,056
2
W
Morgan Le Fay
5,757
576
81
8
0
190,869
0
L
Pele
5,603
560
57
6
0
234,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role