Player Matchup

Artemis
Artemis
BUTTI187
Artemis
Level 35
God Stats
1W - 1L
1,376 SR
Queue Stats
1W - 2L
1,279 Elo+
Solo
Fenrir
Fenrir
D4V1DFORCH
Fenrir
Level 126
God Stats
3W - 3L
1,515 SR
Queue Stats
80W - 82L
1,475 Elo+
Solo
Rama
Rama
Thebackshotgiver
Rama
Level 101
God Stats
20W - 13L
1,904 SR
Queue Stats
399W - 345L
1,540 Elo+
Party 2
Sylvanus
Sylvanus
VIVAVIAZUS
Sylvanus
Level 203
God Stats
209W - 155L
1,555 SR
Queue Stats
260W - 220L
1,529 Elo+
Solo
Hercules
Hercules
Warhogs08
Hercules
Level 27
God Stats
2W - 4L
1,688 SR
Queue Stats
165W - 150L
1,505 Elo+
Party 2
Team Averages
Level 98
1,608 SR
1,466 Elo+

VS

Team Averages
Level 110
1,568 SR
1,500 Elo+
Chang'e
Chang'e
 
Chang'e
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
DaleDough
Chaac
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Olorun
Olorun
changomarango1
Olorun
Level 159
God Stats
0W - 4L
1,500 SR
Queue Stats
168W - 155L
1,524 Elo+
Solo
Mulan
Mulan
plague6ghost
Mulan
Level 128
God Stats
5W - 2L
1,840 SR
Queue Stats
89W - 90L
1,541 Elo+
Solo
Scylla
Scylla
xMHxVenom
Scylla
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 6L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BUTTI187
Artemis
6
0 / 1 / 1
3,416
683
719
1,824
523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
D4V1DFORCH
Fenrir
6
0 / 0 / 0
3,322
664
0
4,308
1,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
1 / 0 / 0
3,624
725
907
1,183
347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sylvanus
VIVAVIAZUS
Sylvanus
8
2 / 0 / 0
4,386
877
1,841
1,895
939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
Warhogs08
Hercules
6
1 / 0 / 1
3,441
688
1,215
1,794
978
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
1
0 / 0 / 0
2,517
503
138
893
158
Chaac
DaleDough
Chaac
4
0 / 2 / 0
2,678
536
495
3,219
1,543
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

1
0 / 0 / 0
995
199
0
0
0
6
1 / 2 / 0
3,579
716
1,771
4,175
1,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
xMHxVenom
Scylla
6
0 / 1 / 1
3,556
711
408
1,420
343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
2
4
Kills
1
1
Deaths
5
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
0
0
0
W
Artemis
BUTTI187
Artemis
0
1
1
0.5
W
Fenrir
D4V1DFORCH
Fenrir
0
0
0
0
L
Chaac
DaleDough
Chaac
0
2
0
0
W
1
0
0
1
W
Sylvanus
VIVAVIAZUS
Sylvanus
2
0
0
2
W
Hercules
Warhogs08
Hercules
1
0
1
1.5
L
0
0
0
0
L
1
2
0
0.5
L
Scylla
xMHxVenom
Scylla
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,682
Damage
2,812
11,004
Taken
9,707
4,555
Mitigated
3,603
3,432
Healing
2,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
138
0
0
114
893
158
0
0
893
1,048
0
W
Artemis
BUTTI187
Artemis
719
0
0
125
1,824
523
0
368
1,456
0
11,268
W
Fenrir
D4V1DFORCH
Fenrir
0
0
0
1,158
4,308
1,768
0
0
4,308
0
21,135
L
Chaac
DaleDough
Chaac
495
226
0
192
3,219
1,543
0
1,679
1,540
0
5,567
W
907
702
0
648
1,183
347
0
0
1,183
0
22,205
W
Sylvanus
VIVAVIAZUS
Sylvanus
1,841
1,057
0
1,314
1,895
939
0
0
1,895
19,969
10,094
W
Hercules
Warhogs08
Hercules
1,215
391
0
187
1,794
978
0
138
1,656
0
12,684
L
0
0
0
0
0
0
0
0
0
0
0
L
1,771
545
0
1,558
4,175
1,559
0
0
4,175
0
14,900
L
Scylla
xMHxVenom
Scylla
408
0
0
250
1,420
343
0
0
1,420
11,668
153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,189
Gold Earned
13,325
182
Minions Killed
65
0
Camps Cleared
0
537,859
Distance Traveled
321,913
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
2,517
503
3
1
0
29,111
0
W
Artemis
3,416
683
19
4
0
111,250
0
W
Fenrir
3,322
664
40
8
0
112,852
0
L
Chaac
2,678
536
6
1
0
93,177
0
W
Rama
3,624
725
43
9
0
105,103
0
W
Sylvanus
4,386
877
53
11
0
84,615
0
W
Hercules
3,441
688
27
5
0
124,039
0
L
Olorun
995
199
0
0
0
0
0
L
Mulan
3,579
716
35
7
0
115,685
0
L
Scylla
3,556
711
21
4
0
83,940
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role